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// LResource: Fluxbox Resource implementation in lua
// Copyright (C) 2011 Pavel Labath
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef FBTK_LRESOURCE_HH
#define FBTK_LRESOURCE_HH
#include <cassert>
#include <list>
#include <memory>
#include <string>
#include "Resource.hh"
#include "Timer.hh"
namespace FbTk {
class Lua;
class LResourceManager: public ResourceManager_base {
public:
/**
* @param root the name of the table where settings will reside
* @param l lua context
* @param autosave delay (in seconds) for automatic saving of resources. Modifying a resource
* starts a timer. If another resource is modified, the timer is restarted. 0 = disabled
*/
LResourceManager(const std::string &root, Lua &l, unsigned int autosave = 0);
/**
* Take over resources from the old resource manager. Used in fluxbox-update_configs.
* Resource managers created via this constructor don't support automatic saving.
*/
explicit LResourceManager(ResourceManager &old, Lua &l);
virtual bool save(const char *filename, const char *);
virtual void addResource(Resource_base &r);
virtual void removeResource(Resource_base &r);
virtual void resourceChanged(Resource_base &r);
virtual void doLoad(const std::string &filename);
void setLua(Lua &l);
private:
void doAddResource(Resource_base &r);
void doRemoveResource(Resource_base &r);
Lua *m_l;
Timer m_savetimer;
};
} // end namespace FbTk
#endif // FBTK_LRESOURCE_HH
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