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// Font.cc for FbTk
// Copyright (c) 2002 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

#ifndef FBTK_FONT_HH
#define FBTK_FONT_HH

#include <X11/Xlib.h>

#include "FbString.hh"
#include "Color.hh"
#include "Orientation.hh"

namespace FbTk {

class FontImp;
class FbDrawable;

/**
   Handles the client to fontimp bridge.
*/
class Font {
public:

    static const char DEFAULT_FONT[];


    /// called at FbTk::App destruction time, cleans up cache
    static void shutdown();

    /// @return true if multibyte is enabled, else false
    static bool multibyte();
    /// @return true if utf-8 mode is enabled, else false
    static bool utf8();


    explicit Font(const char* name = DEFAULT_FONT);
    virtual ~Font();
    /**
        Load a font
        @return true on success, else false and it'll fall back on the last
        loaded font
    */
    bool load(const std::string &name);

    void setHalo(bool flag)   { m_halo = flag; if (m_halo) setShadow(false); }
    void setHaloColor(const Color& color) { m_halo_color = color; }

    void setShadow(bool flag) { m_shadow = flag; if (m_shadow) setHalo(false); }
    void setShadowColor(const Color& color) { m_shadow_color = color; }
    void setShadowOffX(int offx) { m_shadow_offx = offx; }
    void setShadowOffY(int offy) { m_shadow_offy = offy; }

    /**
       @param text text to check size
       @param size length of text in bytes
       @return size of text in pixels
    */
    unsigned int textWidth(const char* text, unsigned int size) const;
    unsigned int textWidth(const BiDiString &text) const;

    unsigned int height() const;
    int ascent() const;
    int descent() const;

    /**
       Returns whether we can draw this font in the given orientation.
       (will instantiate that orientation, so do plan to use it...)
       @param orient the orientation to test
    */
    bool validOrientation(FbTk::Orientation orient);

    /**
       Draws text to drawable
       @param w the drawable
       @param screen screen number
       @param gc Graphic Context
       @param text the text buffer
       @param len size of text buffer
       @param x position
       @param y position
       @param rotate if the text should be drawn rotated (if it's rotated before)
    */
    void drawText(const FbDrawable &w, int screen, GC gc,
                  const char* text, size_t len,
                  int x, int y, FbTk::Orientation orient = ROT0) const;
    void drawText(const FbDrawable &w, int screen, GC gc,
                  const BiDiString &text,
                  int x, int y, FbTk::Orientation orient = ROT0) const {
        drawText(w, screen, gc, text.visual().c_str(), text.visual().size(), x, y, orient);
    }


    bool hasShadow() const { return m_shadow; }
    bool hasHalo() const { return m_halo; }
private:

    FbTk::FontImp* m_fontimp; ///< font implementation
    std::string m_fontstr; ///< font name

    bool m_shadow; ///< shadow text
    Color m_shadow_color; ///< shadow color
    int m_shadow_offx; ///< offset y for shadow
    int m_shadow_offy; ///< offset x for shadow
    bool m_halo; ///< halo text
    Color m_halo_color; ///< halo color
};

} //end namespace FbTk

#endif //FBTK_FONT_HH