// Window.cc for Fluxbox Window Manager // Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Window.cc for Blackbox - an X11 Window manager // Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #include "Window.hh" #include "WinClient.hh" #include "fluxbox.hh" #include "Keys.hh" #include "Screen.hh" #include "FbWinFrameTheme.hh" #include "FbAtoms.hh" #include "RootTheme.hh" #include "Workspace.hh" #include "FbWinFrame.hh" #include "WinButton.hh" #include "WinButtonTheme.hh" #include "WindowCmd.hh" #ifdef REMEMBER #include "Remember.hh" #endif #include "MenuCreator.hh" #include "FocusControl.hh" #include "IconButton.hh" #include "ScreenPlacement.hh" #include "RectangleUtil.hh" #include "Debug.hh" #include "FbTk/StringUtil.hh" #include "FbTk/Compose.hh" #include "FbTk/CommandParser.hh" #include "FbTk/EventManager.hh" #include "FbTk/KeyUtil.hh" #include "FbTk/SimpleCommand.hh" #include "FbTk/Select2nd.hh" #include "FbTk/MemFun.hh" #ifdef HAVE_CONFIG_H #include "config.h" #endif // HAVE_CONFIG_H #ifdef SHAPE #include #endif // SHAPE //use GNU extensions #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif // _GNU_SOURCE #include #include #ifdef HAVE_CSTRING #include #else #include #endif #ifdef HAVE_CSTDIO #include #else #include #endif #include #ifdef HAVE_CASSERT #include #else #include #endif #include #include using std::endl; using std::string; using std::vector; using std::bind2nd; using std::mem_fun; using std::equal_to; using std::max; using std::swap; using std::dec; using std::hex; using namespace FbTk; namespace { // X event scanner for enter/leave notifies - adapted from twm typedef struct scanargs { Window w; Bool leave, inferior, enter; } scanargs; // look for valid enter or leave events (that may invalidate the earlier one we are interested in) extern "C" int queueScanner(Display *, XEvent *e, char *args) { if (e->type == LeaveNotify && e->xcrossing.window == ((scanargs *) args)->w && e->xcrossing.mode == NotifyNormal) { ((scanargs *) args)->leave = true; ((scanargs *) args)->inferior = (e->xcrossing.detail == NotifyInferior); } else if (e->type == EnterNotify && e->xcrossing.mode == NotifyUngrab) ((scanargs *) args)->enter = true; return false; } /// returns the deepest transientFor, asserting against a close loop WinClient *getRootTransientFor(WinClient *client) { while (client && client->transientFor()) { assert(client != client->transientFor()); client = client->transientFor(); } return client; } void callForAllTransient(FluxboxWindow& win, void (*callFunc)(FluxboxWindow&)) { WinClient::TransientList::const_iterator it = win.winClient().transientList().begin(); WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end(); for (; it != it_end; ++it) { if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic()) // TODO: should we also check if it is the active client? callFunc(*(*it)->fbwindow()); } } /// raise window and do the same for each transient of the current window void raiseFluxboxWindow(FluxboxWindow &win) { if (win.oplock) return; if (win.isIconic()) return; win.oplock = true; // we need to lock actual restacking so that raising above active transient // won't do anything nasty if (!win.winClient().transientList().empty()) win.screen().layerManager().lock(); win.layerItem().raise(); callForAllTransient(win, raiseFluxboxWindow); win.oplock = false; if (!win.winClient().transientList().empty()) win.screen().layerManager().unlock(); } /// lower window and do the same for each transient it holds void lowerFluxboxWindow(FluxboxWindow &win) { if (win.oplock) return; if (win.isIconic()) return; win.oplock = true; // we need to lock actual restacking so that raising above active transient // won't do anything nasty if (!win.winClient().transientList().empty()) win.screen().layerManager().lock(); // lower the windows from the top down, so they don't change stacking order const WinClient::TransientList& transients = win.winClient().transientList(); WinClient::TransientList::const_reverse_iterator it = transients.rbegin(); WinClient::TransientList::const_reverse_iterator it_end = transients.rend(); for (; it != it_end; ++it) { if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic()) // TODO: should we also check if it is the active client? lowerFluxboxWindow(*(*it)->fbwindow()); } win.layerItem().lower(); win.oplock = false; if (!win.winClient().transientList().empty()) win.screen().layerManager().unlock(); } /// raise window and do the same for each transient it holds void tempRaiseFluxboxWindow(FluxboxWindow &win) { if (win.oplock) return; win.oplock = true; if (!win.isIconic()) { win.layerItem().tempRaise(); } callForAllTransient(win, tempRaiseFluxboxWindow); win.oplock = false; } class SetClientCmd:public FbTk::Command { public: explicit SetClientCmd(WinClient &client):m_client(client) { } void execute() { m_client.focus(); } private: WinClient &m_client; }; /// helper class for some STL routines class ChangeProperty { public: ChangeProperty(Display *disp, Atom prop, int mode, unsigned char *state, int num):m_disp(disp), m_prop(prop), m_state(state), m_num(num), m_mode(mode){ } void operator () (FbTk::FbWindow *win) { XChangeProperty(m_disp, win->window(), m_prop, m_prop, 32, m_mode, m_state, m_num); } private: Display *m_disp; Atom m_prop; unsigned char *m_state; int m_num; int m_mode; }; // Helper class for getResizeDirection below // Tests whether a point is on an edge or the corner. struct TestCornerHelper { int corner_size_px, corner_size_pc; inline bool operator()(int xy, int wh) { /* The % checking must be right: 0% must fail, 100% must succeed. */ return xy < corner_size_px || 100 * xy < corner_size_pc * wh; } }; typedef FbTk::Resource< vector, FbTk::VectorTraits > > WinButtonsResource; } int FluxboxWindow::s_num_grabs = 0; FluxboxWindow::FluxboxWindow(WinClient &client): Focusable(client.screen(), this), oplock(false), m_creation_time(0), moving(false), resizing(false), m_initialized(false), m_attaching_tab(0), display(FbTk::App::instance()->display()), m_button_grab_x(0), m_button_grab_y(0), m_last_move_x(0), m_last_move_y(0), m_last_resize_h(1), m_last_resize_w(1), m_last_pressed_button(0), m_workspace_number(0), m_current_state(0), m_old_decoration_mask(0), m_client(&client), m_toggled_decos(false), m_focus_new(BoolAcc(screen().focusControl(), &FocusControl::focusNew)), m_mouse_focus(BoolAcc(screen().focusControl(), &FocusControl::isMouseFocus)), m_click_focus(true), m_last_button_x(0), m_last_button_y(0), m_button_theme(*this, screen().focusedWinButtonTheme(), screen().unfocusedWinButtonTheme()), m_theme(*this, screen().focusedWinFrameTheme(), screen().unfocusedWinFrameTheme()), m_frame(client.screen(), client.depth(), m_state, m_theme), m_placed(false), m_old_layernum(0), m_parent(client.screen().rootWindow()), m_resize_corner(RIGHTBOTTOM) { join(m_theme.reconfigSig(), FbTk::MemFun(*this, &FluxboxWindow::themeReconfigured)); join(m_frame.frameExtentSig(), FbTk::MemFun(*this, &FluxboxWindow::frameExtentChanged)); init(); if (!isManaged()) return; // add the window to the focus list // always add to front on startup to keep the focus order the same if (m_focused || Fluxbox::instance()->isStartup()) screen().focusControl().addFocusWinFront(*this); else screen().focusControl().addFocusWinBack(*this); Fluxbox::instance()->keys()->registerWindow(frame().window().window(), *this, Keys::ON_WINDOW); } FluxboxWindow::~FluxboxWindow() { if (WindowCmd::window() == this) WindowCmd::setWindow(0); if (FbMenu::window() == this) FbMenu::setWindow(0); if ( Fluxbox::instance()->keys() != 0 ) { Fluxbox::instance()->keys()-> unregisterWindow(frame().window().window()); } const char* title = m_client ? m_client->title().logical().c_str() : "" ; fbdbg<<"starting ~FluxboxWindow("< 1"<getAttrib(wattrib) || !wattrib.screen || // no screen? ?? wattrib.override_redirect || // override redirect m_client->initial_state == WithdrawnState) // Slit client return; if (m_client->initial_state == IconicState) m_state.iconic = true; m_client->setFluxboxWindow(this); m_client->setGroupLeftWindow(None); // nothing to the left. if (Fluxbox::instance()->haveShape()) Shape::setShapeNotify(winClient()); //!! TODO init of client should be better // we don't want to duplicate code here and in attachClient m_clientlist.push_back(m_client); fbdbg<<"FluxboxWindow::init(this="< > raise_cmd(new FbTk::SimpleCommand(*this, &FluxboxWindow::raise)); m_timer.setCommand(raise_cmd); m_timer.fireOnce(true); /**************************************************/ /* Read state above here, apply state below here. */ /**************************************************/ if (m_client->isTransient() && m_client->transientFor()->fbwindow()) m_state.stuck = m_client->transientFor()->fbwindow()->isStuck(); if (!m_client->sizeHints().isResizable()) { functions.resize = functions.maximize = false; decorations.tab = false; //no tab for this window } associateClientWindow(); setWindowType(m_client->getWindowType()); if (fluxbox.isStartup()) m_placed = true; else if (m_client->isTransient() || m_client->normal_hint_flags & (PPosition|USPosition)) { int real_x = frame().x(); int real_y = frame().y(); if (screen().hasXinerama()) { // xinerama available => use head info if (0 != screen().getHead(real_x, real_y)) // if visible on some head m_placed = true; } else { // no xinerama available => use screen info if (real_x >= 0 && real_y >= 0 && real_x <= (signed) screen().width() && real_y <= (signed) screen().height()) // if visible on the screen m_placed = true; } } else setOnHead(screen().getCurrHead()); // we must do this now, or else resizing may not work properly applyDecorations(); Fluxbox::instance()->attachSignals(*this); // this window is managed, we are now allowed to modify actual state m_initialized = true; if (m_workspace_number >= screen().numberOfWorkspaces()) m_workspace_number = screen().currentWorkspaceID(); // if we're a transient then