1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
// Layer.hh for FbTk - fluxbox toolkit
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef FBTK_LAYER_HH
#define FBTK_LAYER_HH
#include <vector>
#include <list>
namespace FbTk {
class MultLayers;
class LayerItem;
class Layer {
public:
Layer(MultLayers &manager, int layernum);
~Layer();
typedef std::list<LayerItem *> ItemList;
typedef std::list<LayerItem *>::iterator iterator;
//typedef std::list<LayerItem *>::reverse_iterator reverse_iterator;
void setLayerNum(int layernum) { m_layernum = layernum; };
int getLayerNum() const { return m_layernum; };
// Put all items on the same layer (called when layer item added to)
void alignItem(LayerItem &item);
int countWindows();
void stackBelowItem(LayerItem &item, LayerItem *above);
LayerItem *getLowestItem();
const ItemList &itemList() const { return m_items; }
ItemList &itemList() { return m_items; }
// we redefine these as Layer has special optimisations, and X restacking needs
iterator insert(LayerItem &item, unsigned int pos=0);
void remove(LayerItem &item);
// bring to top of layer
void raise(LayerItem &item);
void lower(LayerItem &item);
// raise it, but don't make it permanent (i.e. restack will revert)
void tempRaise(LayerItem &item);
// send to next layer up
void raiseLayer(LayerItem &item);
void lowerLayer(LayerItem &item);
void moveToLayer(LayerItem &item, int layernum);
static void restack(const std::vector<Layer*>& layers);
private:
void restack();
void restackAndTempRaise(LayerItem &item);
MultLayers &m_manager;
int m_layernum;
bool m_needs_restack;
ItemList m_items;
};
} // namespace FbTk
#endif // FBTK_LAYER_HH
|