// Resource.hh // Copyright (c) 2002-2003 Henrik Kinnunen (fluxgen at fluxbox dot org) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FBTK_RESOURCE_HH #define FBTK_RESOURCE_HH #include "NotCopyable.hh" #include "Accessor.hh" #include #include #include #include #include #include "ResTraits.hh" #include "XrmDatabaseHelper.hh" namespace FbTk { class ResourceException: public std::exception { public: ResourceException(const std::string &err): m_str(err) { }; ~ResourceException() throw() { } const char *what() const throw () { return m_str.c_str(); } private: std::string m_str; }; /// Base class for resources, this is only used in ResourceManager class Resource_base:private FbTk::NotCopyable { public: virtual ~Resource_base() { }; /// set from string value virtual void setFromString(char const *strval) = 0; /// set default value virtual void setDefaultValue() = 0; /// get string value virtual std::string getString() const = 0; /// get alternative name of this resource const std::string& altName() const { return m_altname; } /// get name of this resource const std::string& name() const { return m_name; } // Sets the resource value using the value on top of lua stack. Pops the value. virtual void setFromLua(lua::state &l) = 0; // pushes the value of the resource on the stack virtual void pushToLua(lua::state &l) const = 0; protected: Resource_base(const std::string &name, const std::string &altname): m_name(name), m_altname(altname) { } private: std::string m_name; ///< name of this resource std::string m_altname; ///< alternative name }; template class Resource; class ResourceManager_base { public: typedef std::list ResourceList; ResourceManager_base(const std::string &root) : m_root(root) {} virtual ~ResourceManager_base() {} /// Save all resouces registered to this class /// @return true on success virtual bool save(const char *filename, const char *mergefilename=0) = 0; /// Add resource to list, only used in Resource virtual void addResource(Resource_base &r); /// Remove a specific resource, only used in Resource virtual void removeResource(Resource_base &r) { m_resourcelist.remove(&r); } /// searches for the resource with the resourcename /// @return pointer to resource base on success, else 0. Resource_base *findResource(const std::string &resourcename); /// searches for the resource with the resourcename /// @return pointer to resource base on success, else 0. const Resource_base *findResource(const std::string &resourcename) const; std::string resourceValue(const std::string &resourcename) const; void setResourceValue(const std::string &resourcename, const std::string &value); /** * Will search and cast the resource to Resource, * it will throw exception if it fails * @return reference to resource type */ template Resource &getResource(const std::string &resource); protected: ResourceList m_resourcelist; const std::string m_root; }; class ResourceManager: public ResourceManager_base { public: // lock specifies if the database should be opened with one level locked // (useful for constructing inside initial set of constructors) ResourceManager(const std::string &root, const std::string &alt_root, const char *filename, bool lock_db); virtual ~ResourceManager(); /// Load all resources registered to this class /// @return true on success virtual bool load(const char *filename); /// Save all resouces registered to this class /// @return true on success virtual bool save(const char *filename, const char *mergefilename=0); /// Add resource to list, only used in Resource virtual void addResource(Resource_base &r); // this marks the database as "in use" and will avoid reloading // resources unless it is zero. // It returns this resource manager. Useful for passing to // constructors like Object(m_rm.lock()) ResourceManager &lock(); void unlock(); // for debugging int lockDepth() const { return m_db_lock; } void dump() { ResourceList::iterator it = m_resourcelist.begin(); ResourceList::iterator it_end = m_resourcelist.end(); for (; it != it_end; ++it) { std::cerr<<(*it)->name()< > someresource(resourcemanager, 10, "someresourcename", "somealternativename"); * If there is no traits class for your type, you have to implement one. */ template class Resource:public Resource_base, public Accessor { public: typedef T Type; Resource(ResourceManager_base &rm, T val, const std::string &name, const std::string &altname): Resource_base(name, altname), m_value(val), m_defaultval(val), m_rm(rm) { m_rm.addResource(*this); // add this to resource handler } virtual ~Resource() { m_rm.removeResource(*this); // remove this from resource handler } void setDefaultValue() { m_value = m_defaultval; } /// sets resource from string, specialized, must be implemented void setFromString(const char *strval) { try { m_value = Traits::fromString(strval); } catch(ConversionError &e) { std::cerr << name() << ": " << e.what() << std::endl; setDefaultValue(); } } Accessor &operator =(const T& newvalue) { m_value = newvalue; return *this;} /// specialized, must be implemented /// @return string value of resource std::string getString() const { return Traits::toString(m_value); } virtual void setFromLua(lua::state &l) { try { m_value = Traits::fromLua(l); } catch(ConversionError &e) { std::cerr << name() << ": " << e.what() << std::endl; setDefaultValue(); } } virtual void pushToLua(lua::state &l) const { Traits::toLua(m_value, l); } operator T() const { return m_value; } T& get() { return m_value; } T& operator*() { return m_value; } const T& operator*() const { return m_value; } T *operator->() { return &m_value; } const T *operator->() const { return &m_value; } private: T m_value, m_defaultval; ResourceManager_base &m_rm; }; template Resource &ResourceManager_base::getResource(const std::string &resname) { Resource_base *res = findResource(resname); if (res == 0) { throw ResourceException("Could not find resource \"" + resname + "\""); } Resource *res_type = dynamic_cast *>(res); if (res_type == 0) { throw ResourceException("Could not convert resource \"" + resname + "\""); } return *res_type; } typedef Resource BoolResource; typedef Resource > IntResource; typedef Resource > UIntResource; typedef Resource StringResource; } // end namespace FbTk #endif // FBTK_RESOURCE_HH