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authorfluxgen <fluxgen>2003-01-05 22:14:10 (GMT)
committerfluxgen <fluxgen>2003-01-05 22:14:10 (GMT)
commit4484d326807c6e1cf4ec6b6beeb099eab979723e (patch)
tree1fd6409e60fab3c9b80b3720445af27f020d8107 /src/FbWinFrame.hh
parente3071d20356ddafea8cf7047bd0556fc4b74ba47 (diff)
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frame handling
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1// FbWinFrame.hh for Fluxbox Window Manager
2// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
3//
4// Permission is hereby granted, free of charge, to any person obtaining a
5// copy of this software and associated documentation files (the "Software"),
6// to deal in the Software without restriction, including without limitation
7// the rights to use, copy, modify, merge, publish, distribute, sublicense,
8// and/or sell copies of the Software, and to permit persons to whom the
9// Software is furnished to do so, subject to the following conditions:
10//
11// The above copyright notice and this permission notice shall be included in
12// all copies or substantial portions of the Software.
13//
14// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
20// DEALINGS IN THE SOFTWARE.
21
22// $Id: FbWinFrame.hh,v 1.1 2003/01/05 22:14:10 fluxgen Exp $
23
24#ifndef FBWINFRAME_HH
25#define FBWINFRAME_HH
26
27#include "FbWindow.hh"
28#include "Button.hh"
29#include "EventHandler.hh"
30#include "Font.hh"
31#include "Text.hh"
32#include "FbWinFrameTheme.hh"
33
34#include <vector>
35#include <string>
36
37class FbWinFrameTheme;
38class BImageControl;
39
40/// holds a window frame with a client window
41class FbWinFrame:public FbTk::EventHandler {
42public:
43
44 /// create a top level window
45 FbWinFrame(FbWinFrameTheme &theme, BImageControl &imgctrl, int screen_num, int x, int y,
46 unsigned int width, unsigned int height);
47
48 /// create a frame window inside another FbWindow, NOT IMPLEMENTED!
49 FbWinFrame(FbWinFrameTheme &theme, BImageControl &imgctrl, const FbTk::FbWindow &parent,
50 int x, int y,
51 unsigned int width, unsigned int height);
52
53 /// destroy frame
54 ~FbWinFrame();
55
56 void hide();
57 void show();
58 /// shade frame (ie resize to titlebar size)
59 void shade();
60 void move(int x, int y);
61 void resize(unsigned int width, unsigned int height);
62 /// resize client to specified size and resize frame to it
63 void resizeForClient(unsigned int width, unsigned int height);
64 void moveResize(int x, int y, unsigned int width, unsigned int height);
65 /// sets title on the titlebar label
66 void setTitle(const std::string &title);
67 /// set focus/unfocus style
68 void setFocus(bool newvalue);
69 void setBevel(int bevel);
70 /// add a button to the left of the label
71 void addLeftButton(FbTk::Button *btn);
72 /// add a button to the right of the label
73 void addRightButton(FbTk::Button *btn);
74 /// remove all buttons from titlebar
75 void removeAllButtons();
76 /// attach a client window for client area
77 void setClientWindow(Window win);
78 /// same as above but with FbWindow, NOT IMPLEMENTED!
79 void setClientWindow(FbTk::FbWindow win);
80 /// remove attached client window
81 void removeClient();
82 /// redirect events to another eventhandler
83 void setEventHandler(FbTk::EventHandler &evh);
84 /// remove any handler for the windows
85 void removeEventHandler();
86
87 void hideTitlebar();
88 void showTitlebar();
89 void hideHandle();
90 void showHandle();
91
92 /**
93 @name Event handlers
94 */
95 //@{
96 void buttonPressEvent(XButtonEvent &event);
97 void exposeEvent(XExposeEvent &event);
98 void configureNotifyEvent(XConfigureEvent &event);
99 void handleEvent(XEvent &event);
100 //@}
101
102 void reconfigure();
103
104 /**
105 @name accessors
106 */
107 //@{
108 inline int x() const { return m_window.x(); }
109 inline int y() const { return m_window.y(); }
110 inline unsigned int width() const { return m_window.width(); }
111 inline unsigned int height() const { return m_window.height(); }
112 inline const FbTk::FbWindow &window() const { return m_window; }
113 inline FbTk::FbWindow &window() { return m_window; }
114 /// @return titlebar window
115 inline const FbTk::FbWindow &titlebar() const { return m_titlebar; }
116 inline FbTk::FbWindow &titlebar() { return m_titlebar; }
