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authorMathias Gumz <akira@fluxbox.org>2015-02-07 16:59:37 (GMT)
committerMathias Gumz <akira@fluxbox.org>2015-02-07 16:59:37 (GMT)
commitbd983fab553f4971caaed945e0194e162fa49ae6 (patch)
tree4159d52ae37fd25d71b5d62e2d0312ece534b602 /src
parentc30b75091aa3b783f91f5d81b1a3014072f5af8e (diff)
downloadfluxbox-bd983fab553f4971caaed945e0194e162fa49ae6.zip
fluxbox-bd983fab553f4971caaed945e0194e162fa49ae6.tar.bz2
Create buttons for titlebar with proper sizes
Instead of creating the titlebar buttons with a size of 10x10 pixels and rely on resizing later on we now pick the correct dimensions right on. This fixes also bug #1125 ("Detaching a window from a tab-group renders app-icon to 1/2"); the problem also occurred on restart. I took the chance to refactor a little bit.
Diffstat (limited to 'src')
-rw-r--r--src/Window.cc265
1 files changed, 118 insertions, 147 deletions
diff --git a/src/Window.cc b/src/Window.cc
index 9923a45..0f91a9e 100644
--- a/src/Window.cc
+++ b/src/Window.cc
@@ -253,6 +253,21 @@ struct TestCornerHelper {
253 } 253 }
254}; 254};
255 255
256// used in FluxboxWindow::updateAll() and FluxboxWindow::Setu
257typedef FbTk::Resource<vector<WinButton::Type> > WBR;
258
259// create a button ready to be used in the frame-titlebar
260WinButton* makeButton(FluxboxWindow& win, FocusableTheme<WinButtonTheme>& btheme, WinButton::Type btype) {
261
262 FbTk::ThemeProxy<WinButtonTheme>& theme = win.screen().pressedWinButtonTheme();
263 FbWinFrame& frame = win.frame();
264 FbTk::FbWindow& parent = frame.titlebar();
265 const unsigned int h = frame.buttonHeight();
266 const unsigned int w = h;
267
268 return new WinButton(win, btheme, theme, btype, parent, 0, 0, w, h);
269}
270
256} 271}
257 272
258 273
@@ -3395,101 +3410,95 @@ void FluxboxWindow::kill() {
3395} 3410}
3396 3411
3397void FluxboxWindow::setupWindow() { 3412void FluxboxWindow::setupWindow() {
3413
3398 // sets up our window 3414 // sets up our window
3399 // we allow both to be done at once to share the commands 3415 // we allow both to be done at once to share the commands
3400 3416 FbTk::ResourceManager &rm = screen().resourceManager();
3401 using namespace FbTk; 3417
3402 typedef FbTk::Resource<vector<WinButton::Type> > WinButtonsResource; 3418 struct {
3403 3419 std::string name;
3404 string titlebar_name[2]; 3420 std::string alt_name;
3405 string titlebar_alt_name[2]; 3421 size_t n_buttons;
3406 titlebar_name[0] = screen().name() + ".titlebar.left"; 3422 WinButton::Type buttons[3];
3407 titlebar_alt_name[0] = screen().altName() + ".Titlebar.Left"; 3423 } side[2] = {
3408 titlebar_name[1] = screen().name() + ".titlebar.right"; 3424 {
3409 titlebar_alt_name[1] = screen().altName() + ".Titlebar.Right"; 3425 screen().name() + ".titlebar.left",
3410 3426 screen().name() + ".Titlebar.Left",
3411 WinButtonsResource *titlebar_side[2]; 3427 1, { WinButton::STICK },
3412 3428 },
3429 {
3430 screen().name() + ".titlebar.right",
3431 screen().name() + ".Titlebar.Right",
3432 3, { WinButton::MINIMIZE, WinButton::MAXIMIZE, WinButton::CLOSE },
3433 }
3434 };
3413 3435
3414 3436
3415 ResourceManager &rm = screen().resourceManager();
3416
3417 // create resource for titlebar 3437 // create resource for titlebar
3418 for (int i=0; i < 2; ++i) { 3438 for (size_t i = 0; i < sizeof(side)/sizeof(side[0]); ++i) {
3419 titlebar_side[i] = dynamic_cast<WinButtonsResource *>(
3420 rm.findResource( titlebar_name[i] ) );