we should be on the same layer and workspace if (m_client->isTransient() && m_client->transientFor()->fbwindow() && m_client->transientFor()->fbwindow() != this) { layerItem().setLayer(m_client->transientFor()->fbwindow()->layerItem().getLayer()); m_state.layernum = m_client->transientFor()->fbwindow()->layerNum(); m_workspace_number = m_client->transientFor()->fbwindow()->workspaceNumber(); } else // if no parent then set default layer moveToLayer(m_state.layernum, m_state.layernum != ::ResourceLayer::NORMAL); fbdbg<<"FluxboxWindow::init("<transientFor()<transientFor() && m_client->transientFor()->fbwindow()) { fbdbg<<"FluxboxWindow::init("<title(): "<< m_client->transientFor()->fbwindow()->title().logical()<addWindow(*this); if (m_placed) moveResize(frame().x(), frame().y(), real_width, real_height); else placeWindow(getOnHead()); setFocusFlag(false); // update graphics before mapping if (m_state.stuck) { m_state.stuck = false; stick(); } if (m_state.shaded) { // start shaded m_state.shaded = false; shade(); } if (m_state.iconic) { m_state.iconic = false; iconify(); } else if (m_workspace_number == screen().currentWorkspaceID()) { m_state.iconic = true; deiconify(false); // check if we should prevent this window from gaining focus m_focused = false; // deiconify sets this if (!Fluxbox::instance()->isStartup() && m_focus_new) { m_focused = focusRequestFromClient(*m_client); if (!m_focused) lower(); } } if (m_state.fullscreen) { m_state.fullscreen = false; setFullscreen(true); } if (m_state.maximized) { int tmp = m_state.maximized; m_state.maximized = WindowState::MAX_NONE; setMaximizedState(tmp); } m_workspacesig.emit(*this); m_creation_time = FbTk::FbTime::mono(); frame().frameExtentSig().emit(); setupWindow(); FbTk::App::instance()->sync(false); } /// attach a client to this window and destroy old window void FluxboxWindow::attachClient(WinClient &client, int x, int y) { //!! TODO: check for isGroupable in client if (client.fbwindow() == this) return; menu().hide(); // reparent client win to this frame frame().setClientWindow(client); bool was_focused = false; WinClient *focused_win = 0; // get the current window on the end of our client list Window leftwin = None; if (!clientList().empty()) leftwin = clientList().back()->window(); client.setGroupLeftWindow(leftwin); if (client.fbwindow() != 0) { FluxboxWindow *old_win = client.fbwindow(); // store old window if (FocusControl::focusedFbWindow() == old_win) was_focused = true; ClientList::iterator client_insert_pos = getClientInsertPosition(x, y); FbTk::TextButton *button_insert_pos = NULL; if (client_insert_pos != m_clientlist.end()) button_insert_pos = m_labelbuttons[*client_insert_pos]; // make sure we set new window search for each client ClientList::iterator client_it = old_win->clientList().begin(); ClientList::iterator client_it_end = old_win->clientList().end(); for (; client_it != client_it_end; ++client_it) { // reparent window to this frame().setClientWindow(**client_it); moveResizeClient(**client_it); // create a labelbutton for this client and // associate it with the pointer associateClient(*(*client_it)); //null if we want the new button at the end of the list if (x >= 0 && button_insert_pos) frame().moveLabelButtonLeftOf(*m_labelbuttons[*client_it], *button_insert_pos); } // add client and move over all attached clients // from the old window to this list m_clientlist.splice(client_insert_pos, old_win->m_clientlist); updateClientLeftWindow(); old_win->m_client = 0; delete old_win; } else { // client.fbwindow() == 0 associateClient(client); moveResizeClient(client); // right now, this block only happens with new windows or on restart bool is_startup = Fluxbox::instance()->isStartup(); // we use m_focused as a signal to focus the window when mapped if (m_focus_new && !is_startup) m_focused = focusRequestFromClient(client); focused_win = (m_focus_new || is_startup) ? &client : m_client; m_clientlist.push_back(&client); } // make sure that the state etc etc is updated for the new client // TODO: one day these should probably be neatened to only act on the // affected clients if possible m_statesig.emit(*this); m_workspacesig.emit(*this); m_layersig.emit(*this); if (was_focused) { // don't ask me why, but client doesn't seem to keep focus in new window // and we don't seem to get a FocusIn event from setInputFocus client.focus(); FocusControl::setFocusedWindow(&client); } else { if (!focused_win) focused_win = screen().focusControl().lastFocusedWindow(*this); if (focused_win) { setCurrentClient(*focused_win, false); if (isIconic() && m_focused) deiconify(); } } frame().reconfigure(); } /// detach client from window and create a new window for it bool FluxboxWindow::detachClient(WinClient &client) { if (client.fbwindow() != this || numClients() <= 1) return false; Window leftwin = None; ClientList::iterator client_it, client_it_after; client_it = client_it_after = find(clientList().begin(), clientList().end(), &client); if (client_it != clientList().begin()) leftwin = (*(--client_it))->window(); if (++client_it_after != clientList().end()) (*client_it_after)->setGroupLeftWindow(leftwin); removeClient(client); screen().createWindow(client); return true; } void FluxboxWindow::detachCurrentClient() { // should only operate if we had more than one client if (numClients() <= 1) return; WinClient &client = *m_client; detachClient(*m_client); if (client.fbwindow() != 0) client.fbwindow()->show(); } /// removes client from client list, does not create new fluxboxwindow for it bool FluxboxWindow::removeClient(WinClient &client) { if (client.fbwindow() != this || numClients() == 0) return false; fbdbg<<"("<<__FUNCTION__<<")["<flags & MwmHintsFunctions) { if (hint->functions & MwmFuncAll) { functions.resize = functions.move = functions.iconify = functions.maximize = functions.close = true; } else { functions.resize = functions.move = functions.iconify = functions.maximize = functions.close = false; if (hint->functions & MwmFuncResize) functions.resize = true; if (hint->functions & MwmFuncMove) functions.move = true; if (hint->functions & MwmFuncIconify) functions.iconify = true; if (hint->functions & MwmFuncMaximize) functions.maximize = true; if (hint->functions & MwmFuncClose) functions.close = true; } } } void FluxboxWindow::updateFunctions() { if (!m_client) return; bool changed = false; if (m_client->isClosable() != functions.close) { functions.close = m_client->isClosable(); changed = true; } if (changed) setupWindow(); } void FluxboxWindow::move(int x, int y) { moveResize(x, y, frame().width(), frame().height()); } void FluxboxWindow::resize(unsigned int width, unsigned int height) { // don't set window as placed, since we're only resizing bool placed = m_placed; moveResize(frame().x(), frame().y(), width, height); m_placed = placed; } // send_event is just an override void FluxboxWindow::moveResize(int new_x, int new_y, unsigned int new_width, unsigned int new_height, bool send_event) { m_placed = true; send_event = send_event || frame().x() != new_x || frame().y() != new_y; if ((new_width != frame().width() || new_height != frame().height()) && isResizable() && !isShaded()) { if ((((signed) frame().width()) + new_x) < 0) new_x = 0; if ((((signed) frame().height()) + new_y) < 0) new_y = 0; frame().moveResize(new_x, new_y, new_width, new_height); setFocusFlag(m_focused); send_event = true; } else if (send_event) frame().move(new_x, new_y); if (send_event && ! moving) { sendConfigureNotify(); } if (!moving) { m_last_resize_x = new_x; m_last_resize_y = new_y; /* Ignore all EnterNotify events until the pointer actually moves */ screen().focusControl().ignoreAtPointer(); } } void FluxboxWindow::moveResizeForClient(int new_x, int new_y, unsigned int new_width, unsigned int new_height, int gravity, unsigned int client_bw) { m_placed = true; frame().moveResizeForClient(new_x, new_y, new_width, new_height, gravity, client_bw); setFocusFlag(m_focused); m_state.shaded = false; sendConfigureNotify(); if (!moving) { m_last_resize_x = new_x; m_last_resize_y = new_y; } } void FluxboxWindow::getMaxSize(unsigned int* width, unsigned int* height) const { if (width) *width = m_size_hint.max_width; if (height) *height = m_size_hint.max_height; } // returns whether the focus was "set" to this window // it doesn't guarantee that it has focus, but says that we have // tried. A FocusIn event should eventually arrive for that // window if it actually got the focus, then setFocusFlag is called, // which updates all the graphics etc bool FluxboxWindow::focus() { if (((signed) (frame().x() + frame().width())) < 0) { if (((signed) (frame().y() + frame().height())) < 0) { moveResize(frame().window().borderWidth(), frame().window().borderWidth(), frame().width(), frame().height()); } else if (frame().y() > (signed) screen().height()) { moveResize(frame().window().borderWidth(), screen().height() - frame().height(), frame().width(), frame().height()); } else { moveResize(frame().window().borderWidth(), frame().y() + frame().window().borderWidth(), frame().width(), frame().height()); } } else if (frame().x() > (signed) screen().width()) { if (((signed) (frame().y() + frame().height())) < 0) { moveResize(screen().width() - frame().width(), frame().window().borderWidth(), frame().width(), frame().height()); } else if (frame().y() > (signed) screen().height()) { moveResize(screen().width() - frame().width(), screen().height() - frame().height(), frame().width(), frame().height()); } else { moveResize(screen().width() - frame().width(), frame().y() + frame().window().borderWidth(), frame().width(), frame().height()); } } if (! m_client->validateClient()) return false; if (screen().currentWorkspaceID() != workspaceNumber() && !isStuck()) { // fetch the window to the current workspace if minimized if (isIconic()) screen().sendToWorkspace(screen().currentWorkspaceID(), this, false); // warp to the