// WinButton.cc for Fluxbox Window Manager // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #include "WinButton.hh" #include "Window.hh" #include "Screen.hh" #include "WinClient.hh" #include "WinButtonTheme.hh" #include "FbTk/App.hh" #include "FbTk/Color.hh" #ifdef SHAPE #include #endif // SHAPE WinButton::WinButton(const FluxboxWindow &listen_to, FbTk::ThemeProxy &theme, Type buttontype, const FbTk::FbWindow &parent, int x, int y, unsigned int width, unsigned int height): FbTk::Button(parent, x, y, width, height), m_type(buttontype), m_listen_to(listen_to), m_theme(theme), m_icon_pixmap(0), m_icon_mask(0), overrode_bg(false), overrode_pressed(false) { theme.reconfigSig().attach(this); if (buttontype == MENUICON) update(0); } void WinButton::exposeEvent(XExposeEvent &event) { FbTk::Button::exposeEvent(event); drawType(); } void WinButton::buttonReleaseEvent(XButtonEvent &event) { FbTk::Button::buttonReleaseEvent(event); } // when someone else tries to set the background, we may override it void WinButton::setBackgroundPixmap(Pixmap pm) { Pixmap my_pm = getBackgroundPixmap(); if (my_pm != 0) { overrode_bg = true; pm = my_pm; } else { overrode_bg = false; } FbTk::Button::setBackgroundPixmap(pm); } void WinButton::setBackgroundColor(const FbTk::Color &color) { Pixmap my_pm = getBackgroundPixmap(); if (my_pm != 0) { overrode_bg = true; FbTk::Button::setBackgroundPixmap(my_pm); } else { overrode_bg = false; FbTk::Button::setBackgroundColor(color); } } void WinButton::setPressedPixmap(Pixmap pm) { Pixmap my_pm = getPressedPixmap(); if (my_pm != 0) { overrode_pressed = true; pm = my_pm; } else { overrode_pressed = false; } FbTk::Button::setPressedPixmap(pm); } void WinButton::setPressedColor(const FbTk::Color &color) { Pixmap my_pm = getPressedPixmap(); if (my_pm != 0) { overrode_pressed = true; FbTk::Button::setPressedPixmap(my_pm); } else { overrode_pressed = false; FbTk::Button::setPressedColor(color); } } Pixmap WinButton::getBackgroundPixmap() const { bool focused = m_listen_to.isFocused(); switch(m_type) { case MAXIMIZE: if (focused) return m_theme->maximizePixmap().pixmap().drawable(); else return m_theme->maximizeUnfocusPixmap().pixmap().drawable(); break; case MINIMIZE: if (focused) return m_theme->iconifyPixmap().pixmap().drawable(); else return m_theme->iconifyUnfocusPixmap().pixmap().drawable(); break; case STICK: if (m_listen_to.isStuck()) { if (focused) return m_theme->stuckPixmap().pixmap().drawable(); else return m_theme->stuckUnfocusPixmap().pixmap().drawable(); } else { if (focused) return m_theme->stickPixmap().pixmap().drawable(); else return m_theme->stickUnfocusPixmap().pixmap().drawable(); } break; case CLOSE: if (focused) return m_theme->closePixmap().pixmap().drawable(); else return m_theme->closeUnfocusPixmap().pixmap().drawable(); break; case SHADE: if (m_listen_to.isShaded()) { if (focused) return m_theme->unshadePixmap().pixmap().drawable(); else return m_theme->unshadeUnfocusPixmap().pixmap().drawable(); } else { if (focused) return m_theme->shadePixmap().pixmap().drawable(); else return m_theme->shadeUnfocusPixmap().pixmap().drawable(); } break; case MENUICON: if (m_icon_pixmap.drawable()) { if (focused) return m_theme->titleFocusPixmap().pixmap().drawable(); else return m_theme->titleUnfocusPixmap().pixmap().drawable(); } else { if (focused) return m_theme->menuiconPixmap().pixmap().drawable(); else return m_theme->menuiconUnfocusPixmap().pixmap().drawable(); } break; } return None; } Pixmap WinButton::getPressedPixmap() const { switch(m_type) { case MAXIMIZE: return m_theme->maximizePressedPixmap().pixmap().drawable(); case MINIMIZE: return m_theme->iconifyPressedPixmap().pixmap().drawable(); case STICK: return m_theme->stickPressedPixmap().pixmap().drawable(); case CLOSE: return m_theme->closePressedPixmap().pixmap().drawable(); case SHADE: if (m_listen_to.isShaded()) return m_theme->unshadePressedPixmap().pixmap().drawable(); else return m_theme->shadePressedPixmap().pixmap().drawable(); case