// luamm: C++ binding for lua // Copyright (C) 2010 - 2011 Pavel Labath // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef FBTK_LUAMM_HH #define FBTK_LUAMM_HH #include #include #include #include #include #include #include "Slot.hh" namespace lua { class state; typedef lua_Integer integer; typedef lua_Number number; enum { ENVIRONINDEX = LUA_ENVIRONINDEX, GLOBALSINDEX = LUA_GLOBALSINDEX, REGISTRYINDEX = LUA_REGISTRYINDEX }; enum { GCSTOP = LUA_GCSTOP, GCRESTART = LUA_GCRESTART, GCCOLLECT = LUA_GCCOLLECT, GCCOUNT = LUA_GCCOUNT, GCCOUNTB = LUA_GCCOUNTB, GCSTEP = LUA_GCSTEP, GCSETPAUSE = LUA_GCSETPAUSE, GCSETSTEPMUL = LUA_GCSETSTEPMUL }; enum { MULTRET = LUA_MULTRET }; enum Type { TBOOLEAN = LUA_TBOOLEAN, TFUNCTION = LUA_TFUNCTION, TLIGHTUSERDATA = LUA_TLIGHTUSERDATA, TNIL = LUA_TNIL, TNONE = LUA_TNONE, TNUMBER = LUA_TNUMBER, TSTRING = LUA_TSTRING, TTABLE = LUA_TTABLE, TTHREAD = LUA_TTHREAD, TUSERDATA = LUA_TUSERDATA }; // we reserve one upvalue for the function pointer inline int upvalueindex(int n) { return lua_upvalueindex(n+1); } /* * Lua error()s are wrapped in this class when rethrown into C++ code. what() returns the * error message. push_lua_error() pushes the error onto lua stack. The error can only be * pushed into the same state it was generated in. */ class exception: public std::runtime_error { state *L; int key; static std::string get_error_msg(state *L); exception& operator=(const exception &other); // not implemented public: explicit exception(state *l); exception(const exception &other); virtual ~exception() throw(); void push_lua_error(state *l); }; class not_string_error: public std::runtime_error { public: not_string_error() : std::runtime_error("Cannot convert value to a string") {} }; // the name says it all class syntax_error: public lua::exception { public: syntax_error(state *L) : lua::exception(L) {} }; // loadfile() encountered an error while opening/reading the file class file_error: public lua::exception { public: file_error(state *L) : lua::exception(L) {} }; // double fault, lua encountered an error while running the error handler function class errfunc_error: public lua::exception { public: errfunc_error(state *L) : lua::exception(L) {} }; // a fancy wrapper around lua_State class state { std::shared_ptr cobj; // destructor for C++ objects stored as lua userdata template static int destroy_cpp_object(lua_State *l) { T *ptr = static_cast(lua_touserdata(l, -1)); assert(ptr); try { // throwing exceptions in destructors is a bad idea // but we catch (and ignore) them, just in case ptr->~T(); } catch(...) { } return 0; } bool safe_compare(lua_CFunction trampoline, int index1, int index2); void do_pushclosure(int n); public: state(); /* * Lua functions come in three flavours * a) functions that never throw an exception * b) functions that throw only in case of a memory allocation error * c) functions that throw other kinds of errors * * Calls to type a functions are simply forwarded to the C api. * Type c functions are executed in protected mode, to make sure they don't longjmp() * over us (and our destructors). This add a certain amount overhead. If you care about * performance, try using the raw versions (if possible). * Type b functions are not executed in protected mode atm. as memory allocation errors * don't happen that often (as opposed to the type c, where the user get deliberately set * a metamethod that throws an error). That means those errors will do something * undefined, but hopefully that won't be a problem. * * Semantics are mostly identical to those of the underlying C api. Any deviation is * noted in the respective functions comment. The most important difference is that * instead of return values, we use exceptions to indicate errors. The lua and C++ * exception mechanisms are integrated. That means one can throw a C++ exception and * catch it in lua (with pcall). Lua error()s can be caught in C++ as exceptions of type * lua::exception. */ // type a, never throw int absindex(int index) throw() { return index<0 && -index<=gettop() ? gettop()+1+index : index; } bool getmetatable(int index) throw() { return lua_getmetatable(cobj.get(), index); } int gettop() throw() { return lua_gettop(cobj.get()); } void insert(int index) throw() { lua_insert(cobj.get(), index); } bool isboolean(int index) throw() { return lua_isboolean(cobj.get(), index); } bool isfunction(int index) throw() { return lua_isfunction(cobj.get(), index); } bool islightuserdata(int index) throw() { return lua_islightuserdata(cobj.get(), index); } bool isnil(int index) throw() { return lua_isnil(cobj.get(), index); } bool isnone(int index) throw() { return lua_isnone(cobj.get(), index); } bool isnumber(int index) throw() { return lua_isnumber(cobj.get(), index); } bool isstring(int index) throw() { return lua_isstring(cobj.get(), index); } void pop(int n = 1) throw() { lua_pop(cobj.get(), n); } void pushboolean(bool b) throw() { lua_pushboolean(cobj.get(), b); } void pushinteger(integer n) throw() { lua_pushinteger(cobj.get(), n); } void pushlightuserdata(void *p) throw() { lua_pushlightuserdata(cobj.get(), p); } void pushnil() throw() { lua_pushnil(cobj.get()); } void pushnumber(number n) throw() { lua_pushnumber(cobj.get(), n); } void pushvalue(int index) throw() { lua_pushvalue(cobj.get(), index); } void rawget(int index) throw() { lua_rawget(cobj.get(), index); } void rawgeti(int index, int n) throw() { lua_rawgeti(cobj.get(), index, n); } bool rawequal(int index1, int index2) throw() { return lua_rawequal(cobj.get(), index1, index2); } void replace(int