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// FbDrawable.hh for FbTk - Fluxbox ToolKit
// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef FBTK_FBDRAWABLE_HH
#define FBTK_FBDRAWABLE_HH
#include <X11/Xlib.h>
namespace FbTk {
/// Basic drawing functions for X drawables
class FbDrawable {
public:
FbDrawable();
virtual ~FbDrawable() { }
virtual void copyArea(Drawable src, GC gc,
int src_x, int src_y,
int dest_x, int dest_y,
unsigned int width, unsigned int height);
virtual void fillRectangle(GC gc, int x, int y,
unsigned int width, unsigned int height);
virtual void drawRectangle(GC gc, int x, int y,
unsigned int width, unsigned int height);
virtual void drawLine(GC gc, int start_x, int start_y,
int end_x, int end_y);
virtual void fillPolygon(GC gc, XPoint *points, int npoints,
int shape, int mode);
/// type of arrow that should be drawn
enum TriangleType {
LEFT,
RIGHT,
UP,
DOWN
};
// x, y, width and height define a space within which we're drawing a triangle
// scale defines number of triangles that'd fit in a space of 100 width x 100 height
// (i.e. 200 = half size, 300 = a third).
virtual void drawTriangle(GC gc, TriangleType type, int x, int y, unsigned int width, unsigned int height, int scale);
virtual XImage *image(int x, int y, unsigned int width, unsigned int height) const;
/// X drawable
virtual Drawable drawable() const = 0;
virtual unsigned int width() const = 0;
virtual unsigned int height() const = 0;
virtual unsigned int depth() const = 0;
static Display *display() { return s_display; }
protected:
static Display *s_display; // display connection
};
} // end namespace FbTk
#endif // FBTK_FBDRAWABLE_HH
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