MENUICON: if (m_icon_pixmap.drawable()) if (m_listen_to.isFocused()) return m_theme->titleFocusPixmap().pixmap().drawable(); else return m_theme->titleUnfocusPixmap().pixmap().drawable(); else return m_theme->menuiconPressedPixmap().pixmap().drawable(); } return None; } // clear is used to force this to clear the window (e.g. called from clear()) void WinButton::drawType() { // if it's odd and we're centring, we need to add one int oddW = width()%2; int oddH = height()%2; bool is_pressed = pressed(); if (is_pressed && overrode_pressed && !m_icon_pixmap.drawable()) return; if (!is_pressed && overrode_bg && !m_icon_pixmap.drawable()) return; if (gc() == 0) return; // otherwise draw old style imagery switch (m_type) { case MAXIMIZE: // if no pixmap was used, use old style if (gc() == 0) // must have valid graphic context return; drawRectangle(gc(), 2, 2, width() - 5, height() - 5); drawLine(gc(), 2, 3, width() - 3, 3); break; case MINIMIZE: drawRectangle(gc(), 2, height() - 5, width() - 5, 2); break; case STICK: // width/4 != width/2, so we use /4*2 so that it's properly centred if (m_listen_to.isStuck()) { fillRectangle(gc(), width()/2 - width()/4, height()/2 - height()/4, width()/4*2 + oddW, height()/4*2 + oddH); } else { fillRectangle(gc(), width()/2 - width()/10, height()/2 - height()/10, width()/10*2 + oddW, height()/10*2 + oddH); } break; case CLOSE: drawLine(gc(), 2, 2, width() - 3, height() - 3); // I can't figure out why this second one needs a y offset of 1????? // but it does - at least on my box: // XFree86 Version 4.2.1.1 (Debian 4.2.1-12.1 20031003005825) // (protocol Version 11, revision 0, vendor release 6600) // But not on mine? It's wonky. Put back to the same coords. // was width-2, 1 in the second drawline // Perhaps some X versions don't draw the endpoint? // Mine: // XFree86 Version 4.3.0.1 (Debian 4.3.0.dfsg.1-1 20040428170728) // (X Protocol Version 11, Revision 0, Release 6.6) drawLine(gc(), 2, height() - 3, width() - 3, 2); break; case SHADE: { int size = width() - 5 - oddW; drawRectangle(gc(), 2, 2, size, 2); // draw a one-quarter triangle below the rectangle drawTriangle(gc(), (m_listen_to.isShaded() ? FbTk::FbDrawable::DOWN: FbTk::FbDrawable::UP), 4, 6, size-2, size/2 - 1, 100); break; } case MENUICON: if (m_icon_pixmap.drawable()) { if (m_icon_mask.drawable()) { XSetClipMask(m_listen_to.fbWindow().display(), gc(), m_icon_mask.drawable()); XSetClipOrigin(m_listen_to.fbWindow().display(), gc(), 2, 2); } copyArea(m_icon_pixmap.drawable(), gc(), 0, 0, 2, 2, m_icon_pixmap.width(), m_icon_pixmap.height()); if (m_icon_mask.drawable()) XSetClipMask(m_listen_to.fbWindow().display(), gc(), None); } else { for (unsigned int y = height()/3; y <= height() - height()/3; y+=3) { drawLine(gc(), width()/4, y, width() - width()/4 - oddW - 1, y); } drawRectangle(gc(), 2, 2, width() - 5, height() - 5); } break; } } void WinButton::clear() { FbTk::Button::clear(); drawType(); } void WinButton::update(FbTk::Subject *subj) { // update the menu icon if (m_type == MENUICON && !m_listen_to.empty()) { Display* display = m_listen_to.fbWindow().display(); int screen = m_listen_to.screen().screenNumber(); if (m_listen_to.icon().pixmap().drawable() != None) { m_icon_pixmap.copy(m_listen_to.icon().pixmap().drawable(), DefaultDepth(display, screen), screen); m_icon_pixmap.scale(width() - 4, height() - 4); } else m_icon_pixmap.release(); if (m_listen_to.icon().mask().drawable() != None) { m_icon_mask.copy(m_listen_to.icon().mask().drawable(), 0, 0); m_icon_mask.scale(width() - 4, height() - 4); } else m_icon_mask.release(); } // pressed_pixmap isn't stateful in any current buttons, so no need // to potentially override that. Just make sure background pm is ok Pixmap my_pm = getBackgroundPixmap(); if (my_pm != None) setBackgroundPixmap(my_pm); // incorrect, pressed_pixmap is stateful in shade, so we'll do oneoff for now if (m_type == SHADE) { Pixmap p_pm = getPressedPixmap(); if (p_pm != None) setPressedPixmap(p_pm); } clear(); }