index) throw() { lua_replace(cobj.get(), index); } // lua_setmetatable returns int, but docs don't specify it's meaning :/ int setmetatable(int index) throw() { return lua_setmetatable(cobj.get(), index); } void settop(int index) throw() { return lua_settop(cobj.get(), index); } bool toboolean(int index) throw() { return lua_toboolean(cobj.get(), index); } integer tointeger(int index) throw() { return lua_tointeger(cobj.get(), index); } number tonumber(int index) throw() { return lua_tonumber(cobj.get(), index); } void* touserdata(int index) throw() { return lua_touserdata(cobj.get(), index); } Type type(int index) throw() { return static_cast(lua_type(cobj.get(), index)); } // typename is a reserved word :/ const char* type_name(Type tp) throw() { return lua_typename(cobj.get(), tp); } void unref(int t, int ref) throw() { return luaL_unref(cobj.get(), t, ref); } // type b, throw only on memory allocation errors // checkstack correctly throws bad_alloc, because lua_checkstack kindly informs us of // that sitution void checkstack(int extra) throw(std::bad_alloc); const char* gsub(const char *s, const char *p, const char *r) { return luaL_gsub(cobj.get(), s, p, r); } bool newmetatable(const char *tname) { return luaL_newmetatable(cobj.get(), tname); } void newtable() { lua_newtable(cobj.get()); } void *newuserdata(size_t size) { return lua_newuserdata(cobj.get(), size); } // Functor can be anything that FbTk::Slot can handle, everything else remains // identical template void pushclosure(const Functor &fn, int n); template void pushfunction(const Functor &fn) { pushclosure(fn, 0); } void pushstring(const char *s) { lua_pushstring(cobj.get(), s); } void pushstring(const char *s, size_t len) { lua_pushlstring(cobj.get(), s, len); } void pushstring(const std::string &s) { lua_pushlstring(cobj.get(), s.c_str(), s.size()); } void rawgetfield(int index, const char *k) throw(std::bad_alloc); void rawset(int index) { lua_rawset(cobj.get(), index); } void rawsetfield(int index, const char *k) throw(std::bad_alloc); int ref(int t) { return luaL_ref(cobj.get(), t); } // len recieves length, if not null. Returned value may contain '\0' const char* tocstring(int index, size_t *len = NULL) { return lua_tolstring(cobj.get(), index, len); } // Don't use pushclosure() to create a __gc function. The problem is that lua calls them // in an unspecified order, and we may end up destroying the object holding the // std::function before we get a chance to call it. This pushes a function that simply // calls ~T when the time comes. Only set it as __gc on userdata of type T. template void pushdestructor() { lua_pushcfunction(cobj.get(), &destroy_cpp_object); } // type c, throw everything but the kitchen sink // call() is a protected mode call, we don't allow unprotected calls void call(int nargs, int nresults, int errfunc = 0); void concat(int n); bool equal(int index1, int index2); int gc(int what, int data); void getfield(int index, const char *k); void gettable(int index); void getglobal(const char *name) { getfield(GLOBALSINDEX, name); } bool lessthan(int index1, int index2); void loadfile(const char *filename) throw(lua::syntax_error, lua::file_error, std::bad_alloc); void loadstring(const char *s) throw(lua::syntax_error, std::bad_alloc); bool next(int index); // register is a reserved word :/ template void register_fn(const char *name, const Functor &f) { pushfunction(f); setglobal(name); } void setfield(int index, const char *k); void setglobal(const char *name) { setfield(GLOBALSINDEX, name); } void settable(int index); // lua_tostring uses NULL to indicate conversion error, since there is no such thing as a // NULL std::string, we throw an exception. Returned value may contain '\0' std::string tostring(int index) throw(lua::not_string_error); // allocate a new lua userdata of appropriate size, and create a object in it // pushes the userdata on stack and returns the pointer template T* createuserdata(Args&&... args); }; /* * Can be used to automatically pop temporary values off the lua stack on exit from the * function/block (e.g. via an exception). It's destructor makes sure the stack contains * exactly n items. The constructor initializes n to l.gettop()+n_, but that can be later * changed with the overloaded operators. It is an error if stack contains less than n * elements at entry into the destructor. * * Proposed stack discipline for functions is this: * - called function always pops parameters off the stack. * - if functions returns normally, it's return values are on the stack. * - if function throws an exception, there are no return values on the stack. * The last point differs from lua C api, which return an error message on the stack. But * since we have exception.what() for that, putting the message on the stack is not * necessary. */ class stack_sentry: private FbTk::NotCopyable { state *L; int n; public: explicit stack_sentry(state &l, int n_ = 0) throw() : L(&l), n(l.gettop()+n_) { assert(n >= 0); } ~stack_sentry() throw() { assert(L->gettop() >= n); L->settop(n); } void operator++() throw() { ++n; } void operator--() throw() { --n; assert(n >= 0); } void operator+=(int n_) throw() { n+=n_; } void operator-=(int n_) throw() { n-=n_; assert(n >= 0); } }; template T* state::createuserdata(Args&&... args) { stack_sentry s(*this); void *t = newuserdata(sizeof(T)); new(t) T(std::forward(args)...); ++s; return static_cast(t); } template void state::pushclosure(const Functor &fn, int n) { checkstack(2); createuserdata >(fn); do_pushclosure(n); } } #endif // FBTK_LUAMM_HH