117 inline const FbTk::FbWindow &label() const { return m_label; }
118 inline FbTk::FbWindow &label() { return m_label; }
119 /// @return clientarea window
120 inline const FbTk::FbWindow &clientArea() const { return m_clientarea; }
121 inline FbTk::FbWindow &clientArea() { return m_clientarea; }
122 /// @return handle window
123 inline const FbTk::FbWindow &handle() const { return m_handle; }
124 inline FbTk::FbWindow &handle() { return m_handle; }
125 inline const FbTk::FbWindow &gripLeft() const { return m_grip_left; }
126 inline FbTk::FbWindow &gripLeft() { return m_grip_left; }
127 inline const FbTk::FbWindow &gripRight() const { return m_grip_right; }
128 inline FbTk::FbWindow &gripRight() { return m_grip_right; }
129 inline bool focused() const { return m_focused; }
130 inline bool isShaded() const { return m_shaded; }
131 unsigned int titleHeight() const;
132 unsigned int buttonHeight() const;
133
134 //@}
135
136private:
137 void redrawTitle();
138 void redrawTitlebar();
139 /// reposition titlebar items
140 void reconfigureTitlebar();
141 /**
142 @name render helper functions
143 */
144 //@{
145 void renderTitlebar();
146 void renderHandles();
147 void renderButtons();
148 void renderLabel();
149 /// renders to pixmap or sets color
150 void render(const FbTk::Texture &tex, FbTk::Color &col, Pixmap &pm,
151 unsigned int width, unsigned int height);
152 //@}
153
154 /// initiate some commont variables
155 void init();
156 /// initiate inserted buttons for current theme
157 void setupButton(FbTk::Button &btn);
158
159 FbWinFrameTheme &m_theme; ///< theme to be used
160 BImageControl &m_imagectrl; ///< Image control for rendering
161 /**
162 @name windows
163 */
164 //@{
165 FbTk::FbWindow m_window; ///< base window that holds each decorations (ie titlebar, handles)
166 FbTk::FbWindow m_titlebar; ///< titlebar window
167 FbTk::FbWindow m_label; ///< holds title
168 FbTk::FbWindow m_grip_right, ///< rightgrip
169 m_grip_left; ///< left grip
170 FbTk::FbWindow m_handle; ///< handle between grips
171 FbTk::FbWindow m_clientarea; ///< window that holds client window @see setClientWindow
172 Window m_clientwin; ///< client window in clientarea
173 //@}
174 typedef std::vector<FbTk::Button *> ButtonList;
175 ButtonList m_buttons_left, ///< buttons to the left
176 m_buttons_right; ///< buttons to the right
177
178 std::string m_titletext; ///< text to be displayed int m_label
179 int m_bevel; ///< bevel between titlebar items and titlebar
180 bool m_use_titlebar; ///< if we should use titlebar
181 bool m_use_handles; ///< if we should use handles
182 bool m_focused; ///< focused/unfocused mode
183 /**
184 @name pixmaps and colors for rendering
185 */
186 //@{
187 Pixmap m_title_focused_pm; ///< pixmap for focused title
188 FbTk::Color m_title_focused_color; ///< color for focused title
189 Pixmap m_title_unfocused_pm; ///< pixmap for unfocused title
190 FbTk::Color m_title_unfocused_color; ///< color for unfocued title
191
192 Pixmap m_label_focused_pm; ///< pixmap for focused label
193 FbTk::Color m_label_focused_color; ///< color for focused label
194 Pixmap m_label_unfocused_pm; ///< pixmap for unfocused label
195 FbTk::Color m_label_unfocused_color; ///< color for unfocued label
196
197 FbTk::Color m_handle_focused_color, m_handle_unfocused_color;
198 Pixmap m_handle_focused_pm, m_handle_unfocused_pm;
199
200
201 Pixmap m_button_pm; ///< normal button
202 FbTk::Color m_button_color; ///< normal color button
203 Pixmap m_button_unfocused_pm; ///< unfocused button
204 FbTk::Color m_button_unfocused_color; ///< unfocused color button
205 Pixmap m_button_pressed_pm; ///< pressed button
206 FbTk::Color m_button_pressed_color; ///< pressed button color
207
208 Pixmap m_grip_focused_pm;
209 FbTk::Color m_grip_focused_color; ///< if no pixmap is given for grip, use this color
210 Pixmap m_grip_unfocused_pm; ///< unfocused pixmap for grip
211 FbTk::Color m_grip_unfocused_color; ///< unfocused color for grip if no pixmap is given
212 //@}
213
214 int m_button_size; ///< size for all titlebar buttons
215 unsigned int m_width_before_shade, ///< width before shade, so we can restore it when we unshade
216 m_height_before_shade; ///< height before shade, so we can restore it when we unshade
217 bool m_shaded; ///< wheter we're shaded or not
218
219};
220
221#endif // FBWINFRAME_HH