3421 3439
3422 if (titlebar_side[i] != 0) 3440 WBR* res = dynamic_cast<WBR*>(rm.findResource(side[i].name));
3441 if (res != 0)
3423 continue; // find next resource too 3442 continue; // find next resource too
3424 3443
3425 WinButton::Type titlebar_left[] = { 3444 WinButton::Type* s = &side[i].buttons[0];
3426 WinButton::STICK 3445 WinButton::Type* e = s + side[i].n_buttons;
3427 }; 3446 res = new WBR(rm, WBR::Type(s, e), side[i].name, side[i].alt_name);
3428 3447 screen().addManagedResource(res);
3429 WinButton::Type titlebar_right[] = {
3430 WinButton::MINIMIZE,
3431 WinButton::MAXIMIZE,
3432 WinButton::CLOSE
3433 };
3434
3435 WinButton::Type *begin = 0;
3436 WinButton::Type *end = 0;
3437
3438 if (i == 0) {
3439 begin = titlebar_left;
3440 end = titlebar_left + 1;
3441 } else {
3442 begin = titlebar_right;
3443 end = titlebar_right + 3;
3444 }
3445
3446 titlebar_side[i] =
3447 new WinButtonsResource(rm,
3448 WinButtonsResource::Type(begin, end),
3449 titlebar_name[i], titlebar_alt_name[i]);
3450
3451
3452 screen().addManagedResource(titlebar_side[i]);
3453 } 3448 }
3454 3449
3455 updateButtons(); 3450 updateButtons();
3456
3457 // end setup frame
3458
3459} 3451}
3460 3452
3453
3461void FluxboxWindow::updateButtons() { 3454void FluxboxWindow::updateButtons() {
3462 string titlebar_name[2];
3463 titlebar_name[0] = screen().name() + ".titlebar.left";
3464 titlebar_name[1] = screen().name() + ".titlebar.right";
3465 3455
3466 typedef FbTk::Resource<vector<WinButton::Type> > WinButtonsResource;
3467 WinButtonsResource *titlebar_side[2];
3468 ResourceManager &rm = screen().resourceManager(); 3456 ResourceManager &rm = screen().resourceManager();
3469 3457 size_t i;
3458 size_t j;
3459 struct {
3460 std::string name;
3461 WBR* res;
3462 } sides[2] = {
3463 { screen().name() + ".titlebar.left", 0 },
3464 { screen().name() + ".titlebar.right", 0 },
3465 };
3466 const size_t n_sides = sizeof(sides)/sizeof(sides[0]);
3470 bool need_update = false; 3467 bool need_update = false;
3471 // get resource for titlebar 3468
3472 for (int i=0; i < 2; ++i) { 3469
3473 titlebar_side[i] = dynamic_cast<WinButtonsResource *>( 3470 // get button resources for each titlebar and check if they differ
3474 rm.findResource( titlebar_name[i] ) ); 3471 for (i = 0; i < n_sides; ++i) {
3472
3473 sides[i].res = dynamic_cast<WBR*>(rm.findResource(sides[i].name));
3474
3475 if (sides[i].res == 0) {
3476 if (!m_titlebar_buttons[i].empty()) {
3477 need_update = true;
3478 }
3479 continue;
3480 }
3475 3481
3476 // check if we need to update our buttons 3482 // check if we need to update our buttons
3477 size_t new_size = (*titlebar_side[i])->size(); 3483 const vector<WinButton::Type>& buttons = *(*sides[i].res);
3478 if (new_size != m_titlebar_buttons[i].size() || need_update) 3484 size_t s = buttons.size();
3485
3486 if (s != m_titlebar_buttons[i].size()) {
3479 need_update = true; 3487 need_update = true;
3480 else { 3488 continue;
3481 for (size_t j=0; j < new_size && !need_update; j++) {
3482 if ((*(*titlebar_side[i]))[j] != m_titlebar_buttons[i][j])
3483 need_update = true;
3484 }
3485 } 3489 }
3486 3490
3491 for (j = 0; !need_update && j < s; j++) {
3492 if (buttons[j] != m_titlebar_buttons[i][j]) {
3493 need_update = true;
3494 break;
3495 }
3496 }
3487 } 3497 }
3488 3498
3489 if (!need_update) 3499 if (!need_update)
3490 return; 3500 return;
3491 3501
3492 // clear old buttons from frame