workspace of the window else screen().changeWorkspaceID(workspaceNumber(), false); } if (isIconic()) { deiconify(); m_focused = true; // signal to mapNotifyEvent to set focus when mapped return true; // the window probably will get focused, just not yet } // this needs to be here rather than setFocusFlag because // FocusControl::revertFocus will return before FocusIn events arrive m_screen.focusControl().setScreenFocusedWindow(*m_client); fbdbg<<"FluxboxWindow::"<<__FUNCTION__<<" isModal() = "<isModal()<isStateModal()) return (*it)->focus(); } } if (m_client->isModal()) return false; return m_client->sendFocus(); } // don't hide the frame directly, use this function void FluxboxWindow::hide(bool interrupt_moving) { fbdbg<<"("<<__FUNCTION__<<")["<fbwindow()) (*it)->fbwindow()->iconify(); } // focus revert is done elsewhere (based on signal) } void FluxboxWindow::deiconify(bool do_raise) { if (numClients() == 0 || !m_state.iconic || oplock) return; oplock = true; // reassociate first, so it gets removed from screen's icon list screen().reassociateWindow(this, m_workspace_number, false); m_state.iconic = false; m_statesig.emit(*this); // deiconify all transients ClientList::iterator client_it = clientList().begin(); ClientList::iterator client_it_end = clientList().end(); for (; client_it != client_it_end; ++client_it) { WinClient::TransientList::iterator trans_it = (*client_it)->transientList().begin(); WinClient::TransientList::iterator trans_it_end = (*client_it)->transientList().end(); for (; trans_it != trans_it_end; ++trans_it) { if ((*trans_it)->fbwindow()) (*trans_it)->fbwindow()->deiconify(false); } } if (m_workspace_number != screen().currentWorkspaceID()) return; show(); // focus new, OR if it's the only window on the workspace // but not on startup: focus will be handled after creating everything // we use m_focused as a signal to focus the window when mapped if (screen().currentWorkspace()->numberOfWindows() == 1 || m_focus_new || m_client->isTransient()) m_focused = true; oplock = false; if (do_raise) raise(); } /** setFullscreen mode: - maximize as big as the screen is, dont care about slit / toolbar - raise to toplayer */ void FluxboxWindow::setFullscreen(bool flag) { if (!m_initialized) { // this will interfere with window placement, so we delay it m_state.fullscreen = flag; return; } if (flag && !isFullscreen()) { m_old_layernum = layerNum(); m_state.fullscreen = true; frame().applyState(); setFullscreenLayer(); // calls stateSig().emit() if (!isFocused()) { join(screen().focusedWindowSig(), FbTk::MemFun(*this, &FluxboxWindow::focusedWindowChanged)); } } else if (!flag && isFullscreen()) { m_state.fullscreen = false; frame().applyState(); moveToLayer(m_old_layernum); stateSig().emit(*this); } attachWorkAreaSig(); } void FluxboxWindow::setFullscreenLayer() { FluxboxWindow *foc = FocusControl::focusedFbWindow(); // if another window on the same head is focused, make sure we can see it if (isFocused() || !foc || &foc->screen() != &screen() || getOnHead() != foc->getOnHead() || (foc->winClient().isTransient() && foc->winClient().transientFor()->fbwindow() == this)) { moveToLayer(::ResourceLayer::ABOVE_DOCK); } else { moveToLayer(::ResourceLayer::DESKTOP); } stateSig().emit(*this); } void FluxboxWindow::attachWorkAreaSig() { // notify when struts change, so we can resize accordingly // Subject checks for duplicates for us // XXX: this is no longer true with signals if (m_state.maximized || m_state.fullscreen) join(screen().workspaceAreaSig(), FbTk::MemFun(*this, &FluxboxWindow::workspaceAreaChanged)); else leave(screen().workspaceAreaSig()); } /** Maximize window both horizontal and vertical */ void FluxboxWindow::maximize(int type) { int new_max = m_state.queryToggleMaximized(type); setMaximizedState(new_max); } void FluxboxWindow::setMaximizedState(int type) { if (!m_initialized || type == m_state.maximized) { // this will interfere with window placement, so we delay it m_state.maximized = type; return; } if (isResizing()) stopResizing(); if (isShaded()) { // do not call ::shade() here to trigger frame().applyState() and // stateSig().emit() only once m_state.shaded = false; } m_state.maximized = type; frame().applyState(); attachWorkAreaSig(); // notify listeners that we changed state stateSig().emit(*this); } void FluxboxWindow::disableMaximization() { m_state.maximized = WindowState::MAX_NONE; // TODO: could be optional, if the window gets back to original size / // position after maximization is disabled m_state.saveGeometry(frame().x(), frame().y(), frame().width(), frame().height()); frame().applyState(); stateSig().emit(*this); } /** * Maximize window horizontal */ void FluxboxWindow::maximizeHorizontal() { maximize(WindowState::MAX_HORZ); } /** * Maximize window vertical */ void FluxboxWindow::maximizeVertical() { maximize(WindowState::MAX_VERT); } /** * Maximize window fully */ void FluxboxWindow::maximizeFull() { maximize(WindowState::MAX_FULL); } void FluxboxWindow::setWorkspace(int n) { unsigned int old_wkspc = m_workspace_number; m_workspace_number = n; // notify workspace change if (m_initialized && old_wkspc != m_workspace_number) { fbdbg<transientList().begin(); WinClient::TransientList::const_iterator it_end = (*client_it)->transientList().end(); for (; it != it_end; ++it) { if ((*it)->fbwindow()) (*it)->fbwindow()->setStuck(m_state.stuck); } } } void FluxboxWindow::setStuck(bool val) { if (val != m_state.stuck) stick(); } void FluxboxWindow::setIconic(bool val) { if (!val && isIconic()) deiconify(); if (val && !isIconic()) iconify(); } void FluxboxWindow::raise() { if (isIconic()) return; fbdbg<<"FluxboxWindow("<transientFor() && m_client != m_client->transientFor()->transientList().back()) { // remove and push back so this window gets raised last m_client->transientFor()->transientList().remove(m_client); m_client->transientFor()->transientList().push_back(m_client); } // raise this window and every transient in it with this one last if (client->fbwindow()) { // doing this on startup messes up the focus order if (!Fluxbox::instance()->isStartup() && client->fbwindow() != this && &client->fbwindow()->winClient() != client) // activate the client so the transient won't get pushed back down client->fbwindow()->setCurrentClient(*client, false); raiseFluxboxWindow(*client->fbwindow()); } } void FluxboxWindow::lower() { if (isIconic()) return; fbdbg<<"FluxboxWindow("<fbwindow()) lowerFluxboxWindow(*client->fbwindow()); } void FluxboxWindow::tempRaise() { // Note: currently, this causes a problem with cycling through minimized // clients if this window has more than one tab, since the window will not // match isIconic() when the rest of the tabs get checked if (isIconic()) deiconify(); // the root transient will get raised when we stop cycling // raising it here causes problems when it isn't the active tab tempRaiseFluxboxWindow(*this); } void FluxboxWindow::changeLayer(int diff) { moveToLayer(m_state.layernum+diff); } void FluxboxWindow::moveToLayer(int layernum, bool force) { fbdbg<<"FluxboxWindow("<= ::ResourceLayer::NUM_LAYERS) layernum = ::ResourceLayer::NUM_LAYERS - 1; if (!m_initialized) m_state.layernum = layernum; if ((m_state.layernum == layernum && !force) || !m_client) return; // get root window WinClient *client = getRootTransientFor(m_client); FluxboxWindow *win = client->fbwindow(); if (!win) return; win->layerItem().moveToLayer(layernum); // remember number just in case a transient happens to revisit this window layernum = win->layerItem().getLayerNum(); win->setLayerNum(layernum); // move all the transients, too ClientList::iterator client_it = win->clientList().begin(); ClientList::iterator client_it_end = win->clientList().end(); for (; client_it != client_it_end; ++client_it) { WinClient::TransientList::const_iterator it = (*client_it)->transientList().begin(); WinClient::TransientList::const_iterator it_end = (*client_it)->transientList().end(); for (; it != it_end; ++it) { FluxboxWindow *fbwin = (*it)->fbwindow(); if (fbwin && !fbwin->isIconic()) { fbwin->layerItem().moveToLayer(layernum); fbwin->setLayerNum(layernum); } } } } void FluxboxWindow::setFocusHidden(bool value) { m_state.focus_hidden = value; if (m_initialized) m_statesig.emit(*this); } void FluxboxWindow::setIconHidden(bool value) { m_state.icon_hidden = value; if (m_initialized) m_statesig.emit(*this); } // window has actually RECEIVED focus (got a FocusIn event) // so now we make it a focused frame etc void FluxboxWindow::setFocusFlag(bool focus) { if (!m_client) return; bool was_focused = isFocused(); m_focused = focus; fbdbg<<"FluxboxWindow("<notifyFocusChanged(); Fluxbox::instance()->keys()->doAction(focus ? FocusIn : FocusOut, 0, 0, Keys::ON_WINDOW, m_client); } } void FluxboxWindow::installColormap(bool install) { if (m_client == 0) return; Fluxbox *fluxbox = Fluxbox::instance(); fluxbox->grab(); if (! m_client->validateClient()) return; int i = 0, ncmap = 0; Colormap *cmaps = XListInstalledColormaps(display, m_client->window(), &ncmap); XWindowAttributes wattrib; if (cmaps) { //!! if (m_client->getAttrib(wattrib)) { if (install) { // install the window's colormap for (i = 0; i < ncmap; i++) { if (*(cmaps + i) == wattrib.colormap) { // this window is using an installed color map... do not install install = false; break; //end for-loop (we dont need to check more) } } // otherwise, install the window's colormap if (install) XInstallColormap(display, wattrib.colormap); } else { for (i = 0; i < ncmap; i++) { // uninstall the window's colormap if (*(cmaps + i) == wattrib.colormap) XUninstallColormap(display, wattrib.colormap); } } } XFree(cmaps); } fluxbox->ungrab(); } /** Sets state on each client in our list Use setting_up for setting startup state - it may not be committed yet That'll happen when its mapped */ void FluxboxWindow::setState(unsigned long new_state, bool setting_up) { m_current_state = new_state; if (numClients() == 0 || setting_up) return; unsigned long state[2]; state[0] = (unsigned long) m_current_state; state[1] = (unsigned long) None; for_each(m_clientlist.begin(), m_clientlist.end(), ChangeProperty(display, FbAtoms::instance()->getWMStateAtom(), PropModeReplace, (unsigned char *)state, 2)); ClientList::iterator it = clientList().begin(); ClientList::iterator it_end = clientList().end(); for (; it != it_end; ++it) { (*it)->setEventMask(NoEventMask); if (new_state == IconicState) (*it)->hide(); else if (new_state == NormalState) (*it)->show(); (*it)->setEventMask(PropertyChangeMask | StructureNotifyMask | FocusChangeMask | KeyPressMask); } } bool FluxboxWindow::getState() { Atom atom_return; bool ret = false; int foo; unsigned long *state, ulfoo, nitems; if (!m_client->property(FbAtoms::instance()->getWMStateAtom(), 0l, 2l, false, FbAtoms::instance()->getWMStateAtom(), &atom_return, &foo, &nitems, &ulfoo, (unsigned char **) &state) || !state) return false; if (nitems >= 1) { m_current_state = static_cast(state[0]); ret = true; } XFree(static_cast(state)); return ret; } /** Show the window menu at pos x, y */ void FluxboxWindow::showMenu(int x, int y) { menu().reloadHelper()->checkReload(); FbMenu::setWindow(this); screen().placementStrategy() .placeAndShowMenu(menu(), x, y, true); } void FluxboxWindow::popupMenu(int x, int y) { // hide menu if it was opened for this window before if (menu().isVisible() && FbMenu::window() == this) { menu().hide(); return; } menu().disableTitle(); showMenu(x, y); } /** Moves the menu to last button press position and shows it, if it's already visible it'll be hidden */ void FluxboxWindow::popupMenu() { if (m_last_button_x < x() || m_last_button_x > x() + static_cast(width())) m_last_button_x = x(); popupMenu(m_last_button_x, frame().titlebarHeight() + frame().y()); } /** Redirect any unhandled event to our handlers */ void FluxboxWindow::handleEvent(XEvent &event) { switch (event.type) { case ConfigureRequest: fbdbg<<"ConfigureRequest("<shaped) frame().setShapingClient(m_client, true); else frame().setShapingClient(0, true); FbTk::App::instance()->sync(false); break; } #endif // SHAPE break; } } void FluxboxWindow::mapRequestEvent(XMapRequestEvent &re) { // we're only concerned about client window event WinClient *client = findClient(re.window); if (client == 0) { fbdbg<<"("<<__FUNCTION__<<"): Can't find client!"<isFullscreen() && getOnHead() == cur->getOnHead()) && !cur->isTyping(); if (!ret) Fluxbox::instance()->attentionHandler().addAttention(from); return ret; } void FluxboxWindow::mapNotifyEvent(XMapEvent &ne) { WinClient *client = findClient(ne.window); if (!client || client != m_client) return; if (ne.override_redirect || !isVisible() || !client->validateClient()) return; m_state.iconic = false; // setting state will cause all tabs to be mapped, but we only want the // original tab to be focused if (m_current_state != NormalState) setState(NormalState, false); // we use m_focused as a signal that this should be focused when mapped if (m_focused) { m_focused = false; focus(); } } /** Unmaps frame window and client window if event.window == m_client->window */ void FluxboxWindow::unmapNotifyEvent(XUnmapEvent &ue) { WinClient *client = findClient(ue.window); if (client == 0) return; fbdbg<<"("<<__FUNCTION__<<"): 0x"<window()<getWMProtocolsAtom()) { client.updateWMProtocols(); } else if (atom == fbatoms->getMWMHintsAtom()) { client.updateMWMHints(); updateMWMHintsFromClient(client); #ifdef REMEMBER if (!m_toggled_decos) { Remember::instance().updateDecoStateFromClient(client); } #endif applyDecorations(); // update decorations (if they changed) } break; } } void FluxboxWindow::exposeEvent(XExposeEvent &ee) { frame().exposeEvent(ee); } void FluxboxWindow::configureRequestEvent(XConfigureRequestEvent &cr) { WinClient *client = findClient(cr.window); if (client == 0 || isIconic()) return; int old_x = frame().x(), old_y = frame().y(); unsigned int old_w = frame().width(); unsigned int old_h = frame().height() - frame().titlebarHeight() - frame().handleHeight(); int cx = old_x, cy = old_y, ignore = 0; unsigned int cw = old_w, ch = old_h; // make sure the new width/height would be ok with all clients, or else they // could try to resize the window back and forth if (cr.value_mask & CWWidth || cr.value_mask & CWHeight) { unsigned int new_w = (cr.value_mask & CWWidth) ? cr.width : cw; unsigned int new_h = (cr.value_mask & CWHeight) ? cr.height : ch; ClientList::iterator it = clientList().begin(); ClientList::iterator it_end = clientList().end(); for (; it != it_end; ++it) { if (*it != client && !(*it)->sizeHints().valid(new_w, new_h)) cr.value_mask = cr.value_mask & ~(CWWidth | CWHeight); } } // don't allow moving/resizing fullscreen or maximized windows if (isFullscreen() || (isMaximizedHorz() && screen().getMaxIgnoreIncrement())) cr.value_mask = cr.value_mask & ~(CWWidth | CWX); if (isFullscreen() || (isMaximizedVert() && screen().getMaxIgnoreIncrement())) cr.value_mask = cr.value_mask & ~(CWHeight | CWY); #ifdef REMEMBER // don't let misbehaving clients (e.g. MPlayer) move/resize their windows // just after creation if the user has a saved position/size if (m_creation_time) { uint64_t now = FbTk::FbTime::mono(); Remember& rinst = Remember::instance(); if (now > (m_creation_time + FbTk::FbTime::IN_SECONDS)) { m_creation_time = 0; } else if (rinst.isRemembered(*client, Remember::REM_MAXIMIZEDSTATE) || rinst.isRemembered(*client, Remember::REM_FULLSCREENSTATE)) { cr.value_mask = cr.value_mask & ~(CWWidth | CWHeight); cr.value_mask = cr.value_mask & ~(CWX | CWY); } else { if (rinst.isRemembered(*client, Remember::REM_DIMENSIONS)) cr.value_mask = cr.value_mask & ~(CWWidth | CWHeight); if (rinst.isRemembered(*client, Remember::REM_POSITION)) cr.value_mask = cr.value_mask & ~(CWX | CWY); } } #endif // REMEMBER if (cr.value_mask & CWBorderWidth) client->old_bw = cr.border_width; if ((cr.value_mask & CWX) && (cr.value_mask & CWY)) { cx = cr.x; cy = cr.y; frame().gravityTranslate(cx, cy, client->gravity(), client->old_bw, false); frame().setActiveGravity(client->gravity(), client->old_bw); } else if (cr.value_mask & CWX) { cx = cr.x; frame().gravityTranslate(cx, ignore, client->gravity(), client->old_bw, false); frame().setActiveGravity(client->gravity(), client->old_bw); } else if (cr.value_mask & CWY) { cy = cr.y; frame().gravityTranslate(ignore, cy, client->gravity(), client->old_bw, false); frame().setActiveGravity(client->gravity(), client->old_bw); } if (cr.value_mask & CWWidth) cw = cr.width; if (cr.value_mask & CWHeight) ch = cr.height; // the request is for client window so we resize the frame to it first if (old_w != cw || old_h != ch) { if (old_x != cx || old_y != cy) frame().moveResizeForClient(cx, cy, cw, ch); else frame().resizeForClient(cw, ch); } else if (old_x != cx || old_y != cy) { frame().move(cx, cy); } if (cr.value_mask & CWStackMode) { switch (cr.detail) { case Above: case TopIf: default: if ((isFocused() && focusRequestFromClient(*client)) || !FocusControl::focusedWindow()) { setCurrentClient(*client, true); raise(); } else if (getRootTransientFor(client) == getRootTransientFor(FocusControl::focusedWindow())) { setCurrentClient(*client, false); raise(); } break; case Below: case BottomIf: lower(); break; } } sendConfigureNotify(); } // keep track of last keypress in window, so we can decide not to focusNew void FluxboxWindow::keyPressEvent(XKeyEvent &ke) { // if there's a modifier key down, the user probably expects the new window if (FbTk::KeyUtil::instance().cleanMods(ke.state)) return; // we need to ignore modifier keys themselves, too KeySym ks; char keychar[1]; XLookupString(&ke, keychar, 1, &ks, 0); if (IsModifierKey(ks)) return; // if the key was return/enter, the user probably expects the window // e.g., typed the command in a terminal if (ks == XK_KP_Enter || ks == XK_Return) { // we'll actually reset the time for this one m_last_keypress_time = 0; return; } // otherwise, make a note that the user is typing m_last_keypress_time = FbTk::FbTime::mono(); } bool FluxboxWindow::isTyping() const { uint64_t diff = FbTk::FbTime::mono() - m_last_keypress_time; return ((diff / 1000) < screen().noFocusWhileTypingDelay()); } void FluxboxWindow::buttonPressEvent(XButtonEvent &be) { m_last_button_x = be.x_root; m_last_button_y = be.y_root; m_last_pressed_button = be.button; Keys *k = Fluxbox::instance()->keys(); int context = frame().getContext(be.window); if (k->doAction(be.type, be.state, be.button, context, &winClient(), be.time)) { return; } // if nothing was bound via keys-file then // - raise() if clickRaise is enabled // - hide open menues // - focus on clickFocus // - refeed the event into the queue so the app gets it if (frame().window().window() == be.window) { if (screen().clickRaises()) raise(); XAllowEvents(display, ReplayPointer, be.time); m_button_grab_x = be.x_root - frame().x() - frame().window().borderWidth(); m_button_grab_y = be.y_root - frame().y() - frame().window().borderWidth(); } FbTk::Menu::hideShownMenu(); if (!m_focused && acceptsFocus() && m_click_focus) focus(); } void FluxboxWindow::buttonReleaseEvent(XButtonEvent &re) { if (m_last_pressed_button == static_cast(re.button)) { m_last_pressed_button = 0; } if (isMoving()) stopMoving(); else if (isResizing()) stopResizing(); else if (m_attaching_tab) attachTo(re.x_root, re.y_root); else if (!frame().tabcontainer().tryButtonReleaseEvent(re)) { if (m_last_button_x == re.x_root && m_last_button_y == re.y_root) { Fluxbox::instance()->keys()->doAction(re.type, re.state, re.button, Keys::ON_WINDOW, &winClient(), re.time); } } } void FluxboxWindow::motionNotifyEvent(XMotionEvent &me) { if (isMoving() && me.window == parent()) { me.window = frame().window().window(); } int context = frame().getContext(me.window, me.x_root, me.y_root, m_last_button_x, m_last_button_y, true); if (Fluxbox::instance()->getIgnoreBorder() && m_attaching_tab == 0 && !