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// FbWinFrame.hh for Fluxbox Window Manager
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: FbWinFrame.hh,v 1.22 2003/10/02 14:14:46 rathnor Exp $
#ifndef FBWINFRAME_HH
#define FBWINFRAME_HH
#include "FbTk/FbWindow.hh"
#include "FbTk/EventHandler.hh"
#include "FbTk/RefCount.hh"
#include "FbTk/Observer.hh"
#include "FbTk/Color.hh"
#include "FbTk/FbPixmap.hh"
#include "FbTk/Timer.hh"
#include <vector>
#include <list>
#include <string>
#include <memory>
class Shape;
class FbWinFrameTheme;
namespace FbTk {
class TextButton;
class ImageControl;
class Command;
class Button;
class Texture;
};
/// holds a window frame with a client window
/// (see: <a href="fluxbox_fbwinframe.png">image</a>)
class FbWinFrame:public FbTk::EventHandler {
public:
/// create a top level window
FbWinFrame(FbWinFrameTheme &theme, FbTk::ImageControl &imgctrl,
int screen_num, int x, int y,
unsigned int width, unsigned int height);
/// create a frame window inside another FbWindow, NOT IMPLEMENTED!
FbWinFrame(FbWinFrameTheme &theme, FbTk::ImageControl &imgctrl,
const FbTk::FbWindow &parent,
int x, int y,
unsigned int width, unsigned int height);
/// destroy frame
~FbWinFrame();
/// setup actions for titlebar
bool setOnClickTitlebar(FbTk::RefCount<FbTk::Command> &cmd, int button_num,
bool double_click=false, bool pressed=false);
void hide();
void show();
inline bool isVisible() const { return m_visible; }
/// shade frame (ie resize to titlebar size)
void shade();
void move(int x, int y);
void resize(unsigned int width, unsigned int height);
/// resize client to specified size and resize frame to it
void resizeForClient(unsigned int width, unsigned int height);
// for when there needs to be an atomic move+resize operation
void moveResizeForClient(int x, int y, unsigned int width, unsigned int height, bool move = true, bool resize = true);
// can elect to ignore move or resize (mainly for use of move/resize individual functions
void moveResize(int x, int y, unsigned int width, unsigned int height, bool move = true, bool resize = true);
/// set focus/unfocus style
void setFocus(bool newvalue);
void setDoubleClickTime(unsigned int time);
/// add a button to the left of the label
void addLeftButton(FbTk::Button *btn);
/// add a button to the right of the label
void addRightButton(FbTk::Button *btn);
/// remove all buttons from titlebar
void removeAllButtons();
/// adds a button to label window
void addLabelButton(FbTk::TextButton &btn);
/// removes a specific button from label window
void removeLabelButton(FbTk::TextButton &btn);
/// move label button to the left
void moveLabelButtonLeft(const FbTk::TextButton &btn);
/// move label button to the right
void moveLabelButtonRight(const FbTk::TextButton &btn);
/// which button is to be rendered focused
void setLabelButtonFocus(FbTk::TextButton &btn);
/// attach a client window for client area
void setClientWindow(Window win);
/// same as above but with FbWindow
void setClientWindow(FbTk::FbWindow &win);
/// remove attached client window
void removeClient();
/// redirect events to another eventhandler
void setEventHandler(FbTk::EventHandler &evh);
/// remove any handler for the windows
void removeEventHandler();
void hideTitlebar();
void showTitlebar();
void hideHandle();
void showHandle();
void hideAllDecorations();
void showAllDecorations();
// this function translates its arguments according to win_gravity
// if win_gravity is negative, it does an inverse translation
void gravityTranslate(int &x, int &y, int win_gravity, bool move_frame = false);
void setBorderWidth(unsigned int borderW);
/**
@name Event handlers
*/
//@{
void buttonPressEvent(XButtonEvent &event);
void buttonReleaseEvent(XButtonEvent &event);
void exposeEvent(XExposeEvent &event);
void configureNotifyEvent(XConfigureEvent &event);
void handleEvent(XEvent &event);
//@}
void reconfigure();
void setUseShape(bool value);
void setUpdateDelayTime(long t) { m_update_timer.setTimeout(t); }
/**
@name accessors
*/
//@{
inline int x() const { return m_window.x(); }
inline int y() const { return m_window.y(); }
inline unsigned int width() const { return m_window.width(); }
inline unsigned int height() const { return m_window.height(); }
inline const FbTk::FbWindow &window() const { return m_window; }
inline FbTk::FbWindow &window() { return m_window; }
/// @return titlebar window
inline const FbTk::FbWindow &titlebar() const { return m_titlebar; }
inline FbTk::FbWindow &titlebar() { return m_titlebar; }
inline const FbTk::FbWindow &label() const { return m_label; }
inline FbTk::FbWindow &label() { return m_label; }
/// @return clientarea window
inline const FbTk::FbWindow &clientArea() const { return m_clientarea; }
inline FbTk::FbWindow &clientArea() { return m_clientarea; }
/// @return handle window
inline const FbTk::FbWindow &handle() const { return m_handle; }
inline FbTk::FbWindow &handle() { return m_handle; }
inline const FbTk::FbWindow &gripLeft() const { return m_grip_left; }
inline FbTk::FbWindow &gripLeft() { return m_grip_left; }
