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-rw-r--r--src/Ewmh.cc2
-rw-r--r--src/FbTk/XLayer.cc62
-rw-r--r--src/FbTk/XLayer.hh3
3 files changed, 52 insertions, 15 deletions
diff --git a/src/Ewmh.cc b/src/Ewmh.cc
index 2a9e1ab..b64a95d 100644
--- a/src/Ewmh.cc
+++ b/src/Ewmh.cc
@@ -1203,7 +1203,7 @@ bool Ewmh::checkClientMessage(const XClientMessageEvent &ce,
1203 // do restack if both items are on the same layer 1203 // do restack if both items are on the same layer
1204 // else ignore restack 1204 // else ignore restack
1205 if (&below_item.getLayer() == &above_item.getLayer()) 1205 if (&below_item.getLayer() == &above_item.getLayer())
1206 below_item.getLayer().stackBelowItem(&below_item, &above_item); 1206 below_item.getLayer().stackBelowItem(below_item, &above_item);
1207 1207
1208 1208
1209 return true; 1209 return true;
diff --git a/src/FbTk/XLayer.cc b/src/FbTk/XLayer.cc
index 2d92080..ddc6395 100644
--- a/src/FbTk/XLayer.cc
+++ b/src/FbTk/XLayer.cc
@@ -73,6 +73,40 @@ void XLayer::restack() {
73 m_needs_restack = false; 73 m_needs_restack = false;
74} 74}
75 75
76void XLayer::restackAndTempRaise(XLayerItem &item) {
77 int num_windows = countWindows();
78
79 // each LayerItem can contain several windows
80 iterator it = itemList().begin();
81 iterator it_end = itemList().end();
82 Window *winlist = new Window[num_windows];
83 size_t j=0;
84
85 // add windows that go on top
86 XLayerItem::Windows::const_iterator wit = item.getWindows().begin();
87 XLayerItem::Windows::const_iterator wit_end = item.getWindows().end();
88 for (; wit != wit_end; ++wit) {
89 if ((*wit)->window())
90 winlist[j++] = (*wit)->window();
91 }
92
93 // add all the windows from each other item
94 for (; it != it_end; ++it) {
95 if (*it == &item)
96 continue;
97 wit = (*it)->getWindows().begin();
98 wit_end = (*it)->getWindows().end();
99 for (; wit != wit_end; ++wit) {
100 if ((*wit)->window())
101 winlist[j++] = (*wit)->window();
102 }
103 }
104
105 XRestackWindows(FbTk::App::instance()->display(), winlist, j);
106
107 delete [] winlist;
108}
109
76int XLayer::countWindows() { 110int XLayer::countWindows() {
77 int num_windows = 0; 111 int num_windows = 0;
78 iterator it = itemList().begin(); 112 iterator it = itemList().begin();
@@ -85,7 +119,7 @@ int XLayer::countWindows() {
85 119
86 120
87// Stack all windows associated with 'item' below the 'above' item 121// Stack all windows associated with 'item' below the 'above' item
88void XLayer::stackBelowItem(XLayerItem *item, XLayerItem *above) { 122void XLayer::stackBelowItem(XLayerItem &item, XLayerItem *above) {
89 if (!m_manager.isUpdatable()) 123 if (!m_manager.isUpdatable())
90 return; 124 return;
91 125
@@ -93,13 +127,13 @@ void XLayer::stackBelowItem(XLayerItem *item, XLayerItem *above) {
93 // then we must restack the entire layer 127 // then we must restack the entire layer
94 // we can't do XRaiseWindow because a restack then causes OverrideRedirect 128 // we can't do XRaiseWindow because a restack then causes OverrideRedirect
95 // windows to get pushed to the bottom 129 // windows to get pushed to the bottom
96 if (!above) { // must need to go right to top 130 if (!above || m_needs_restack) { // must need to go right to top
97 restack(); 131 restack();
98 return; 132 return;
99 } 133 }
100 134
101 Window *winlist; 135 Window *winlist;
102 size_t winnum = 1, size = item->numWindows()+1; 136 size_t winnum = 1, size = item.numWindows()+1;
103 137
104 // We do have a window to stack below 138 // We do have a window to stack below
105 // so we put it on top, and fill the rest of the array with the ones to go below it. 139 // so we put it on top, and fill the rest of the array with the ones to go below it.
