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author | Pavel Labath <pavelo@centrum.sk> | 2011-05-16 10:58:21 (GMT) |
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committer | Pavel Labath <pavelo@centrum.sk> | 2013-02-16 23:10:16 (GMT) |
commit | 1061e5282d7deeb3e15a5d1c9bc03e0759b1f2cd (patch) | |
tree | 82c384e4afb8e8eefec15e7481c9f5648071ee33 /libs/lua/INSTALL | |
parent | fe2d9476d5025048f45ea7535a8c7412daa50438 (diff) | |
download | fluxbox_pavel-1061e5282d7deeb3e15a5d1c9bc03e0759b1f2cd.zip fluxbox_pavel-1061e5282d7deeb3e15a5d1c9bc03e0759b1f2cd.tar.bz2 |
Add lua as an internal library in libs/lua
Diffstat (limited to 'libs/lua/INSTALL')
-rw-r--r-- | libs/lua/INSTALL | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/libs/lua/INSTALL b/libs/lua/INSTALL new file mode 100644 index 0000000..17eb8ae --- /dev/null +++ b/libs/lua/INSTALL | |||
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1 | INSTALL for Lua 5.1 | ||
2 | |||
3 | * Building Lua | ||
4 | ------------ | ||
5 | Lua is built in the src directory, but the build process can be | ||
6 | controlled from the top-level Makefile. | ||
7 | |||
8 | Building Lua on Unix systems should be very easy. First do "make" and | ||
9 | see if your platform is listed. If so, just do "make xxx", where xxx | ||
10 | is your platform name. The platforms currently supported are: | ||
11 | aix ansi bsd freebsd generic linux macosx mingw posix solaris | ||
12 | |||
13 | If your platform is not listed, try the closest one or posix, generic, | ||
14 | ansi, in this order. | ||
15 | |||
16 | See below for customization instructions and for instructions on how | ||
17 | to build with other Windows compilers. | ||
18 | |||
19 | If you want to check that Lua has been built correctly, do "make test" | ||
20 | after building Lua. Also, have a look at the example programs in test. | ||
21 | |||
22 | * Installing Lua | ||
23 | -------------- | ||
24 | Once you have built Lua, you may want to install it in an official | ||
25 | place in your system. In this case, do "make install". The official | ||
26 | place and the way to install files are defined in Makefile. You must | ||
27 | have the right permissions to install files. | ||
28 | |||
29 | If you want to build and install Lua in one step, do "make xxx install", | ||
30 | where xxx is your platform name. | ||
31 | |||
32 | If you want to install Lua locally, then do "make local". This will | ||
33 | create directories bin, include, lib, man, and install Lua there as | ||
34 | follows: | ||
35 | |||
36 | bin: lua luac | ||
37 | include: lua.h luaconf.h lualib.h lauxlib.h lua.hpp | ||
38 | lib: liblua.a | ||
39 | man/man1: lua.1 luac.1 | ||
40 | |||
41 | These are the only directories you need for development. | ||
42 | |||
43 | There are man pages for lua and luac, in both nroff and html, and a | ||
44 | reference manual in html in doc, some sample code in test, and some | ||
45 | useful stuff in etc. You don't need these directories for development. | ||
46 | |||
47 | If you want to install Lua locally, but in some other directory, do | ||
48 | "make install INSTALL_TOP=xxx", where xxx is your chosen directory. | ||
49 | |||
50 | See below for instructions for Windows and other systems. | ||
51 | |||
52 | * Customization | ||
53 | ------------- | ||
54 | Three things can be customized by editing a file: | ||
55 | - Where and how to install Lua -- edit Makefile. | ||
56 | - How to build Lua -- edit src/Makefile. | ||
57 | - Lua features -- edit src/luaconf.h. | ||
58 | |||
59 | You don't actually need to edit the Makefiles because you may set the | ||
60 | relevant variables when invoking make. | ||
61 | |||
62 | On the other hand, if you need to select some Lua features, you'll need | ||
63 | to edit src/luaconf.h. The edited file will be the one installed, and | ||
64 | it will be used by any Lua clients that you build, to ensure consistency. | ||
65 | |||
66 | We strongly recommend that you enable dynamic loading. This is done | ||
67 | automatically for all platforms listed above that have this feature | ||
68 | (and also Windows). See src/luaconf.h and also src/Makefile. | ||
69 | |||
70 | * Building Lua on Windows and other systems | ||
71 | ----------------------------------------- | ||
72 | If you're not using the usual Unix tools, then the instructions for | ||
73 | building Lua depend on the compiler you use. You'll need to create | ||
74 | projects (or whatever your compiler uses) for building the library, | ||
75 | the interpreter, and the compiler, as follows: | ||
76 | |||
77 | library: lapi.c lcode.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c | ||
78 | lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c | ||
79 | ltable.c ltm.c lundump.c lvm.c lzio.c | ||
80 | lauxlib.c lbaselib.c ldblib.c liolib.c lmathlib.c loslib.c | ||
81 | ltablib.c lstrlib.c loadlib.c linit.c | ||
82 | |||
83 | interpreter: library, lua.c | ||
84 | |||
85 | compiler: library, luac.c print.c | ||
86 | |||
87 | If you use Visual Studio .NET, you can use etc/luavs.bat in its | ||
88 | "Command Prompt". | ||
89 | |||
90 | If all you want is to build the Lua interpreter, you may put all .c files | ||
91 | in a single project, except for luac.c and print.c. Or just use etc/all.c. | ||
92 | |||
93 | To use Lua as a library in your own programs, you'll need to know how to | ||
94 | create and use libraries with your compiler. | ||
95 | |||
96 | As mentioned above, you may edit luaconf.h to select some features before | ||
97 | building Lua. | ||
98 | |||
99 | (end of INSTALL) | ||