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authorGediminas Liktaras <gliktaras@gmail.com>2011-12-08 13:34:09 (GMT)
committerPaul Tagliamonte <paultag@fluxbox.org>2011-12-10 16:13:19 (GMT)
commitcd339169d1961eb508ea89cee2609ec6d0fc0c15 (patch)
tree01acd158a03fb17a72e067ff0b36701da75e49dc /util/fbcompose/OpenGLTexPartitioner.cc
parent85ac5c4b2c6a526992f483a6e91867dc2f82a19e (diff)
downloadfluxbox_paul-cd339169d1961eb508ea89cee2609ec6d0fc0c15.zip
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fbcompose - A compositing addon for fluxbox window manager.
fbcompose(1) is an optional compositing addon for fluxbox window manager. It augments fluxbox with a number of graphical features. Most notably, fbcompose allows fluxbox to properly display applications that require compositing (docky, for example), adds support for true window transparency (as opposed to fluxbox's pseudo transparency) and provides a plugin framework to extend the compositor's functionality. As this is still a beta version of the compositor, the bugs are likely.
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1/** OpenGLTexPartitioner.cc file for the fluxbox compositor. */
2
3// Copyright (c) 2011 Gediminas Liktaras (gliktaras at gmail dot com)
4//
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21// THE SOFTWARE.
22
23
24#include "OpenGLTexPartitioner.hh"
25
26#include "OpenGLScreen.hh"
27
28using namespace FbCompositor;
29
30
31//--- CONSTRUCTORS AND DESTRUCTORS ---------------------------------------------
32
33// Constructor.
34OpenGL2DTexturePartition::OpenGL2DTexturePartition(const OpenGLScreen &screen, bool swizzle_alpha_to_one) :
35 m_screen(screen) {
36
37 m_display = (Display*)(screen.display());
38 m_max_texture_size = screen.maxTextureSize();
39 m_pixmap = None;
40 m_swizzle_alpha_to_one = swizzle_alpha_to_one;
41
42 m_full_height = 0;
43 m_full_width = 0;
44}
45
46// Destructor.
47OpenGL2DTexturePartition::~OpenGL2DTexturePartition() { }
48
49
50//--- MUTATORS -----------------------------------------------------------------
51
52// Sets the texture's contents to the given pixmap.
53void OpenGL2DTexturePartition::setPixmap(Pixmap pixmap, bool manage_pixmap, int width, int height, int depth) {
54 // Handle the pixmap and its GC.
55 if (m_pixmap) {
56 XFreePixmap(m_display, m_pixmap);
57 m_pixmap = None;
58 }
59 if (manage_pixmap) {
60 m_pixmap = pixmap;
61 }
62 GC gc = XCreateGC(m_display, pixmap, 0, NULL);
63
64 // Set partition's dimensions and partition that space.
65 m_full_height = height;
66 m_full_width = width;
67
68 int unit_height, unit_width;
69 std::vector<XRectangle> space_parts = partitionSpace(0, 0, width, height, m_max_texture_size, &unit_width, &unit_height);
70 int total_units = unit_height * unit_width;
71
72 // Adjust number of stored partitions.
73 while ((size_t)(total_units) > m_partitions.size()) {
74 TexturePart partition;
75 partition.borders = 0;
76 partition.texture = new OpenGL2DTexture(m_screen, m_swizzle_alpha_to_one);
77 m_partitions.push_back(partition);
78 }
79 while ((size_t)(total_units) < m_partitions.size()) {
80 m_partitions.pop_back();
81 }
82
83 // Create texture partitions.
84 if (total_units == 1) {
85 m_partitions[0].borders = BORDER_ALL;
86 m_partitions[0].texture->setPixmap(pixmap, false, m_full_width, m_full_height, false);
87 } else {
88 for (int i = 0; i < unit_height; i++) {
89 for (int j = 0; j < unit_width; j++) {
90 int idx = i * unit_width + j;
91
92 // Create partition's pixmap.
93 Pixmap part_pixmap = XCreatePixmap(m_display, m_screen.rootWindow().window(),
94 space_parts[idx].width, space_parts[idx].height, depth);
95 XCopyArea(m_display, pixmap, part_pixmap, gc, space_parts[idx].x, space_parts[idx].y,
96 space_parts[idx].width, space_parts[idx].height, 0, 0);
97
98 // Set up the partition.
99 m_partitions[idx].borders = getBorderBitfield(unit_width, unit_height, j, i);
100 m_partitions[idx].texture->setPixmap(part_pixmap, true, space_parts[idx].width, space_parts[idx].height, false);
101 }
102 }
103 }
104
105 // Cleanup.
106 XFreeGC(m_display, gc);
107}
108
109
110//--- SUPPORTING FUNCTIONS -------------------------------------------------
111
112// Returns the border bitfield of the given partition.
113unsigned int FbCompositor::getBorderBitfield(int unit_width, int unit_height, int x, int y) {
114 unsigned int borders = 0;
115 borders |= ((y == 0) ? BORDER_NORTH : 0);
116 borders |= ((x == 0) ? BORDER_WEST : 0);
117 borders |= ((y == (unit_height - 1)) ? BORDER_SOUTH : 0);
118 borders |= ((x == (unit_width - 1)) ? BORDER_EAST : 0);
119 return borders;
120}
121
122// Space partitioning function.
123std::vector<XRectangle> FbCompositor::partitionSpace(int x, int y, int width, int height, int max_partition_size,
124 int *unit_width_return, int *unit_height_return) {
125 int unit_height = ((height - 1) / max_partition_size) + 1;
126 int unit_width = ((width - 1) / max_partition_size) + 1;
127
128 std::vector<XRectangle> partitions;
129 for (int i = 0; i < unit_height; i++) {
130 for (int j = 0; j < unit_width; j++) {
131 int part_x = x + j * max_partition_size;
132 int part_y = y + i * max_partition_size;
133 int part_height = ((i == (unit_height - 1)) ? (height % max_partition_size) : max_partition_size);
134 int part_width = ((j == (unit_width - 1)) ? (width % max_partition_size) : max_partition_size);
135
136 XRectangle part = { part_x, part_y, part_width, part_height };
137 partitions.push_back(part);
138 }
139 }
140
141 if (unit_width_return && unit_height_return) {
142 *unit_width_return = unit_width;
143 *unit_height_return = unit_height;
144 }
145
146 return partitions;
147}
148
149// Partitions space directly to buffers.
150std::vector<OpenGLBufferPtr> FbCompositor::partitionSpaceToBuffers(const OpenGLScreen &screen,
151 int x, int y, int width, int height) {
152
153 std::vector<XRectangle> space_part = partitionSpace(x, y, width, height, screen.maxTextureSize());
154 std::vector<OpenGLBufferPtr> buffers;
155
156 for (size_t i = 0; i < space_part.size(); i++) {
157 OpenGLBufferPtr buffer(new OpenGLBuffer(screen, GL_ARRAY_BUFFER));
158 buffer->bufferPosRectangle(screen.rootWindow().width(), screen.rootWindow().height(), space_part[i]);
159 buffers.push_back(buffer);
160 }
161
162 return buffers;
163}