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author | Thomas Lübking <thomas.luebking@gmail.com> | 2016-08-28 18:21:23 (GMT) |
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committer | Thomas Lübking <thomas.luebking@gmail.com> | 2016-08-30 20:02:59 (GMT) |
commit | 8a6623040ea543f20712dbcb1ed2f9456118961c (patch) | |
tree | c4198d02ec45c107252818ad7b1bf57158966522 /nls/bg_BG | |
parent | bb013f5c75120df0f86a7a17cbae61bdca2618f4 (diff) | |
download | fluxbox-8a6623040ea543f20712dbcb1ed2f9456118961c.zip fluxbox-8a6623040ea543f20712dbcb1ed2f9456118961c.tar.bz2 |
Don't replay presses which are required f/ motions
When trying to doAction(ButtonPress, ...), we check whether the
action would hit for type==MotionNotify.
In this case we do nothing but return "true" to tell the caller that
this event is "for us". Otherwise the event would be replayed to the
client and there'd go out MotionNotify grabs.
tl;du: This fixes MoveX actions.
Diffstat (limited to 'nls/bg_BG')
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