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author | mathias <mathias> | 2005-04-30 13:10:15 (GMT) |
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committer | mathias <mathias> | 2005-04-30 13:10:15 (GMT) |
commit | 55f62bc5cc64f0b8c41f7db343ecd871c250ae8f (patch) | |
tree | af1c69b23d3634f31eb5cf73b7a79042f6feab34 /src | |
parent | 815e0cb09a4b4a704a30f72ab305f94515592f60 (diff) | |
download | fluxbox_paul-55f62bc5cc64f0b8c41f7db343ecd871c250ae8f.zip fluxbox_paul-55f62bc5cc64f0b8c41f7db343ecd871c250ae8f.tar.bz2 |
Fix #1086673 ArrangeWindows on shaded aterms causes inconsistency (Mathias)
we now place shaded Windows above the normal windows. ArrangeWindows
touches only windows on the current (xinerama)-head.
there are still some open issues with this, look at my notes at the function
itself.
Diffstat (limited to 'src')
-rw-r--r-- | src/WorkspaceCmd.cc | 84 |
1 files changed, 65 insertions, 19 deletions
diff --git a/src/WorkspaceCmd.cc b/src/WorkspaceCmd.cc index 4cfcbb8..3e6d128 100644 --- a/src/WorkspaceCmd.cc +++ b/src/WorkspaceCmd.cc | |||
@@ -131,52 +131,98 @@ void JumpToWorkspaceCmd::execute() { | |||
131 | } | 131 | } |
132 | 132 | ||
133 | 133 | ||
134 | /** | ||
135 | try to arrange the windows on the current workspace in a 'clever' way. | ||
136 | we take the shaded-windows and put them ontop of the workspace and put the | ||
137 | normal windows underneath it. | ||
138 | */ | ||
134 | void ArrangeWindowsCmd::execute() { | 139 | void ArrangeWindowsCmd::execute() { |
135 | BScreen *screen = Fluxbox::instance()->mouseScreen(); | 140 | BScreen *screen = Fluxbox::instance()->mouseScreen(); |
136 | if (screen == 0) | 141 | if (screen == 0) |
137 | return; | 142 | return; |
138 | 143 | ||
139 | Workspace *space = screen->currentWorkspace(); | 144 | Workspace *space = screen->currentWorkspace(); |
140 | const unsigned int win_count = space->windowList().size(); | 145 | unsigned int win_count = space->windowList().size(); |
141 | 146 | ||
142 | if (win_count == 0) | 147 | if (win_count == 0) |
143 | return; | 148 | return; |
144 | 149 | ||
150 | // TODO: choice between | ||
151 | // - arrange using all windows on all heads | ||
152 | // - arrange for each head | ||
153 | // - only on current head | ||
145 | const int head = screen->getCurrHead(); | 154 | const int head = screen->getCurrHead(); |
155 | Workspace::Windows::iterator win; | ||
156 | |||
157 | Workspace::Windows normal_windows; | ||
158 | Workspace::Windows shaded_windows; | ||
159 | for(win = space->windowList().begin(); win != space->windowList().end(); win++) { | ||
160 | int winhead = screen->getHead((*win)->fbWindow()); | ||
161 | if (winhead == head || winhead == 0) { | ||
162 | if (!(*win)->isShaded()) | ||
163 | normal_windows.push_back(*win); | ||
164 | else | ||
165 | shaded_windows.push_back(*win); | ||
166 | } | ||
167 | } | ||
168 | |||
169 | // to arrange only shaded windows is a bit pointless imho (mathias) | ||
170 | if (normal_windows.size() == 0) | ||
171 | return; | ||
172 | |||
173 | win_count = normal_windows.size(); | ||
174 | |||
146 | const unsigned int max_width = screen->maxRight(head) - screen->maxLeft(head); | 175 | const unsigned int max_width = screen->maxRight(head) - screen->maxLeft(head); |
147 | const unsigned int max_heigth = screen->maxBottom(head) - screen->maxTop(head); | 176 | unsigned int max_height = screen->maxBottom(head) - screen->maxTop(head); |
148 | 177 | ||
149 | // try to get the same number of rows as columns. | 178 | // try to get the same number of rows as columns. |
150 | unsigned int rows = int(sqrt((float)win_count)); // truncate to lower | 179 | unsigned int rows = int(sqrt((float)win_count)); // truncate to lower |