@@ -108,8 +142,8 @@ void XLayer::stackBelowItem(XLayerItem *item, XLayerItem *above) {
108 winlist[0] = above->getWindows().back()->window(); 142 winlist[0] = above->getWindows().back()->window();
109 143
110 // fill the rest of the array 144 // fill the rest of the array
111 XLayerItem::Windows::iterator it = item->getWindows().begin(); 145 XLayerItem::Windows::iterator it = item.getWindows().begin();
112 XLayerItem::Windows::iterator it_end = item->getWindows().end(); 146 XLayerItem::Windows::iterator it_end = item.getWindows().end();
113 for (; it != it_end; ++it) { 147 for (; it != it_end; ++it) {
114 if ((*it)->window()) 148 if ((*it)->window())
115 winlist[winnum++] = (*it)->window(); 149 winlist[winnum++] = (*it)->window();
@@ -126,7 +160,7 @@ void XLayer::stackBelowItem(XLayerItem *item, XLayerItem *above) {
126// already in the same relative order excluding other windows 160// already in the same relative order excluding other windows
127void XLayer::alignItem(XLayerItem &item) { 161void XLayer::alignItem(XLayerItem &item) {
128 if (itemList().front() == &item) { 162 if (itemList().front() == &item) {
129 stackBelowItem(&item, m_manager.getLowestItemAboveLayer(m_layernum)); 163 stackBelowItem(item, m_manager.getLowestItemAboveLayer(m_layernum));
130 return; 164 return;
131 } 165 }
132 166
@@ -145,9 +179,9 @@ void XLayer::alignItem(XLayerItem &item) {
145 179
146 if (it == itemList().begin() && !(*it)->visible()) 180 if (it == itemList().begin() && !(*it)->visible())
147 // reached front item, but it wasn't visible, therefore it was already raised 181 // reached front item, but it wasn't visible, therefore it was already raised
148 stackBelowItem(&item, m_manager.getLowestItemAboveLayer(m_layernum)); 182 stackBelowItem(item, m_manager.getLowestItemAboveLayer(m_layernum));
149 else 183 else
150 stackBelowItem(&item, *it); 184 stackBelowItem(item, *it);
151 185
152} 186}
153 187
@@ -160,7 +194,7 @@ XLayer::iterator XLayer::insert(XLayerItem &item, unsigned int pos) {
160 194
161 itemList().push_front(&item); 195 itemList().push_front(&item);
162 // restack below next window up 196 // restack below next window up
163 stackBelowItem(&item, m_manager.getLowestItemAboveLayer(m_layernum)); 197 stackBelowItem(item, m_manager.getLowestItemAboveLayer(m_layernum));
164 return itemList().begin(); 198 return itemList().begin();
165} 199}
166 200
@@ -195,7 +229,7 @@ void XLayer::raise(XLayerItem &item) {
195 } 229 }
196 230
197 itemList().push_front(&item); 231 itemList().push_front(&item);
198 stackBelowItem(&item, m_manager.getLowestItemAboveLayer(m_layernum)); 232 stackBelowItem(item, m_manager.getLowestItemAboveLayer(m_layernum));
199 233
200} 234}
201 235
@@ -213,8 +247,10 @@ void XLayer::tempRaise(XLayerItem &item) {
213 return; 247 return;
214 } 248 }
215 249
216 // don't add it back to the top 250 if (m_needs_restack)
217 stackBelowItem(&item, m_manager.getLowestItemAboveLayer(m_layernum)); 251 restackAndTempRaise(item);
252 else
253 stackBelowItem(item, m_manager.getLowestItemAboveLayer(m_layernum));
218 254
219 m_needs_restack = true; 255 m_needs_restack = true;
220} 256}
@@ -255,7 +291,7 @@ void XLayer::lower(XLayerItem &item) {
255 it--; 291 it--;
256 292
257 // and restack our window below that one. 293 // and restack our window below that one.
258 stackBelowItem(&item, *it); 294 stackBelowItem(item, *it);
259} 295}
260 296
261void XLayer::raiseLayer(XLayerItem &item) { 297void XLayer::raiseLayer(XLayerItem &item) {
diff --git a/src/FbTk/XLayer.hh b/src/FbTk/XLayer.hh
index bfd7010..ae29310 100644
--- a/src/FbTk/XLayer.hh
+++ b/src/FbTk/XLayer.hh
@@ -47,7 +47,7 @@ public:
47 // Put all items on the same layer (called when layer item added to) 47 // Put all items on the same layer (called when layer item added to)
48 void alignItem(XLayerItem &item); 48 void alignItem(XLayerItem &item);
49 int countWindows(); 49 int countWindows();
50 void stackBelowItem(XLayerItem *item, XLayerItem *above); 50 void stackBelowItem(XLayerItem &item, XLayerItem *above);
51 XLayerItem *getLowestItem(); 51 XLayerItem *getLowestItem();
52 XLayerItem *getItemBelow(XLayerItem &item); 52 XLayerItem *getItemBelow(XLayerItem &item);
53 XLayerItem *getItemAbove(XLayerItem &item); 53 XLayerItem *getItemAbove(XLayerItem &item);
@@ -73,6 +73,7 @@ public:
73 73
74private: 74private:
75 void restack(); 75 void restack();
76 void restackAndTempRaise(XLayerItem &item);
76 77
77 MultLayers &m_manager; 78 MultLayers &m_manager;
78 int m_layernum; 79 int m_layernum;