(isMoving() || isResizing())) { if (context & Keys::ON_WINDOWBORDER) { return; } } // in case someone put MoveX :StartMoving etc into keys, we have // to activate it before doing the actual motionNotify code Fluxbox::instance()->keys()->doAction(me.type, me.state, m_last_pressed_button, context, &winClient(), me.time); if (moving) { XEvent e; // Warp to next or previous workspace?, must have moved sideways some int moved_x = me.x_root - m_last_resize_x; // save last event point m_last_resize_x = me.x_root; m_last_resize_y = me.y_root; // undraw rectangle before warping workspaces if (!screen().doOpaqueMove()) { parent().drawRectangle(screen().rootTheme()->opGC(), m_last_move_x, m_last_move_y, frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); } if (moved_x && screen().isWorkspaceWarping()) { unsigned int cur_id = screen().currentWorkspaceID(); unsigned int new_id = cur_id; const int warpPad = screen().getEdgeSnapThreshold(); // 1) if we're inside the border threshold // 2) if we moved in the right direction if (me.x_root >= int(screen().width()) - warpPad - 1 && moved_x > 0) { //warp right new_id = (cur_id + 1) % screen().numberOfWorkspaces(); m_last_resize_x = 0; // move mouse back to x=0 } else if (me.x_root <= warpPad && moved_x < 0) { //warp left new_id = (cur_id + screen().numberOfWorkspaces() - 1) % screen().numberOfWorkspaces(); m_last_resize_x = screen().width() - 1; // move mouse to screen width - 1 } if (new_id != cur_id) { // remove motion events from queue to avoid repeated warps while (XCheckTypedEvent(display, MotionNotify, &e)) { // might as well update the y-coordinate m_last_resize_y = e.xmotion.y_root; } // move the pointer to (m_last_resize_x,m_last_resize_y) XWarpPointer(display, None, me.root, 0, 0, 0, 0, m_last_resize_x, m_last_resize_y); if (screen().doOpaqueMove()) screen().sendToWorkspace(new_id, this, true); else screen().changeWorkspaceID(new_id, false); } } int dx = m_last_resize_x - m_button_grab_x, dy = m_last_resize_y - m_button_grab_y; dx -= frame().window().borderWidth(); dy -= frame().window().borderWidth(); // dx = current left side, dy = current top doSnapping(dx, dy); // do not update display if another motion event is already pending if (XCheckTypedEvent(display, MotionNotify, &e)) { XPutBackEvent(display, &e); return; } if (!screen().doOpaqueMove()) { parent().drawRectangle(screen().rootTheme()->opGC(), dx, dy, frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); m_last_move_x = dx; m_last_move_y = dy; } else { //moveResize(dx, dy, frame().width(), frame().height()); // need to move the base window without interfering with transparency frame().quietMoveResize(dx, dy, frame().width(), frame().height()); } screen().showPosition(dx, dy); // end if moving } else if (resizing) { int old_resize_x = m_last_resize_x; int old_resize_y = m_last_resize_y; int old_resize_w = m_last_resize_w; int old_resize_h = m_last_resize_h; int dx = me.x - m_button_grab_x; int dy = me.y - m_button_grab_y; if (m_resize_corner == LEFTTOP || m_resize_corner == LEFTBOTTOM || m_resize_corner == LEFT) { m_last_resize_w = frame().width() - dx; m_last_resize_x = frame().x() + dx; } if (m_resize_corner == LEFTTOP || m_resize_corner == RIGHTTOP || m_resize_corner == TOP) { m_last_resize_h = frame().height() - dy; m_last_resize_y = frame().y() + dy; } if (m_resize_corner == LEFTBOTTOM || m_resize_corner == BOTTOM || m_resize_corner == RIGHTBOTTOM) m_last_resize_h = frame().height() + dy; if (m_resize_corner == RIGHTBOTTOM || m_resize_corner == RIGHTTOP || m_resize_corner == RIGHT) m_last_resize_w = frame().width() + dx; if (m_resize_corner == CENTER) { // dx or dy must be at least 2 if (abs(dx) >= 2 || abs(dy) >= 2) { // take max and make it even int diff = 2 * (max(dx, dy) / 2); m_last_resize_h = frame().height() + diff; m_last_resize_w = frame().width() + diff; m_last_resize_x = frame().x() - diff/2; m_last_resize_y = frame().y() - diff/2; } } fixSize(); frame().displaySize(m_last_resize_w, m_last_resize_h); if (old_resize_x != m_last_resize_x || old_resize_y != m_last_resize_y || old_resize_w != m_last_resize_w || old_resize_h != m_last_resize_h ) { // draw over old rect parent().drawRectangle(screen().rootTheme()->opGC(), old_resize_x, old_resize_y, old_resize_w - 1 + 2 * frame().window().borderWidth(), old_resize_h - 1 + 2 * frame().window().borderWidth()); // draw resize rectangle parent().drawRectangle(screen().rootTheme()->opGC(), m_last_resize_x, m_last_resize_y, m_last_resize_w - 1 + 2 * frame().window().borderWidth(), m_last_resize_h - 1 + 2 * frame().window().borderWidth()); } } else if (m_attaching_tab != 0) { // // drag'n'drop code for tabs // // we already grabed and started to drag'n'drop tab // so we update drag'n'drop-rectangle int dx = me.x_root - m_button_grab_x, dy = me.y_root - m_button_grab_y; parent().drawRectangle(screen().rootTheme()->opGC(), m_last_move_x, m_last_move_y, m_last_resize_w, m_last_resize_h); parent().drawRectangle(screen().rootTheme()->opGC(), dx, dy, m_last_resize_w, m_last_resize_h); // change remembered position of rectangle m_last_move_x = dx; m_last_move_y = dy; } } void FluxboxWindow::enterNotifyEvent(XCrossingEvent &ev) { // ignore grab activates, or if we're not visible if (ev.mode == NotifyGrab || ev.mode == NotifyUngrab || !isVisible()) { return; } if (ev.window == frame().window()) Fluxbox::instance()->keys()->doAction(ev.type, ev.state, 0, Keys::ON_WINDOW, m_client); WinClient *client = 0; if (screen().focusControl().isMouseTabFocus()) { // determine if we're in a label button (tab) client = winClientOfLabelButtonWindow(ev.window); } if (ev.window == frame().window() || ev.window == m_client->window() || client) { if (m_mouse_focus && !isFocused() && acceptsFocus()) { // check that there aren't any subsequent leave notify events in the // X event queue XEvent dummy; scanargs sa; sa.w = ev.window; sa.enter = sa.leave = False; XCheckIfEvent(display, &dummy, queueScanner, (char *) &sa); if ((!sa.leave || sa.inferior) && !screen().focusControl().isCycling() && !screen().focusControl().isIgnored(ev.x_root, ev.y_root) ) { focus(); } } } if (screen().focusControl().isMouseTabFocus() && client && client != m_client && !screen().focusControl().isIgnored(ev.x_root, ev.y_root) ) { setCurrentClient(*client, isFocused()); } } void FluxboxWindow::leaveNotifyEvent(XCrossingEvent &ev) { // ignore grab activates, or if we're not visible if (ev.mode == NotifyGrab || ev.mode == NotifyUngrab || !isVisible()) { return; } // still inside? if (ev.x_root > frame().x() && ev.y_root > frame().y() && ev.x_root <= (int)(frame().x() + frame().width()) && ev.y_root <= (int)(frame().y() + frame().height())) return; Fluxbox::instance()->keys()->doAction(ev.type, ev.state, 0, Keys::ON_WINDOW, m_client); // I hope commenting this out is right - simon 21jul2003 //if (ev.window == frame().window()) //installColormap(false); } void FluxboxWindow::setTitle(const std::string& title, Focusable &client) { // only update focus title for current client if (&client != m_client) { return; } frame().setFocusTitle(title); // relay title to others that display the focus title titleSig().emit(title, *this); } void FluxboxWindow::frameExtentChanged() { if (m_initialized) { Fluxbox::instance()->updateFrameExtents(*this); sendConfigureNotify(); } } void FluxboxWindow::themeReconfigured() { frame().applyDecorations(); sendConfigureNotify(); } void FluxboxWindow::workspaceAreaChanged(BScreen &screen) { frame().applyState(); } // commit current decoration values to actual displayed things void FluxboxWindow::applyDecorations() { frame().setDecorationMask(decorationMask()); frame().applyDecorations(); } void FluxboxWindow::toggleDecoration() { //don't toggle decor if the window is shaded if (isShaded() || isFullscreen()) return; m_toggled_decos = !m_toggled_decos; if (m_toggled_decos) { m_old_decoration_mask = decorationMask(); if (decorations.titlebar | decorations.tab) setDecorationMask(WindowState::DECOR_NONE); else setDecorationMask(WindowState::DECOR_NORMAL); } else //revert back to old decoration setDecorationMask(m_old_decoration_mask); } unsigned int FluxboxWindow::decorationMask() const { unsigned int ret = 0; if (decorations.titlebar) ret |= WindowState::DECORM_TITLEBAR; if (decorations.handle) ret |= WindowState::DECORM_HANDLE; if (decorations.border) ret |= WindowState::DECORM_BORDER; if (decorations.iconify) ret |= WindowState::DECORM_ICONIFY; if (decorations.maximize) ret |= WindowState::DECORM_MAXIMIZE; if (decorations.close) ret |= WindowState::DECORM_CLOSE; if (decorations.menu) ret |= WindowState::DECORM_MENU; if (decorations.sticky) ret |= WindowState::DECORM_STICKY; if (decorations.shade) ret |= WindowState::DECORM_SHADE; if (decorations.tab) ret |= WindowState::DECORM_TAB; if (decorations.enabled) ret |= WindowState::DECORM_ENABLED; return ret; } void FluxboxWindow::setDecorationMask(unsigned int mask, bool apply) { decorations.titlebar = mask & WindowState::DECORM_TITLEBAR; decorations.handle = mask & WindowState::DECORM_HANDLE; decorations.border = mask & WindowState::DECORM_BORDER; decorations.iconify = mask & WindowState::DECORM_ICONIFY; decorations.maximize = mask & WindowState::DECORM_MAXIMIZE; decorations.close = mask & WindowState::DECORM_CLOSE; decorations.menu = mask & WindowState::DECORM_MENU; decorations.sticky = mask & WindowState::DECORM_STICKY; decorations.shade = mask & WindowState::DECORM_SHADE; decorations.tab = mask & WindowState::DECORM_TAB; decorations.enabled = mask & WindowState::DECORM_ENABLED; // we don't want to do this during initialization if (apply) applyDecorations(); } void FluxboxWindow::startMoving(int x, int y) { if (isMoving()) { return; } if (s_num_grabs > 0) { return; } if ((isMaximized() || isFullscreen()) && screen().getMaxDisableMove()) return; // save first event point m_last_resize_x = x; m_last_resize_y = y; m_button_grab_x = x - frame().x() - frame().window().borderWidth(); m_button_grab_y = y - frame().y() - frame().window().borderWidth(); moving = true; Fluxbox *fluxbox = Fluxbox::instance(); // grabbing (and masking) on the root window allows us to // freely map and unmap the window we're moving. grabPointer(screen().rootWindow().window(), False, ButtonMotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, screen().rootWindow().window(), frame().theme()->moveCursor(), CurrentTime); if (menu().isVisible()) menu().hide(); fluxbox->maskWindowEvents(screen().rootWindow().window(), this); m_last_move_x = frame().x(); m_last_move_y = frame().y(); if (! screen().doOpaqueMove()) { fluxbox->grab(); parent().drawRectangle(screen().rootTheme()->opGC(), frame().x(), frame().y(), frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); screen().showPosition(frame().x(), frame().y()); } } void FluxboxWindow::stopMoving(bool interrupted) { moving = false; Fluxbox *fluxbox = Fluxbox::instance(); fluxbox->maskWindowEvents(0, 0); if (! screen().doOpaqueMove()) { parent().drawRectangle(screen().rootTheme()->opGC(), m_last_move_x, m_last_move_y, frame().width() + 2*frame().window().borderWidth()-1, frame().height() + 2*frame().window().borderWidth()-1); if (!interrupted) { moveResize(m_last_move_x, m_last_move_y, frame().width(), frame().height()); if (m_workspace_number != screen().currentWorkspaceID()) screen().sendToWorkspace(screen().currentWorkspaceID(), this); focus(); } fluxbox->ungrab(); } else if (!interrupted) { moveResize(frame().x(), frame().y(), frame().width(), frame().height(), true); frame().notifyMoved(true); } screen().hidePosition(); ungrabPointer(CurrentTime); FbTk::App::instance()->sync(false); //make sure the redraw is made before we continue // if Head has been changed we want it to redraw by current state if (m_state.maximized || m_state.fullscreen) { frame().applyState(); attachWorkAreaSig(); stateSig().emit(*this); } } /** * Helper function that snaps a window to another window * We snap if we're closer than the x/ylimits. */ inline void snapToWindow(int &xlimit, int &ylimit, int left, int right, int top, int bottom, int oleft, int oright, int otop, int obottom) { // Only snap if we're adjacent to the edge we're looking at // for left + right, need to be in the right y range if (top <= obottom && bottom >= otop) { // left if (abs(left-oleft) < abs(xlimit)) xlimit = -(left-oleft); if (abs(right-oleft) < abs(xlimit)) xlimit = -(right-oleft); // right if (abs(left-oright) < abs(xlimit)) xlimit = -(left-oright); if (abs(right-oright) < abs(xlimit)) xlimit = -(right-oright); } // for top + bottom, need to be in the right x range if (left <= oright && right >= oleft) { // top if (abs(top-otop) < abs(ylimit)) ylimit = -(top-otop); if (abs(bottom-otop) < abs(ylimit)) ylimit = -(bottom-otop); // bottom if (abs(top-obottom) < abs(ylimit)) ylimit = -(top-obottom); if (abs(bottom-obottom) < abs(ylimit)) ylimit = -(bottom-obottom); } } /* * Do Whatever snapping magic is necessary, and return using the orig_left * and orig_top variables to indicate the new x,y position */ void FluxboxWindow::doSnapping(int &orig_left, int &orig_top) { /* * Snap to screen/head edges * Snap to windows */ if (screen().getEdgeSnapThreshold() == 0) return; // Keep track of our best offsets so far // We need to find things less than or equal to the threshold int dx = screen().getEdgeSnapThreshold() + 1; int dy = screen().getEdgeSnapThreshold() + 1; // we only care about the left/top etc that includes borders int borderW = 0; if (decorationMask() & (WindowState::DECORM_BORDER|WindowState::DECORM_HANDLE)) borderW = frame().window().borderWidth(); int top = orig_top; // orig include the borders int left = orig_left; int right = orig_left + width() + 2 * borderW; int bottom = orig_top + height() + 2 * borderW; // test against tabs too bool i_have_tabs = frame().externalTabMode(); int xoff = 0, yoff = 0, woff = 0, hoff = 0; if (i_have_tabs) { xoff = xOffset(); yoff = yOffset(); woff = widthOffset(); hoff = heightOffset(); } ///////////////////////////////////// // begin by checking the screen (or Xinerama head) edges int starth = 0; // head "0" == whole screen width + height, which we skip since the // sum of all the heads covers those edges, if >1 head if (screen().numHeads() > 0) starth=1; for (int h=starth; h <= screen().numHeads(); h++) { snapToWindow(dx, dy, left, right, top, bottom, screen().maxLeft(h), screen().maxRight(h), screen().maxTop(h), screen().maxBottom(h)); if (i_have_tabs) snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff, screen().maxLeft(h), screen().maxRight(h), screen().maxTop(h), screen().maxBottom(h)); } for (int h=starth; h <= screen().numHeads(); h++) { snapToWindow(dx, dy, left, right, top, bottom, screen().getHeadX(h), screen().getHeadX(h) + screen().getHeadWidth(h), screen().getHeadY(h), screen().getHeadY(h) + screen().getHeadHeight(h)); if (i_have_tabs) snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff, screen().getHeadX(h), screen().getHeadX(h) + screen().getHeadWidth(h), screen().getHeadY(h), screen().getHeadY(h) + screen().getHeadHeight(h)); } ///////////////////////////////////// // now check window edges Workspace::Windows &wins = screen().currentWorkspace()->windowList(); Workspace::Windows::iterator it = wins.begin(); Workspace::Windows::iterator it_end = wins.end(); unsigned int bw; for (; it != it_end; ++it) { if ((*it) == this) continue; // skip myself bw = (*it)->decorationMask() & (WindowState::DECORM_BORDER|WindowState::DECORM_HANDLE) ? (*it)->frame().window().borderWidth() : 0; snapToWindow(dx, dy, left, right, top, bottom, (*it)->x(), (*it)->x() + (*it)->width() + 2 * bw, (*it)->y(), (*it)->y() + (*it)->height() + 2 * bw); if (i_have_tabs) snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff, (*it)->x(), (*it)->x() + (*it)->width() + 2 * bw, (*it)->y(), (*it)->y() + (*it)->height() + 2 * bw); // also snap to the box containing the tabs (don't bother with actual // tab edges, since they're dynamic if ((*it)->frame().externalTabMode()) snapToWindow(dx, dy, left, right, top, bottom, (*it)->x() - (*it)->xOffset(), (*it)->x() - (*it)->xOffset() + (*it)->width() + 2 * bw + (*it)->widthOffset(), (*it)->y() - (*it)->yOffset(), (*it)->y() - (*it)->yOffset() + (*it)->height() + 2 * bw + (*it)->heightOffset()); if (i_have_tabs) snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff, (*it)->x() - (*it)->xOffset(), (*it)->x() - (*it)->xOffset() + (*it)->width() + 2 * bw + (*it)->widthOffset(), (*it)->y() - (*it)->yOffset(), (*it)->y() - (*it)->yOffset() + (*it)->height() + 2 * bw + (*it)->heightOffset()); } // commit if (dx <= screen().getEdgeSnapThreshold()) orig_left += dx; if (dy <= screen().getEdgeSnapThreshold()) orig_top += dy; } FluxboxWindow::ReferenceCorner FluxboxWindow::getResizeDirection(int x, int y, ResizeModel model, int corner_size_px, int corner_size_pc) const { if (model == TOPLEFTRESIZE) return LEFTTOP; if (model == TOPRESIZE) return TOP; if (model == TOPRIGHTRESIZE) return RIGHTTOP; if (model == LEFTRESIZE) return LEFT; if (model == RIGHTRESIZE) return RIGHT; if (model == BOTTOMLEFTRESIZE) return LEFTBOTTOM; if (model == BOTTOMRESIZE) return BOTTOM; if (model == CENTERRESIZE) return CENTER; if (model == EDGEORCORNERRESIZE) { int w = frame().width(); int h = frame().height(); int cx = w / 2; int cy = h / 2; TestCornerHelper test_corner = { corner_size_px, corner_size_pc }; if (x < cx && test_corner(x, cx)) { if (y < cy && test_corner(y, cy)) return LEFTTOP; else if (test_corner(h - y - 1, h - cy)) return LEFTBOTTOM; } else if (test_corner(w - x - 1, w - cx)) { if (y < cy && test_corner(y, cy)) return RIGHTTOP; else if (test_corner(h - y - 1, h - cy)) return RIGHTBOTTOM; } /* Nope, not a corner; find the nearest edge instead. */ if (cy - abs(y - cy) < cx - abs(x - cx)) // y is nearest return (y > cy) ? BOTTOM : TOP; else return (x > cx) ? RIGHT : LEFT; } return RIGHTBOTTOM; } void FluxboxWindow::startResizing(int x, int y, ReferenceCorner dir) { if (isResizing()) return; if (s_num_grabs > 0 || isShaded() || isIconic() ) return; if ((isMaximized() || isFullscreen()) && screen().getMaxDisableResize()) return; m_resize_corner = dir; resizing = true; disableMaximization(); const Cursor& cursor = (m_resize_corner == LEFTTOP) ? frame().theme()->upperLeftAngleCursor() : (m_resize_corner == RIGHTTOP) ? frame().theme()->upperRightAngleCursor() : (m_resize_corner == RIGHTBOTTOM) ? frame().theme()->lowerRightAngleCursor() : (m_resize_corner == LEFT) ? frame().theme()->leftSideCursor() : (m_resize_corner == RIGHT) ? frame().theme()->rightSideCursor() : (m_resize_corner == TOP) ? frame().theme()->topSideCursor() : (m_resize_corner == BOTTOM) ? frame().theme()->bottomSideCursor() : frame().theme()->lowerLeftAngleCursor(); grabPointer(fbWindow().window(), false, ButtonMotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, None, cursor, CurrentTime); m_button_grab_x = x; m_button_grab_y = y; m_last_resize_x = frame().x(); m_last_resize_y = frame().y(); m_last_resize_w = frame().width(); m_last_resize_h = frame().height(); fixSize(); frame().displaySize(m_last_resize_w, m_last_resize_h); parent().drawRectangle(screen().rootTheme()->opGC(), m_last_resize_x, m_last_resize_y, m_last_resize_w - 1 + 2 * frame().window().borderWidth(), m_last_resize_h - 1 + 2 * frame().window().borderWidth()); } void FluxboxWindow::stopResizing(bool interrupted) { resizing = false; parent().drawRectangle(screen().rootTheme()->opGC(), m_last_resize_x, m_last_resize_y, m_last_resize_w - 1 + 2 * frame().window().borderWidth(), m_last_resize_h - 1 + 2 * frame().window().borderWidth()); screen().hideGeometry(); if (!interrupted) { fixSize(); moveResize(m_last_resize_x, m_last_resize_y, m_last_resize_w, m_last_resize_h); } ungrabPointer(CurrentTime); } WinClient* FluxboxWindow::winClientOfLabelButtonWindow(Window