inline const FbTk::FbWindow &gripRight() const { return m_grip_right; }
inline FbTk::FbWindow &gripRight() { return m_grip_right; }
inline const FbTk::TextButton *currentLabel() const { return m_current_label; }
inline bool focused() const { return m_focused; }
inline bool isShaded() const { return m_shaded; }
inline const FbWinFrameTheme &theme() const { return m_theme; }
/// @return titlebar height
unsigned int titlebarHeight() const { return m_titlebar.height(); }
/// @return size of button
unsigned int buttonHeight() const;
//@}
private:
void redrawTitlebar();
void redrawTitle();
/// reposition titlebar items
void reconfigureTitlebar();
/**
@name render helper functions
*/
//@{
void renderTitlebar();
void renderHandles();
void renderButtons();
void renderButtonFocus(FbTk::TextButton &button);
void renderButtonUnfocus(FbTk::TextButton &button);
void renderLabel();
/// renders to pixmap or sets color
void render(const FbTk::Texture &tex, FbTk::Color &col, Pixmap &pm,
unsigned int width, unsigned int height);
void getUnfocusPixmap(Pixmap &label_pm, Pixmap &title_pm,
FbTk::Color &label_color, FbTk::Color &title_color);
void getCurrentFocusPixmap(Pixmap &label_pm, Pixmap &title_pm,
FbTk::Color &label_color, FbTk::Color &title_color);
void renderLabelButtons();
//@}
/// initiate some commont variables
void init();
/// initiate inserted buttons for current theme
void setupButton(FbTk::Button &btn);
void updateTransparent();
FbWinFrameTheme &m_theme; ///< theme to be used
FbTk::ImageControl &m_imagectrl; ///< Image control for rendering
/**
@name windows
*/
//@{
FbTk::FbWindow m_window; ///< base window that holds each decorations (ie titlebar, handles)
FbTk::FbWindow m_titlebar; ///< titlebar window
FbTk::FbWindow m_label; ///< holds title
FbTk::FbWindow m_handle; ///< handle between grips
FbTk::FbWindow m_grip_right, ///< rightgrip
m_grip_left; ///< left grip
FbTk::FbWindow m_clientarea; ///< window that holds client window @see setClientWindow
//@}
typedef std::vector<FbTk::Button *> ButtonList;
ButtonList m_buttons_left, ///< buttons to the left
m_buttons_right; ///< buttons to the right
typedef std::list<FbTk::TextButton *> LabelList;
LabelList m_labelbuttons; ///< holds label buttons inside label window
FbTk::TextButton *m_current_label; ///< which client button is focused at the moment
std::string m_titletext; ///< text to be displayed int m_label
int m_bevel; ///< bevel between titlebar items and titlebar
bool m_use_titlebar; ///< if we should use titlebar
bool m_use_handle; ///< if we should use handle
bool m_focused; ///< focused/unfocused mode
bool m_visible; ///< if we are currently showing
/**
@name pixmaps and colors for rendering
*/
//@{
Pixmap m_title_focused_pm; ///< pixmap for focused title
FbTk::Color m_title_focused_color; ///< color for focused title
Pixmap m_title_unfocused_pm; ///< pixmap for unfocused title
FbTk::Color m_title_unfocused_color; ///< color for unfocued title
Pixmap m_label_focused_pm; ///< pixmap for focused label
FbTk::Color m_label_focused_color; ///< color for focused label
Pixmap m_label_unfocused_pm; ///< pixmap for unfocused label
FbTk::Color m_label_unfocused_color; ///< color for unfocued label
FbTk::Color m_handle_focused_color, m_handle_unfocused_color;
Pixmap m_handle_focused_pm, m_handle_unfocused_pm;
Pixmap m_button_pm; ///< normal button
FbTk::Color m_button_color; ///< normal color button
Pixmap m_button_unfocused_pm; ///< unfocused button
FbTk::Color m_button_unfocused_color; ///< unfocused color button
Pixmap m_button_pressed_pm; ///< pressed button
FbTk::Color m_button_pressed_color; ///< pressed button color
Pixmap m_grip_focused_pm;
FbTk::Color m_grip_focused_color; ///< if no pixmap is given for grip, use this color
Pixmap m_grip_unfocused_pm; ///< unfocused pixmap for grip
FbTk::Color m_grip_unfocused_color; ///< unfocused color for grip if no pixmap is given
//@}
int m_button_size; ///< size for all titlebar buttons
unsigned int m_width_before_shade, ///< width before shade, so we can restore it when we unshade
m_height_before_shade; ///< height before shade, so we can restore it when we unshade
bool m_shaded; ///< wheter we're shaded or not
unsigned int m_double_click_time; ///< the time period that's considerd to be a double click
struct MouseButtonAction {
FbTk::RefCount<FbTk::Command> click; ///< what to do when we release mouse button
FbTk::RefCount<FbTk::Command> click_pressed; ///< what to do when we press mouse button
FbTk::RefCount<FbTk::Command> double_click; ///< what to do when we double click
};
MouseButtonAction m_commands[5]; ///< hardcoded to five ... //!! TODO, change this
class ThemeListener: public FbTk::Observer {
public:
ThemeListener(FbWinFrame &frame):m_frame(frame) { }
void update(FbTk::Subject *subj) {
m_frame.reconfigure();
}
private:
FbWinFrame &m_frame;
};
ThemeListener m_themelistener;
std::auto_ptr<Shape> m_shape;
bool m_disable_shape;
FbTk::Timer m_update_timer;
};
#endif // FBWINFRAME_HH
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