1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
// Resources.cc for Fluxbox Window Manager
// Copyright (c) 2004 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// holds main resource functions
#include "FbTk/StringUtil.hh"
#include "FbTk/Resource.hh"
#include "FbTk/Luamm.hh"
#include "WinButton.hh"
#include "fluxbox.hh"
#include "Layer.hh"
#include <stdio.h>
#include <string>
#include <vector>
#ifdef HAVE_CSTRING
#include <cstring>
#else
#include <string.h>
#endif
using std::string;
using std::vector;
//-----------------------------------------------------------------
//---- accessors for int, bool, and some enums with Resource ------
//-----------------------------------------------------------------
namespace FbTk {
template<>
const EnumTraits<WinButton::Type>::Pair EnumTraits<WinButton::Type>::s_map[] = {
{ "Shade", WinButton::SHADE },
{ "Minimize", WinButton::MINIMIZE },
{ "Maximize", WinButton::MAXIMIZE },
{ "Close", WinButton::CLOSE },
{ "Stick", WinButton::STICK },
{ "MenuIcon", WinButton::MENUICON },
{ "LHalf", WinButton::LEFT_HALF },
{ "RHalf", WinButton::RIGHT_HALF },
{ NULL, WinButton::MENUICON }
};
template<>
const EnumTraits<Fluxbox::TabsAttachArea>::Pair EnumTraits<Fluxbox::TabsAttachArea>::s_map[] = {
{ "Titlebar", Fluxbox::ATTACH_AREA_TITLEBAR },
{ "Window", Fluxbox::ATTACH_AREA_WINDOW },
{ NULL, Fluxbox::ATTACH_AREA_WINDOW }
};
template<>
const EnumTraits<ResourceLayer::Type>::Pair EnumTraits<ResourceLayer::Type>::s_map[] = {
{ "Menu", ResourceLayer::MENU },
{ "1", ResourceLayer::LAYER1 },
{ "AboveDock",ResourceLayer::ABOVE_DOCK },
{ "3", ResourceLayer::LAYER3 },
{ "Dock", ResourceLayer::DOCK },
{ "5", ResourceLayer::LAYER5 },
{ "Top", ResourceLayer::TOP },
{ "7", ResourceLayer::LAYER7 },
{ "Normal", ResourceLayer::NORMAL },
{ "9", ResourceLayer::LAYER9 },
{ "Bottom", ResourceLayer::BOTTOM },
{ "11", ResourceLayer::LAYER11 },
{ "Desktop", ResourceLayer::DESKTOP },
{ NULL, ResourceLayer::DESKTOP }
};
} // end namespace FbTk
|