// Resources.hh for Fluxbox Window Manager // Copyright (c) 2011 Pavel Labath (pavelo at centrum dot sk) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef RESOURCES_HH #define RESOURCES_HH #include "FbTk/Resource.hh" enum Placement { // top and bottom placement TOPLEFT = 1, TOPCENTER, TOPRIGHT, BOTTOMLEFT, BOTTOMCENTER, BOTTOMRIGHT, // left and right placement LEFTBOTTOM, LEFTCENTER, LEFTTOP, RIGHTBOTTOM, RIGHTCENTER, RIGHTTOP, }; enum PlacementPolicy { ROWSMARTPLACEMENT, COLSMARTPLACEMENT, COLMINOVERLAPPLACEMENT, ROWMINOVERLAPPLACEMENT, CASCADEPLACEMENT, UNDERMOUSEPLACEMENT }; enum RowDirection { LEFTRIGHTDIRECTION, ///< from left to right RIGHTLEFTDIRECTION ///< from right to left }; enum ColumnDirection { TOPBOTTOMDIRECTION, ///< from top to bottom BOTTOMTOPDIRECTION ///< from bottom to top }; /// main focus model enum FocusModel { MOUSEFOCUS = 0, ///< focus follows mouse, but only when the mouse is moving CLICKFOCUS, ///< focus on click STRICTMOUSEFOCUS ///< focus always follows mouse, even when stationary }; /// focus model for tabs enum TabFocusModel { MOUSETABFOCUS = 0, ///< tab focus follows mouse CLICKTABFOCUS ///< tab focus on click }; /// draw type for the WinButtons enum WinButtonType { MAXIMIZEBUTTON, MINIMIZEBUTTON, SHADEBUTTON, STICKBUTTON, CLOSEBUTTON, MENUICONBUTTON, LEFT_HALFBUTTON, RIGHT_HALFBUTTON }; /// obsolete enum TabsAttachArea{ATTACH_AREA_WINDOW= 0, ATTACH_AREA_TITLEBAR}; enum LayerType { LAYERMENU = 0, LAYER1 = 1, LAYERABOVE_DOCK = 2, LAYER3 = 3, LAYERDOCK = 4, LAYER5 = 5, LAYERTOP = 6, LAYER7 = 7, LAYERNORMAL = 8, LAYER9 = 9, LAYERBOTTOM = 10, LAYER11 = 11, LAYERDESKTOP = 12, NUM_LAYERS = 13 }; typedef FbTk::Resource > PlacementResource; #endif /* RESOURCES_HH */