window) { WinClient* result = 0; Client2ButtonMap::iterator it = find_if(m_labelbuttons.begin(), m_labelbuttons.end(), Compose(bind2nd(equal_to(), window), Compose(mem_fun(&FbTk::Button::window), Select2nd()))); if (it != m_labelbuttons.end()) result = it->first; return result; } void FluxboxWindow::startTabbing(const XButtonEvent &be) { if (s_num_grabs > 0) return; m_attaching_tab = winClientOfLabelButtonWindow(be.window); // start drag'n'drop for tab grabPointer(be.window, False, ButtonMotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, None, frame().theme()->moveCursor(), CurrentTime); // relative position on the button m_button_grab_x = be.x; m_button_grab_y = be.y; // position of the button m_last_move_x = be.x_root - be.x; m_last_move_y = be.y_root - be.y; // hijack extra vars for initial grab location m_last_resize_x = be.x_root; m_last_resize_y = be.y_root; Fluxbox::instance()->grab(); if (m_attaching_tab) { FbTk::TextButton &active_button = *m_labelbuttons[m_attaching_tab]; m_last_resize_w = active_button.width(); m_last_resize_h = active_button.height(); } else { m_attaching_tab = m_client; unsigned int bw = 2*frame().window().borderWidth()-1; m_last_resize_w = frame().width() + bw; m_last_resize_h = frame().height() + bw; } parent().drawRectangle(screen().rootTheme()->opGC(), m_last_move_x, m_last_move_y, m_last_resize_w, m_last_resize_h); menu().hide(); } void FluxboxWindow::attachTo(int x, int y, bool interrupted) { if (m_attaching_tab == 0) return; parent().drawRectangle(screen().rootTheme()->opGC(), m_last_move_x, m_last_move_y, m_last_resize_w, m_last_resize_h); ungrabPointer(CurrentTime); Fluxbox::instance()->ungrab(); // make sure we clean up here, since this object may be deleted inside attachClient WinClient *old_attached = m_attaching_tab; m_attaching_tab = 0; if (interrupted) return; int dest_x = 0, dest_y = 0; Window child = 0; if (XTranslateCoordinates(display, parent().window(), parent().window(), x, y, &dest_x, &dest_y, &child)) { bool inside_titlebar = false; // search for a fluxboxwindow WinClient *client = Fluxbox::instance()->searchWindow(child); FluxboxWindow *attach_to_win = 0; if (client) { inside_titlebar = client->fbwindow()->hasTitlebar() && client->fbwindow()->y() + static_cast(client->fbwindow()->titlebarHeight()) > dest_y; Fluxbox::TabsAttachArea area= Fluxbox::instance()->getTabsAttachArea(); if (area == Fluxbox::ATTACH_AREA_WINDOW) attach_to_win = client->fbwindow(); else if (area == Fluxbox::ATTACH_AREA_TITLEBAR && inside_titlebar) { attach_to_win = client->fbwindow(); } } if (attach_to_win != this && attach_to_win != 0 && attach_to_win->isTabable()) { attach_to_win->attachClient(*old_attached,x,y ); // we could be deleted here, DO NOT do anything else that alters this object } else if (attach_to_win != this || (attach_to_win == this && !inside_titlebar)) { // disconnect client if we didn't drop on a window WinClient &client = *old_attached; detachClient(*old_attached); // move window by relative amount of mouse movement // since just detached, move relative to old location if (client.fbwindow() != 0) { client.fbwindow()->move(frame().x() - m_last_resize_x + x, frame().y() - m_last_resize_y + y); } } else if( attach_to_win == this && attach_to_win->isTabable()) { //reording of tabs within a frame moveClientTo(*old_attached, x, y); } } } void FluxboxWindow::restore(WinClient *client, bool remap) { if (client->fbwindow() != this) return; XChangeSaveSet(display, client->window(), SetModeDelete); client->setEventMask(NoEventMask); int wx = frame().x(), wy = frame().y(); // don't move the frame, in case there are other tabs in it // just set the new coordinates on the reparented window frame().gravityTranslate(wx, wy, -client->gravity(), client->old_bw, false); // negative to invert // Why was this hide done? It broke vncviewer (and mplayer?), // since it would reparent when going fullscreen. // is it needed for anything? Reparent should imply unmap // ok, it should hide sometimes, e.g. if the reparent was sent by a client //client->hide(); // restore old border width client->setBorderWidth(client->old_bw); XEvent xev; if (! XCheckTypedWindowEvent(display, client->window(), ReparentNotify, &xev)) { fbdbg<<"FluxboxWindow::restore: reparent 0x"<window()<reparent(screen().rootWindow(), wx, wy, false); if (!remap) client->hide(); } if (remap) client->show(); installColormap(false); delete client; fbdbg<<"FluxboxWindow::restore: remap = "<acceptsFocus() : false); } bool FluxboxWindow::isModal() const { return (m_client ? m_client->isModal() : true); } const FbTk::PixmapWithMask &FluxboxWindow::icon() const { return (m_client ? m_client->icon() : m_icon); } const FbMenu &FluxboxWindow::menu() const { return screen().windowMenu(); } unsigned int FluxboxWindow::titlebarHeight() const { return frame().titlebarHeight(); } Window FluxboxWindow::clientWindow() const { if (m_client == 0) return 0; return m_client->window(); } const FbTk::BiDiString& FluxboxWindow::title() const { return (m_client ? m_client->title() : m_title); } const FbTk::FbString& FluxboxWindow::getWMClassName() const { return (m_client ? m_client->getWMClassName() : getWMClassName()); } const FbTk::FbString& FluxboxWindow::getWMClassClass() const { return (m_client ? m_client->getWMClassClass() : getWMClassClass()); } FbTk::FbString FluxboxWindow::getWMRole() const { return (m_client ? m_client->getWMRole() : "FluxboxWindow"); } long FluxboxWindow::getCardinalProperty(Atom prop,bool*exists) const { return (m_client ? m_client->getCardinalProperty(prop,exists) : Focusable::getCardinalProperty(prop,exists)); } FbTk::FbString FluxboxWindow::getTextProperty(Atom prop,bool*exists) const { return (m_client ? m_client->getTextProperty(prop,exists) : Focusable::getTextProperty(prop,exists)); } bool FluxboxWindow::isTransient() const { return (m_client && m_client->isTransient()); } int FluxboxWindow::initialState() const { return m_client->initial_state; } void FluxboxWindow::fixSize() { // m_last_resize_w / m_last_resize_h could be negative // due to user interactions. check here and limit unsigned int w = 1; unsigned int h = 1; if (m_last_resize_w > 0) w = m_last_resize_w; if (m_last_resize_h > 0) h = m_last_resize_h; frame().applySizeHints(w, h); m_last_resize_w = w; m_last_resize_h = h; // move X if necessary if (m_resize_corner == LEFTTOP || m_resize_corner == LEFTBOTTOM || m_resize_corner == LEFT) { m_last_resize_x = frame().x() + frame().width() - m_last_resize_w; } if (m_resize_corner == LEFTTOP || m_resize_corner == RIGHTTOP || m_resize_corner == TOP) { m_last_resize_y = frame().y() + frame().height() - m_last_resize_h; } } void FluxboxWindow::moveResizeClient(WinClient &client) { client.moveResize(frame().clientArea().x(), frame().clientArea().y(), frame().clientArea().width(), frame().clientArea().height()); client.sendConfigureNotify(frame().x() + frame().clientArea().x() + frame().window().borderWidth(), frame().y() + frame().clientArea().y() + frame().window().borderWidth(), frame().clientArea().width(), frame().clientArea().height()); } void FluxboxWindow::sendConfigureNotify() { ClientList::iterator client_it = m_clientlist.begin(); ClientList::iterator client_it_end = m_clientlist.end(); for (; client_it != client_it_end; ++client_it) { WinClient &client = *(*client_it); /* Send event telling where the root position of the client window is. (ie frame pos + client pos inside the frame = send pos) */ //!! moveResizeClient(client); } // end for } void FluxboxWindow::close() { if (WindowCmd::window() == this && WindowCmd::client()) WindowCmd::client()->sendClose(false); else if (m_client) m_client->sendClose(false); } void FluxboxWindow::kill() { if (WindowCmd::window() == this && WindowCmd::client()) WindowCmd::client()->sendClose(true); else if (m_client) m_client->sendClose(true); } void FluxboxWindow::setupWindow() { // sets up our window // we allow both to be done at once to share the commands string titlebar_name[2]; titlebar_name[0] = screen().name() + ".titlebar.left"; titlebar_name[1] = screen().name() + ".titlebar.right"; WinButtonsResource *titlebar_side[2]; ResourceManager_base &rm = screen().resourceManager(); // create resource for titlebar for (int i=0; i < 2; ++i) { titlebar_side[i] = dynamic_cast( rm.findResource( titlebar_name[i] ) ); if (titlebar_side[i] != 0) continue; // find next resource too WinButton::Type titlebar_left[] = { WinButton::STICK }; WinButton::Type titlebar_right[] = { WinButton::MINIMIZE, WinButton::MAXIMIZE, WinButton::CLOSE }; WinButton::Type *begin = 0; WinButton::Type *end = 0; if (i == 0) { begin = titlebar_left; end = titlebar_left + 1; } else { begin = titlebar_right; end = titlebar_right + 3; } titlebar_side[i] = new WinButtonsResource(rm, WinButtonsResource::Type(begin, end), titlebar_name[i]); screen().addManagedResource(titlebar_side[i]); } updateButtons(); // end setup frame } void FluxboxWindow::updateButtons() { string titlebar_name[2]; titlebar_name[0] = screen().name() + ".titlebar.left"; titlebar_name[1] = screen().name() + ".titlebar.right"; WinButtonsResource *titlebar_side[2]; ResourceManager_base &rm = screen().resourceManager(); bool need_update = false; // get resource for titlebar for (int i=0; i < 2; ++i) { titlebar_side[i] = dynamic_cast( rm.findResource( titlebar_name[i] ) ); // check if we need to update our buttons size_t new_size = (*titlebar_side[i])->size(); if (new_size != m_titlebar_buttons[i].size() || need_update) need_update = true; else { for (size_t j=0; j < new_size && !need_update; j++) { if ((*(*titlebar_side[i]))[j] != m_titlebar_buttons[i][j]) need_update = true; } } } if (!need_update) return; // clear old buttons from frame frame().removeAllButtons(); using namespace FbTk; typedef RefCount > CommandRef; typedef SimpleCommand WindowCmd; CommandRef iconify_cmd(new WindowCmd(*this, &FluxboxWindow::iconify)); CommandRef