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// Remember.hh for Fluxbox Window Manager
// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
// and Simon Bowden (rathnor at users.sourceforge.net)
// Copyright (c) 2002 Xavier Brouckaert
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
/* Based on the original "Remember patch" by Xavier Brouckaert */
#ifndef REMEMBER_HH
#define REMEMBER_HH
#include "AtomHandler.hh"
#include "ClientPattern.hh"
#include "FbTk/AutoReloadHelper.hh"
#include "FbTk/RefCount.hh"
#include <fstream>
#include <map>
#include <list>
#include <utility>
#include <memory>
class FluxboxWindow;
class BScreen;
class WinClient;
class Application {
public:
Application(bool grouped, ClientPattern *pat = 0);
void reset();
void forgetWorkspace() { workspace_remember = false; }
void forgetHead() { head_remember = false; }
void forgetDimensions() { dimensions_remember = false; }
void forgetPosition() { position_remember = false; }
void forgetShadedstate() { shadedstate_remember = false; }
void forgetTabstate() { tabstate_remember = false; }
void forgetDecostate() { decostate_remember = false; }
void forgetFocusHiddenstate() { focushiddenstate_remember= false; }
void forgetIconHiddenstate() { iconhiddenstate_remember= false; }
void forgetStuckstate() { stuckstate_remember = false; }
void forgetJumpworkspace() { jumpworkspace_remember = false; }
void forgetLayer() { layer_remember = false; }
void forgetSaveOnClose() { save_on_close_remember = false; }
void forgetAlpha() { alpha_remember = false; }
void forgetMinimizedstate() { minimizedstate_remember = false; }
void forgetMaximizedstate() { maximizedstate_remember = false; }
void forgetFullscreenstate() { fullscreenstate_remember = false; }
void rememberWorkspace(int ws)
{ workspace = ws; workspace_remember = true; }
void rememberHead(int h)
{ head = h; head_remember = true; }
void rememberDimensions(int width, int height)
{ w = width; h = height; dimensions_remember = true; }
void rememberFocusHiddenstate(bool state)
{ focushiddenstate= state; focushiddenstate_remember= true; }
void rememberIconHiddenstate(bool state)
{ iconhiddenstate= state; iconhiddenstate_remember= true; }
void rememberPosition(int posx, int posy, unsigned char rfc= 0 )
{ x = posx; y = posy; refc = rfc; position_remember = true; }
void rememberShadedstate(bool state)
{ shadedstate = state; shadedstate_remember = true; }
void rememberTabstate(bool state)
{ tabstate = state; tabstate_remember = true; }
void rememberDecostate(unsigned int state)
{ decostate = state; decostate_remember = true; }
void rememberStuckstate(bool state)
{ stuckstate = state; stuckstate_remember = true; }
void rememberJumpworkspace(bool state)
{ jumpworkspace = state; jumpworkspace_remember = true; }
void rememberLayer(int layernum)
{ layer = layernum; layer_remember = true; }
void rememberSaveOnClose(bool state)
{ save_on_close = state; save_on_close_remember = true; }
void rememberAlpha(int focused_a, int unfocused_a)
{ focused_alpha = focused_a; unfocused_alpha = unfocused_a; alpha_remember = true; }
void rememberMinimizedstate(bool state)
{ minimizedstate = state; minimizedstate_remember = true; }
void rememberMaximizedstate(int state)
{ maximizedstate = state; maximizedstate_remember = true; }
void rememberFullscreenstate(bool state)
{ fullscreenstate = state; fullscreenstate_remember = true; }
bool workspace_remember;
unsigned int workspace;
bool head_remember;
int head;
bool dimensions_remember;
int w,h; // width, height
bool position_remember;
int x,y;
unsigned char refc; // referenceCorner-> 0 - upperleft
// 1 - upperight
// 2 - lowerleft
// 3 - lowerright
bool alpha_remember;
int focused_alpha;
int unfocused_alpha;
bool shadedstate_remember;
bool shadedstate;
bool tabstate_remember;
bool tabstate;
bool decostate_remember;
unsigned int decostate;
bool stuckstate_remember;
bool stuckstate;
bool focushiddenstate_remember;
bool focushiddenstate;
bool iconhiddenstate_remember;
bool iconhiddenstate;
bool jumpworkspace_remember;
bool jumpworkspace;
bool layer_remember;
int layer;
bool save_on_close_remember;
bool save_on_close;
bool minimizedstate_remember;
bool minimizedstate;
bool maximizedstate_remember;
int maximizedstate;
bool fullscreenstate_remember;
bool fullscreenstate;
bool is_grouped;
FbTk::RefCount<ClientPattern> group_pattern;
};
/**
* Class Remember is an atomhandler to avoid interfering with
* the main code as much as possible, since we hope that one day
* things like this (and maybe toolbar/slit) can become some sort
* of modular plugin. Doing this should help give an idea of what
* sort of interface abilities we'll need...