3493 frame().removeAllButtons(); 3502 frame().removeAllButtons();
3494 3503
3495 using namespace FbTk; 3504 using namespace FbTk;
@@ -3505,129 +3514,91 @@ void FluxboxWindow::updateButtons() {
3505 CommandRef stick_cmd(new WindowCmd(*this, &FluxboxWindow::stick)); 3514 CommandRef stick_cmd(new WindowCmd(*this, &FluxboxWindow::stick));
3506 CommandRef show_menu_cmd(new WindowCmd(*this, &FluxboxWindow::popupMenu)); 3515 CommandRef show_menu_cmd(new WindowCmd(*this, &FluxboxWindow::popupMenu));
3507 3516
3508 for (size_t c = 0; c < 2 ; c++) { 3517 for (i = 0; i < n_sides; i++) {
3509 // get titlebar configuration for current side 3518
3510 const vector<WinButton::Type> &dir = *(*titlebar_side[c]); 3519 if (sides[i].res == 0) {
3511 m_titlebar_buttons[c] = dir; 3520 continue;
3521 }
3522
3523 const vector<WinButton::Type>& buttons = *(*sides[i].res);
3524 m_titlebar_buttons[i] = buttons;
3525
3526 for (j = 0; j < buttons.size(); ++j) {
3512 3527
3513 for (size_t i=0; i < dir.size(); ++i) { 3528 WinButton* btn = 0;
3514 //create new buttons
3515 WinButton *winbtn = 0;
3516 3529
3517 switch (dir[i]) { 3530 switch (buttons[j]) {
3518 case WinButton::MINIMIZE: 3531 case WinButton::MINIMIZE:
3519 if (isIconifiable() && (m_state.deco_mask & WindowState::DECORM_ICONIFY)) { 3532 if (isIconifiable() && (m_state.deco_mask & WindowState::DECORM_ICONIFY)) {
3520 winbtn = new WinButton(*this, m_button_theme, 3533 btn = makeButton(*this, m_button_theme, buttons[j]);
3521 screen().pressedWinButtonTheme(), 3534 btn->setOnClick(iconify_cmd);
3522 WinButton::MINIMIZE,
3523 frame().titlebar(),
3524 0, 0, 10, 10);
3525 winbtn->setOnClick(iconify_cmd);
3526 } 3535 }
3527 break; 3536 break;
3528 case WinButton::MAXIMIZE: 3537 case WinButton::MAXIMIZE:
3529 if (isMaximizable() && (m_state.deco_mask & WindowState::DECORM_MAXIMIZE) ) { 3538 if (isMaximizable() && (m_state.deco_mask & WindowState::DECORM_MAXIMIZE) ) {
3530 winbtn = new WinButton(*this, m_button_theme, 3539 btn = makeButton(*this, m_button_theme, buttons[j]);
3531 screen().pressedWinButtonTheme(), 3540 btn->setOnClick(maximize_cmd, 1);
3532 dir[i], 3541 btn->setOnClick(maximize_horiz_cmd, 3);
3533 frame().titlebar(), 3542 btn->setOnClick(maximize_vert_cmd, 2);
3534 0, 0, 10, 10);
3535 winbtn->setOnClick(maximize_cmd, 1);
3536 winbtn->setOnClick(maximize_horiz_cmd, 3);
3537 winbtn->setOnClick(maximize_vert_cmd, 2);
3538
3539 } 3543 }
3540 break; 3544 break;
3541 case WinButton::CLOSE: 3545 case WinButton::CLOSE:
3542 if (m_client->isClosable() && (m_state.deco_mask & WindowState::DECORM_CLOSE)) { 3546 if (m_client->isClosable() && (m_state.deco_mask & WindowState::DECORM_CLOSE)) {
3543 winbtn = new WinButton(*this, m_button_theme, 3547 btn = makeButton(*this, m_button_theme, buttons[j]);
3544 screen().pressedWinButtonTheme(), 3548 btn->setOnClick(close_cmd);
3545 dir[i], 3549 btn->join(stateSig(), FbTk::MemFunIgnoreArgs(*btn, &WinButton::updateAll));
3546 frame().titlebar(),
3547 0, 0, 10, 10);
3548
3549 winbtn->setOnClick(close_cmd);
3550 winbtn->join(stateSig(),
3551 FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll));
3552 } 3550 }
3553 break; 3551 break;
3554 case WinButton::STICK: 3552 case WinButton::STICK:
3555 if (m_state.deco_mask & WindowState::DECORM_STICKY) { 3553 if (m_state.deco_mask & WindowState::DECORM_STICKY) {
3556 winbtn = new WinButton(*this, m_button_theme, 3554 btn = makeButton(*this, m_button_theme, buttons[j]);
