1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
// Font.cc for FbTk
// Copyright (c) 2002 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//$Id$
#ifndef FBTK_FONT_HH
#define FBTK_FONT_HH
#include <X11/Xlib.h>
#include <X11/Xresource.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#include "FbString.hh"
#include "Color.hh"
#include "Text.hh"
namespace FbTk {
class FontImp;
class FbDrawable;
/**
Handles the client to fontimp bridge.
*/
class Font {
public:
/// called at FbTk::App destruction time, cleans up cache
static void shutdown();
/// @return true if multibyte is enabled, else false
static bool multibyte() { return s_multibyte; }
/// @return true if utf-8 mode is enabled, else false
static bool utf8() { return s_utf8mode; }
explicit Font(const char *name = "__DEFAULT__");
virtual ~Font();
/**
Load a font
@return true on success, else false and it'll fall back on the last
loaded font
*/
bool load(const std::string &name);
void setHalo(bool flag) { m_halo = flag; if (m_halo) setShadow(false); }
void setHaloColor(const Color& color) { m_halo_color = color; }
void setShadow(bool flag) { m_shadow = flag; if (m_shadow) setHalo(false); }
void setShadowColor(const Color& color) { m_shadow_color = color; }
void setShadowOffX(int offx) { m_shadow_offx = offx; }
void setShadowOffY(int offy) { m_shadow_offy = offy; }
/**
@param text text to check size
@param size length of text in bytes
@return size of text in pixels
*/
unsigned int textWidth(const FbString &text, unsigned int size) const;
unsigned int height() const;
int ascent() const;
int descent() const;
/**
Returns whether we can draw this font in the given orientation.
(will instantiate that orientation, so do plan to use it...)
@param orient the orientation to test
*/
bool validOrientation(FbTk::Orientation orient);
/**
Draws text to drawable
@param w the drawable
@param screen screen number
@param gc Graphic Context
@param text the text buffer
@param len size of text buffer
@param x position
@param y position
@param rotate if the text should be drawn rotated (if it's rotated before)
*/
void drawText(const FbDrawable &w, int screen, GC gc,
const FbString &text, size_t len,
int x, int y, FbTk::Orientation orient = ROT0) const;
bool hasShadow() const { return m_shadow; }
bool hasHalo() const { return m_halo; }
private:
FbTk::FontImp* m_fontimp; ///< font implementation
std::string m_fontstr; ///< font name
static bool s_multibyte; ///< if the fontimp should be a multibyte font
static bool s_utf8mode; ///< should the font use utf8 font imp
int m_angle; ///< rotation angle
bool m_shadow; ///< shadow text
Color m_shadow_color; ///< shadow color
int m_shadow_offx; ///< offset y for shadow
int m_shadow_offy; ///< offset x for shadow
bool m_halo; ///< halo text
Color m_halo_color; ///< halo color
};
} //end namespace FbTk
#endif //FBTK_FONT_HH
|