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// XLayer.hh for FbTk - fluxbox toolkit
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: XLayer.hh,v 1.4 2003/04/15 23:09:25 rathnor Exp $
#ifndef FBTK_XLAYER_HH
#define FBTK_XLAYER_HH
#include <list>
#include "Layer.hh"
#include "MultLayers.hh"
namespace FbTk {
class XLayerItem;
class XLayer : public FbTk::Layer<XLayerItem, std::list<XLayerItem *> > {
public:
XLayer(MultLayers &manager, int layernum);
~XLayer();
typedef std::list<XLayerItem *> ItemList;
typedef std::list<XLayerItem *>::iterator iterator;
//typedef std::list<XLayerItem *>::reverse_iterator reverse_iterator;
void setLayerNum(int layernum) { m_layernum = layernum; };
int getLayerNum() { return m_layernum; };
void restack();
int countWindows();
void stackBelowItem(XLayerItem *item, XLayerItem *above);
XLayerItem *getLowestItem();
XLayerItem *getItemBelow(XLayerItem &item);
XLayerItem *getItemAbove(XLayerItem &item);
const ItemList &getItemList() const { return itemList(); }
ItemList &getItemList() { return itemList(); }
// we redefine these as XLayer has special optimisations, and X restacking needs
iterator insert(XLayerItem &item, unsigned int pos=0);
void remove(XLayerItem &item);
// move highest to bottom
void cycleUp();
void cycleDown();
// just go above the next window up in the current layer (not all the way to the top)
void stepUp(XLayerItem &item);
void stepDown(XLayerItem &item);
// bring to top of layer
void raise(XLayerItem &item);
void lower(XLayerItem &item);
// raise it, but don't make it permanent (i.e. restack will revert)
void tempRaise(XLayerItem &item);
// send to next layer up
void raiseLayer(XLayerItem &item);
void lowerLayer(XLayerItem &item);
void moveToLayer(XLayerItem &item, int layernum);
private:
MultLayers &m_manager;
int m_layernum;
};
};
#endif // FBTK_XLAYER_HH
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