maximize_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeFull)); CommandRef maximize_vert_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeVertical)); CommandRef maximize_horiz_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeHorizontal)); CommandRef close_cmd(new WindowCmd(*this, &FluxboxWindow::close)); CommandRef shade_cmd(new WindowCmd(*this, &FluxboxWindow::shade)); CommandRef stick_cmd(new WindowCmd(*this, &FluxboxWindow::stick)); CommandRef show_menu_cmd(new WindowCmd(*this, &FluxboxWindow::popupMenu)); for (size_t c = 0; c < 2 ; c++) { // get titlebar configuration for current side const vector &dir = *(*titlebar_side[c]); m_titlebar_buttons[c] = dir; for (size_t i=0; i < dir.size(); ++i) { //create new buttons WinButton *winbtn = 0; switch (dir[i]) { case WinButton::MINIMIZE: if (isIconifiable() && (m_state.deco_mask & WindowState::DECORM_ICONIFY)) { winbtn = new WinButton(*this, m_button_theme, screen().pressedWinButtonTheme(), WinButton::MINIMIZE, frame().titlebar(), 0, 0, 10, 10); winbtn->setOnClick(iconify_cmd); } break; case WinButton::MAXIMIZE: if (isMaximizable() && (m_state.deco_mask & WindowState::DECORM_MAXIMIZE) ) { winbtn = new WinButton(*this, m_button_theme, screen().pressedWinButtonTheme(), dir[i], frame().titlebar(), 0, 0, 10, 10); winbtn->setOnClick(maximize_cmd, 1); winbtn->setOnClick(maximize_horiz_cmd, 3); winbtn->setOnClick(maximize_vert_cmd, 2); } break; case WinButton::CLOSE: if (m_client->isClosable() && (m_state.deco_mask & WindowState::DECORM_CLOSE)) { winbtn = new WinButton(*this, m_button_theme, screen().pressedWinButtonTheme(), dir[i], frame().titlebar(), 0, 0, 10, 10); winbtn->setOnClick(close_cmd); winbtn->join(stateSig(), FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll)); } break; case WinButton::STICK: if (m_state.deco_mask & WindowState::DECORM_STICKY) { winbtn = new WinButton(*this, m_button_theme, screen().pressedWinButtonTheme(), dir[i], frame().titlebar(), 0, 0, 10, 10); winbtn->join(stateSig(), FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll)); winbtn->setOnClick(stick_cmd); } break; case WinButton::SHADE: if (m_state.deco_mask & WindowState::DECORM_SHADE) { winbtn = new WinButton(*this, m_button_theme, screen().pressedWinButtonTheme(), dir[i], frame().titlebar(), 0, 0, 10, 10); winbtn->join(stateSig(), FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll)); winbtn->setOnClick(shade_cmd); } break; case WinButton::MENUICON: if (m_state.deco_mask & WindowState::DECORM_MENU) { winbtn = new WinButton(*this, m_button_theme, screen().pressedWinButtonTheme(), dir[i], frame().titlebar(), 0, 0, 10, 10); winbtn->join(titleSig(), FbTk::MemFunIgnoreArgs(*winbtn, &WinButton::updateAll)); winbtn->setOnClick(show_menu_cmd); } break; case WinButton::LEFT_HALF: { winbtn = new WinButton(*this, m_button_theme, screen().pressedWinButtonTheme(), dir[i], frame().titlebar(), 0, 0, 10, 10); CommandRef lhalf_cmd(FbTk::CommandParser::instance().parse("MacroCmd {MoveTo 0 0} {ResizeTo 50% 100%}")); winbtn->setOnClick(lhalf_cmd); } break; case WinButton::RIGHT_HALF: { winbtn = new WinButton(*this, m_button_theme, screen().pressedWinButtonTheme(), dir[i], frame().titlebar(), 0, 0, 10, 10); CommandRef rhalf_cmd(FbTk::CommandParser::instance().parse("MacroCmd {MoveTo 50% 0} {ResizeTo 50% 100%}")); winbtn->setOnClick(rhalf_cmd); } break; } if (winbtn != 0) { winbtn->show(); if (c == 0) frame().addLeftButton(winbtn); else frame().addRightButton(winbtn); } } //end for i } // end for c frame().reconfigure(); } // grab pointer and increase counter. // we need this to count grab pointers, // especially at startup, where we can drag/resize while starting // and causing it to send events to windows later on and make // two different windows do grab pointer which only one window // should do at the time void FluxboxWindow::grabPointer(Window grab_window, Bool owner_events, unsigned int event_mask, int pointer_mode, int keyboard_mode, Window confine_to, Cursor cursor, Time time) { XGrabPointer(FbTk::App::instance()->display(), grab_window, owner_events, event_mask, pointer_mode, keyboard_mode, confine_to, cursor, time); s_num_grabs++; } // ungrab and decrease counter void FluxboxWindow::ungrabPointer(Time time) { XUngrabPointer(FbTk::App::instance()->display(), time); s_num_grabs--; if (s_num_grabs < 0) s_num_grabs = 0; } void FluxboxWindow::associateClient(WinClient &client) { IconButton *btn = new IconButton(frame().tabcontainer(), frame().theme().focusedTheme()->iconbarTheme(), frame().theme().unfocusedTheme()->iconbarTheme(), client); frame().createTab(*btn); btn->setTextPadding(Fluxbox::instance()->getTabsPadding()); btn->setPixmap(screen().getTabsUsePixmap()); m_labelbuttons[&client] = btn; FbTk::EventManager &evm = *FbTk::EventManager::instance(); evm.add(*this, btn->window()); // we take care of button events for this evm.add(*this, client.window()); client.setFluxboxWindow(this); join(client.titleSig(), FbTk::MemFun(*this, &FluxboxWindow::setTitle)); } FluxboxWindow::ReferenceCorner FluxboxWindow::getCorner(string str) { str = FbTk::StringUtil::toLower(str); if (str == "lefttop" || str == "topleft" || str == "upperleft" || str == "") return LEFTTOP; if (str == "top" || str == "upper" || str == "topcenter") return TOP; if (str == "righttop" || str == "topright" || str == "upperright") return RIGHTTOP; if (str == "left" || str == "leftcenter") return LEFT; if (str == "center" || str == "wincenter") return CENTER; if (str == "right" || str == "rightcenter") return RIGHT; if (str == "leftbottom" || str == "bottomleft" || str == "lowerleft") return LEFTBOTTOM; if (str == "bottom" || str == "lower" || str == "bottomcenter") return BOTTOM; if (str == "rightbottom" || str == "bottomright" || str == "lowerright") return RIGHTBOTTOM; return ERROR; } void FluxboxWindow::translateXCoords(int &x, ReferenceCorner dir) const { int head = getOnHead(), bw = 2 * frame().window().borderWidth(), left = screen().maxLeft(head), right = screen().maxRight(head); if (dir == LEFTTOP || dir == LEFT || dir == LEFTBOTTOM) x += left; if (dir == RIGHTTOP || dir == RIGHT || dir == RIGHTBOTTOM) x = right - width() - bw - x; if (dir == TOP || dir == CENTER || dir == BOTTOM) x += (left + right - width() - bw)/2; } void FluxboxWindow::translateYCoords(int &y, ReferenceCorner dir) const { int head = getOnHead(), bw = 2 * frame().window().borderWidth(), top = screen().maxTop(head), bottom = screen().maxBottom(head); if (dir == LEFTTOP || dir == TOP || dir == RIGHTTOP) y += top; if (dir == LEFTBOTTOM || dir == BOTTOM || dir == RIGHTBOTTOM) y = bottom - height() - bw - y; if (dir == LEFT || dir == CENTER || dir == RIGHT) y += (top + bottom - height() - bw)/2; } void FluxboxWindow::translateCoords(int &x, int &y, ReferenceCorner dir) const { translateXCoords(x, dir); translateYCoords(y, dir); } int FluxboxWindow::getOnHead() const { return screen().getHead(fbWindow()); } void FluxboxWindow::setOnHead(int head) { if (head > 0 && head <= screen().numHeads()) { int cur = screen().getHead(fbWindow()); bool placed = m_placed; move(screen().getHeadX(head) + frame().x() - screen().getHeadX(cur), screen().getHeadY(head) + frame().y() - screen().getHeadY(cur)); m_placed = placed; } // if Head has been changed we want it to redraw by current state if (m_state.maximized || m_state.fullscreen) { frame().applyState(); attachWorkAreaSig(); stateSig().emit(*this); } } void FluxboxWindow::placeWindow(int head) { int new_x, new_y; // we ignore the return value, // the screen placement strategy is guaranteed to succeed. screen().placementStrategy().placeWindow(*this, head, new_x, new_y); m_state.saveGeometry(new_x, new_y, frame().width(), frame().height(), true); move(new_x, new_y); } void FluxboxWindow::setWindowType(WindowState::WindowType type) { m_state.type = type; switch (type) { case WindowState::TYPE_DOCK: /* From Extended Window Manager Hints, draft 1.3: * * _NET_WM_WINDOW_TYPE_DOCK indicates a dock or panel feature. * Typically a Window Manager would keep such windows on top * of all other windows. * */ setFocusHidden(true); setIconHidden(true); setFocusNew(false); setMouseFocus(false); setClickFocus(false); setDecorationMask(WindowState::DECOR_NONE); moveToLayer(::ResourceLayer::DOCK); break; case WindowState::TYPE_DESKTOP: /* * _NET_WM_WINDOW_TYPE_DESKTOP indicates a "false desktop" window * We let it be the size it wants, but it gets no decoration, * is hidden in the toolbar and window cycling list, plus * windows don't tab with it and is right on the bottom. */ setFocusHidden(true); setIconHidden(true); setFocusNew(false); setMouseFocus(false); moveToLayer(::ResourceLayer::DESKTOP); setDecorationMask(WindowState::DECOR_NONE); setTabable(false); setMovable(false); setResizable(false); setStuck(true); break; case WindowState::TYPE_SPLASH: /* * _NET_WM_WINDOW_TYPE_SPLASH indicates that the * window is a splash screen displayed as an application * is starting up. */ setDecorationMask(WindowState::DECOR_NONE); setFocusHidden(true); setIconHidden(true); setFocusNew(false); setMouseFocus(false); setClickFocus(false); setMovable(false); break; case WindowState::TYPE_DIALOG: setTabable(false); break; case WindowState::TYPE_MENU: case WindowState::TYPE_TOOLBAR: /* * _NET_WM_WINDOW_TYPE_TOOLBAR and _NET_WM_WINDOW_TYPE_MENU * indicate toolbar and pinnable menu windows, respectively * (i.e. toolbars and menus "torn off" from the main * application). Windows of this type may set the * WM_TRANSIENT_FOR hint indicating the main application window. */ setDecorationMask(WindowState::DECOR_TOOL); setIconHidden(true); moveToLayer(::ResourceLayer::ABOVE_DOCK); break; case WindowState::TYPE_NORMAL: default: break; } /* * NOT YET IMPLEMENTED: * _NET_WM_WINDOW_TYPE_UTILITY */ } void FluxboxWindow::focusedWindowChanged(BScreen &screen, FluxboxWindow *focused_win, WinClient* client) { if (focused_win) { setFullscreenLayer(); } }