151 | unsigned int cols = int(0.99 + float(win_count) / float(rows)); | 180 | unsigned int cols = int(0.99 + float(win_count) / float(rows)); |
152 | if (max_width<max_heigth) { // rotate | 181 | if (max_width<max_height) { // rotate |
153 | unsigned int tmp; | 182 | std::swap(cols, rows); |
154 | tmp = rows; | ||
155 | rows = cols; | ||
156 | cols = tmp; | ||
157 | } | 183 | } |
158 | const unsigned int cal_width = max_width/cols; // calculated width ratio (width of every window) | ||
159 | const unsigned int cal_heigth = max_heigth/rows; // heigth ratio (heigth of every window) | ||
160 | 184 | ||
161 | // Resizes and sets windows positions in columns and rows. | ||
162 | unsigned int x_offs = screen->maxLeft(head); // window position offset in x | 185 | unsigned int x_offs = screen->maxLeft(head); // window position offset in x |
163 | unsigned int y_offs = screen->maxTop(head); // window position offset in y | 186 | unsigned int y_offs = screen->maxTop(head); // window position offset in y |
164 | unsigned int window = 0; // current window | 187 | unsigned int window = 0; // current window |
165 | Workspace::Windows &windowlist = space->windowList(); | 188 | const unsigned int cal_width = max_width/cols; // calculated width ratio (width of every window) |
166 | for (unsigned int i = 0; i < rows; ++i) { | 189 | unsigned int i; |
190 | unsigned int j; | ||
191 | |||
192 | // place the shaded windows | ||
193 | // TODO: until i resolve the shadedwindow->moveResize() issue to place | ||
194 | // them in the same columns as the normal windows i just place the shaded | ||
195 | // windows unchanged ontop of the current head | ||
196 | for (i = 0, win = shaded_windows.begin(); win != shaded_windows.end(); win++, i++) { | ||
197 | if (i & 1) | ||
198 | (*win)->move(x_offs, y_offs); | ||
199 | else | ||
200 | (*win)->move(screen->maxRight(head) - (*win)->frame().width(), y_offs); | ||
201 | |||
202 | y_offs += (*win)->frame().height(); | ||
203 | } | ||
204 | |||
205 | // TODO: what if the number of shaded windows is really big and we end up | ||
206 | // with really little space left for the normal windows? how to handle | ||
207 | // this? | ||
208 | if (!shaded_windows.empty()) | ||
209 | max_height -= i * (*shaded_windows.begin())->frame().height(); | ||
210 | |||
211 | const unsigned int cal_height = max_height/rows; // height ratio (height of every window) | ||
212 | // Resizes and sets windows positions in columns and rows. | ||
213 | for (i = 0; i < rows; ++i) { | ||
167 | x_offs = screen->maxLeft(head); | 214 | x_offs = screen->maxLeft(head); |
168 | for (unsigned int j = 0; j < cols && window < win_count; ++j, ++window) { | 215 | for (j = 0; j < cols && window < win_count; ++j, ++window) { |
169 | if (window==(win_count-1)) { | 216 | if (window!=(win_count-1)) { |
170 | // the last window gets everything that is left. | 217 | normal_windows[window]->moveResize(x_offs, y_offs, cal_width, cal_height); |
171 | windowlist[window]->moveResize(x_offs, y_offs, max_width-x_offs, cal_heigth); | 218 | } else { // the last window gets everything that is left. |
172 | } else { | 219 | normal_windows[window]->moveResize(x_offs, y_offs, screen->maxRight(head)-x_offs, cal_height); |
173 | windowlist[window]->moveResize(x_offs, y_offs, cal_width, cal_heigth); | ||
174 | } | 220 | } |
175 | // next x offset | 221 | // next x offset |
176 | x_offs += cal_width; | 222 | x_offs += cal_width; |
177 | } | 223 | } |
178 | // next y offset | 224 | // next y offset |
179 | y_offs += cal_heigth; | 225 | y_offs += cal_height; |
180 | } | 226 | } |
181 | } | 227 | } |
182 | 228 | ||