*/
class Remember : public AtomHandler {
public:
/**
* holds which attributes to remember
*/
enum Attribute {
REM_DECOSTATE= 0,
REM_DIMENSIONS,
REM_FOCUSHIDDENSTATE,
REM_ICONHIDDENSTATE,
REM_JUMPWORKSPACE,
REM_LAYER,
REM_POSITION,
REM_SAVEONCLOSE,
REM_SHADEDSTATE,
REM_STUCKSTATE,
//REM_TABSTATE, ... external tabs disabled atm
REM_WORKSPACE,
REM_HEAD,
REM_ALPHA,
REM_MINIMIZEDSTATE,
REM_MAXIMIZEDSTATE,
REM_FULLSCREENSTATE,
REM_LASTATTRIB // not actually used
};
enum {
POS_UPPERLEFT= 0,
POS_UPPERRIGHT,
POS_LOWERLEFT,
POS_LOWERRIGHT,
POS_CENTER,
POS_WINCENTER
};
// a "pattern" to the relevant app
// each app exists ONLY for that pattern.
// And we need to keep a list of pairs as we want to keep the
// applications in the same order as they will be in the apps file
typedef std::list< std::pair<ClientPattern *, Application *> > Patterns;
// We keep track of which app is assigned to a winclient
// particularly useful to update counters etc on windowclose
typedef std::map<WinClient *, Application *> Clients;
// we have to remember any startups we did so that they are saved again
typedef std::list<std::string> Startups;
Remember();
~Remember();
Application* find(WinClient &winclient);
Application* add(WinClient &winclient);
FluxboxWindow* findGroup(Application *, BScreen &screen);
void reconfigure();
void checkReload();
void reload();
void save();
bool isRemembered(WinClient &win, Attribute attrib);
void rememberAttrib(WinClient &win, Attribute attrib);
void forgetAttrib(WinClient &win, Attribute attrib);
// Functions relating to AtomHandler
// Functions we actually use
void setupFrame(FluxboxWindow &win);
void setupClient(WinClient &winclient);
void updateClientClose(WinClient &winclient);
void initForScreen(BScreen &screen);
// Functions we ignore (zero from AtomHandler)
// Leaving here in case they might be useful later
void updateFocusedWindow(BScreen &, Window) { }
void updateClientList(BScreen &screen) {}
void updateWorkspaceNames(BScreen &screen) {}
void updateCurrentWorkspace(BScreen &screen) {}
void updateWorkspaceCount(BScreen &screen) {}
void updateWorkarea(BScreen &) { }
void updateWorkspace(FluxboxWindow &win) {}
void updateState(FluxboxWindow &win) {}
void updateHints(FluxboxWindow &win) {}
void updateLayer(FluxboxWindow &win) {}
void updateFrameClose(FluxboxWindow &win) {}
bool checkClientMessage(const XClientMessageEvent &ce,
BScreen * screen, WinClient * const winclient) { return false; }
// ignore this
bool propertyNotify(WinClient &winclient, Atom the_property) { return false; }
static Remember &instance() { return *s_instance; }
private:
// returns number of lines read
// optionally can give a line to read before the first (lookahead line)
int parseApp(std::ifstream &file, Application &app, std::string *first_line = 0);
Application *findMatchingPatterns(ClientPattern *pat, Patterns *patlist,
bool is_group, ClientPattern *match_pat = 0);
std::auto_ptr<Patterns> m_pats;
Clients m_clients;
Startups m_startups;
static Remember *s_instance;
FbTk::AutoReloadHelper m_reloader;
};
#endif // REMEMBER_HH
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