3557 screen().pressedWinButtonTheme(), 3555 btn->join(stateSig(), FbTk::MemFunIgnoreArgs(*btn, &WinButton::updateAll));
3558 dir[i], 3556 btn->setOnClick(stick_cmd);
3559 frame().titlebar(),
3560 0, 0, 10, 10);
3561
3562 winbtn->join(stateSig(),
3563 FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll));
3564 winbtn->setOnClick(stick_cmd);
3565 } 3557 }
3566 break; 3558 break;
3567 case WinButton::SHADE: 3559 case WinButton::SHADE:
3568 if (m_state.deco_mask & WindowState::DECORM_SHADE) { 3560 if (m_state.deco_mask & WindowState::DECORM_SHADE) {
3569 winbtn = new WinButton(*this, m_button_theme, 3561 btn = makeButton(*this, m_button_theme, buttons[j]);
3570 screen().pressedWinButtonTheme(), 3562 btn->join(stateSig(), FbTk::MemFunIgnoreArgs(*btn, &WinButton::updateAll));
3571 dir[i], 3563 btn->setOnClick(shade_cmd);
3572 frame().titlebar(),
3573 0, 0, 10, 10);
3574 winbtn->join(stateSig(),
3575 FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll));
3576 winbtn->setOnClick(shade_cmd);
3577 } 3564 }
3578 break; 3565 break;
3579 case WinButton::MENUICON: 3566 case WinButton::MENUICON:
3580 if (m_state.deco_mask & WindowState::DECORM_MENU) { 3567 if (m_state.deco_mask & WindowState::DECORM_MENU) {
3581 winbtn = new WinButton(*this, m_button_theme, 3568 btn = makeButton(*this, m_button_theme, buttons[j]);
3582 screen().pressedWinButtonTheme(), 3569 btn->join(titleSig(), FbTk::MemFunIgnoreArgs(*btn, &WinButton::updateAll));
3583 dir[i], 3570 btn->setOnClick(show_menu_cmd);
3584 frame().titlebar(),
3585 0, 0, 10, 10);
3586 winbtn->join(titleSig(),
3587 FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll));
3588 winbtn->setOnClick(show_menu_cmd);
3589 } 3571 }
3590 break; 3572 break;
3591 3573
3592 case WinButton::LEFT_HALF: 3574 case WinButton::LEFT_HALF:
3593 { 3575 {
3594 winbtn = new WinButton(*this, m_button_theme, 3576 btn = makeButton(*this, m_button_theme, buttons[j]);
3595 screen().pressedWinButtonTheme(),
3596 dir[i],
3597 frame().titlebar(),
3598 0, 0, 10, 10);
3599
3600 CommandRef lhalf_cmd(FbTk::CommandParser<void>::instance().parse("MacroCmd {MoveTo 0 0} {ResizeTo 50% 100%}")); 3577 CommandRef lhalf_cmd(FbTk::CommandParser<void>::instance().parse("MacroCmd {MoveTo 0 0} {ResizeTo 50% 100%}"));
3601 winbtn->setOnClick(lhalf_cmd); 3578 btn->setOnClick(lhalf_cmd);
3602 } 3579 }
3603 break; 3580 break;
3604 3581
3605 case WinButton::RIGHT_HALF: 3582 case WinButton::RIGHT_HALF:
3606 { 3583 {
3607 winbtn = new WinButton(*this, m_button_theme, 3584 btn = makeButton(*this, m_button_theme, buttons[j]);
3608 screen().pressedWinButtonTheme(),
3609 dir[i],
3610 frame().titlebar(),
3611 0, 0, 10, 10);
3612 CommandRef rhalf_cmd(FbTk::CommandParser<void>::instance().parse("MacroCmd {MoveTo 50% 0} {ResizeTo 50% 100%}")); 3585 CommandRef rhalf_cmd(FbTk::CommandParser<void>::instance().parse("MacroCmd {MoveTo 50% 0} {ResizeTo 50% 100%}"));
3613 winbtn->setOnClick(rhalf_cmd); 3586 btn->setOnClick(rhalf_cmd);
3614 } 3587 }
3615 break; 3588 break;
3616 3589
3617 } 3590 }
3618 3591
3619 3592
3620 if (winbtn != 0) { 3593 if (btn != 0) {
3621 winbtn->show(); 3594 btn->show();
3622 if (c == 0) 3595 if (i == 0)
3623 frame().addLeftButton(winbtn); 3596 frame().addLeftButton(btn);
3624 else 3597 else
3625 frame().addRightButton(winbtn); 3598 frame().addRightButton(btn);
3626 } 3599 }
3627 } //end for i 3600 }
3628 3601 }
3629
3630 } // end for c
3631 3602
3632 frame().reconfigure(); 3603 frame().reconfigure();
3633} 3604}