// WinButtonTheme.hh for Fluxbox - an X11 Window manager // Copyright (c) 2003 Henrik Kinnunen (fluxgen(at)users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: WinButtonTheme.hh,v 1.2 2003/05/06 23:52:55 fluxgen Exp $ #ifndef WINBUTTONTHEME_HH #define WINBUTTONTHEME_HH #include "Theme.hh" #include "Subject.hh" #include "FbPixmap.hh" class WinButtonTheme: public FbTk::Theme { public: struct PixmapWithMask { FbTk::FbPixmap pixmap; FbTk::FbPixmap pixmap_scaled; FbTk::FbPixmap mask; FbTk::FbPixmap mask_scaled; }; explicit WinButtonTheme(int screen_num); ~WinButtonTheme(); void reconfigTheme(); inline const PixmapWithMask &closePixmap() const { return *m_close_pm; } inline PixmapWithMask &closePixmap() { return *m_close_pm; } inline PixmapWithMask &closeUnfocusPixmap() { return *m_close_unfocus_pm; } inline const PixmapWithMask &closePressedPixmap() const { return *m_close_pressed_pm; } inline PixmapWithMask &closePressedPixmap() { return *m_close_pressed_pm; } inline const PixmapWithMask &maximizePixmap() const { return *m_maximize_pm; } inline PixmapWithMask &maximizePixmap() { return *m_maximize_pm; } inline PixmapWithMask &maximizeUnfocusPixmap() { return *m_maximize_unfocus_pm; } inline const PixmapWithMask &maximizePressedPixmap() const { return *m_maximize_pressed_pm; } inline PixmapWithMask &maximizePressedPixmap() { return *m_maximize_pressed_pm; } inline const PixmapWithMask &iconifyPixmap() const { return *m_iconify_pm; } inline PixmapWithMask &iconifyPixmap() { return *m_iconify_pm; } inline PixmapWithMask &iconifyUnfocusPixmap() { return *m_iconify_unfocus_pm; } inline const PixmapWithMask &iconifyPressedPixmap() const { return *m_iconify_pressed_pm; } inline PixmapWithMask &iconifyPressedPixmap() { return *m_iconify_pressed_pm; } inline const PixmapWithMask &stickPixmap() const { return *m_stick_pm; } inline PixmapWithMask &stickPixmap() { return *m_stick_pm; } inline PixmapWithMask &stickUnfocusPixmap() { return *m_stick_unfocus_pm; } inline const PixmapWithMask &stickPressedPixmap() const { return *m_stick_pressed_pm; } inline PixmapWithMask &stickPressedPixmap() { return *m_stick_pressed_pm; } inline PixmapWithMask &stuckPixmap() { return *m_stuck_pm; } inline PixmapWithMask &stuckUnfocusPixmap() { return *m_stuck_unfocus_pm; } inline const PixmapWithMask &shadePixmap() const { return *m_shade_pm; } inline PixmapWithMask &shadePixmap() { return *m_shade_pm; } inline PixmapWithMask &shadeUnfocusPixmap() { return *m_shade_unfocus_pm; } inline const PixmapWithMask &shadePressedPixmap() const { return *m_shade_pressed_pm; } inline PixmapWithMask &shadePressedPixmap() { return *m_shade_pressed_pm; } FbTk::Subject &reconfigSig() { return m_reconf_sig; } private: FbTk::Subject m_reconf_sig; FbTk::ThemeItem m_close_pm, m_close_unfocus_pm, m_close_pressed_pm; FbTk::ThemeItem m_maximize_pm, m_maximize_unfocus_pm, m_maximize_pressed_pm; FbTk::ThemeItem m_iconify_pm, m_iconify_unfocus_pm, m_iconify_pressed_pm; FbTk::ThemeItem m_shade_pm, m_shade_unfocus_pm, m_shade_pressed_pm; FbTk::ThemeItem m_stick_pm, m_stick_unfocus_pm, m_stick_pressed_pm; FbTk::ThemeItem m_stuck_pm, m_stuck_unfocus_pm; }; #endif // WINBUTTONTHEME_HH