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#include "ButtonTheme.hh"
#include "FbTk/App.hh"
//!! TODO: still missing *.pressed.picColor
ButtonTheme::ButtonTheme(int screen_num,
const std::string &name,
const std::string &alt_name):
ToolTheme(screen_num, name, alt_name),
m_pic_color(*this, name + ".picColor", alt_name + ".PicColor"),
m_pressed_texture(*this, name + ".pressed", alt_name + ".Pressed"),
m_gc(RootWindow(FbTk::App::instance()->display(), screen_num)) {
}
bool ButtonTheme::fallback(FbTk::ThemeItem_base &item) {
/* Don't fallback these for theme backwards compatibility
if (item.name().find(".borderWidth") != std::string::npos) {
return FbTk::ThemeManager::instance().loadItem(item, "borderWidth", "BorderWidth");
}
if (item.name().find(".borderColor") != std::string::npos) {
return FbTk::ThemeManager::instance().loadItem(item, "borderColor", "BorderColor");
}
*/
if (item.name().find(".pressed") != std::string::npos) {
// copy texture
*m_pressed_texture = texture();
return true;
}
return ToolTheme::fallback(item);
}
void ButtonTheme::reconfigTheme() {
m_gc.setForeground(*m_pic_color);
}
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