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2013-02-17Small optimization of the newindexDeny{Write,Modify} functionsPavel Labath1-3/+20
2013-02-17use Lua::registerInitFunction to simplify some parts of codePavel Labath2-32/+26
2013-02-17A lightweight version of lua::state::pushclosure which handles the simple casesPavel Labath2-3/+12
2013-02-17FbTk::Lua - a class which augments lua::state with additional featuresPavel Labath3-0/+183
2013-02-17Luamm: add lua_istable C++ wrapperPavel Labath1-0/+1
2013-02-17Add a version of lua::state::loadstring which accepts std::stringPavel Labath1-0/+1
2013-02-17Store menus if smart pointers (RefCount)Pavel Labath7-31/+15
This was originally intended to be a bugfix for an memory error reported by valgrind (accessing freed memory). While debugging it, I found the menu ownership semantics confusing (setInternalMenu() et al.), so I decided to get rid of it and store it in smart pointers everywhere. Looking back, I'm not sure if this was worth all the trouble, but the good news is that the valgrind error disappeared. :)
2013-02-17A veeeery rough implementation of lua menu parsersPavel Labath3-4/+4
2013-02-17Fix saving of resources.Pavel Labath1-29/+66
2013-02-16Vector resources can now specify which char to use as delimitersPavel Labath1-2/+2
when saving/loading to/from string representation. This is needed for the next commit.
2013-02-16Add LocaleStringTraits resource classPavel Labath1-2/+19
for resources which need to work with localised strings.
2013-02-16Replace ResourceManager with the lua versionPavel Labath1-0/+8
Loading of an init file with the new manager works ok. Saving and restarting is still not completed. This touches many files because i removed the alternative name of resources. Unlike Xrm, lua does not have native support for alt names. It should be fairly easy to add them, but I think that is unnecessary and would be confusing.
2013-02-16Fix bug in LResources: they were unable to handle resources with numbers in ↵Pavel Labath1-6/+6
names
2013-02-16Make lua resource manager automatically initialize lua state if neededPavel Labath1-0/+5
2013-02-16Add a function for converting from XResources to lua onesPavel Labath3-0/+21
2013-02-16Lua resources: Add support for saving of boolean valuesPavel Labath1-6/+15
2013-02-16Factor out "session." from resource namesPavel Labath4-13/+19
this reduces typing and it makes more sense in lua, since there the resources are implemented as hierarchical tables and the topmost table has to be handled a bit specially.
2013-02-16Move more common stuff of (L)ResourceManagers to their base classPavel Labath4-80/+41
2013-02-16Avoid a "converting to int from foo" compiler warningPavel Labath1-1/+1
2013-02-16Add support for array lua resourcesPavel Labath2-33/+48
2013-02-16Simplify FbTk::Resource template classPavel Labath2-24/+244
by outsourcing the conversion from string/lua to the specific type (and back) to a separate class. This change touches a lot of files because the interface of FbTk::Resource changed slightly. However, the changes are minor.
2013-02-16A rough version of resource implementation in luaPavel Labath6-35/+443
I added a new class, LResourceManager, which should handle loading and saving of resources like the old ResourceManager, only it does that with the help of lua. I moved the common features of the two managers (interface + a few functions) to a common base class ResourceManager_base. I augmented the Resource_base class with two new functions (setFromLua and pushToLua) which are used by the lua RM instead of getString and setFromString. Parts of the new RM are written in lua. To avoid loading scripts from a file at runtime I decided to link compiled lua code straight into the executable. For this purpose I created a small script which converts a binary file into a declaration of a C array of bytes.
2013-02-16convert ResourceManager::{add,remove}Resource from template to a regular ↵Pavel Labath2-34/+31
function
2013-02-16Lua exceptions can now outlive thier lua contextPavel Labath2-5/+18
2013-02-16Luamm: add lua_createtable bindingPavel Labath1-0/+1
2013-02-16luamm: add a version of loadstring which also takes the string length as a ↵Pavel Labath2-3/+22
parameter
2013-02-16Add lua_rawgeti wrapper to luammPavel Labath1-0/+1
2013-02-16Remove the possibility to transport exceptions through lua codePavel Labath2-54/+9
It's impossible to do this without C++0x features (we need std::exception_ptr).
2013-02-16c++ lua binding: get rid of variadic templatesPavel Labath1-5/+44
See how variadic templates are good. They enabled me to write those four functions as one.
2013-02-16c++ lua binding: get rid of shared_ptrPavel Labath2-102/+108
It was pretty underused anyway. I was just lazy to write a proper destructor.
2013-02-16c++ lua binding: get rid of deleted functions and rvalue referencesPavel Labath2-48/+25
2013-02-16c++ lua binding: replace std::function with FbTk::SlotPavel Labath2-24/+36
std::function is superior, but not supported on old compilers
2013-02-16C++ binding for luaPavel Labath3-0/+810
copied from conky (http://conky.sf.net) and relicensed. Since I am the person who wrote it in the first place there should not be a problem with licence conversion.
2013-02-16Integrate the lua build system into oursPavel Labath1-0/+1
2013-02-10FbTk::FbTime::mono() yields microseconds since fluxbox startedMathias Gumz1-3/+2
2013-02-10CleanupMathias Gumz2-31/+31
2013-02-10More subtle brightening of texturesMathias Gumz1-5/+5
2013-02-06Fix bug in renderEllipticGradient()Mathias Gumz1-17/+20
For odd 'widths' and 'heigths' the texture would not be filled completely: Given a 'width' of 5 we would render only 4 instances of x (-2, 1, 0, 1) instead of the needed 5. This results in a texture which looks a bit cut off to the bottom right side.
2013-02-06Minor cosmeticsMathias Gumz1-38/+41
2013-02-06Fix integer overflowMathias Gumz1-1/+1
I forgot this piece in 779618e45d4571bb6a4866aa2e398780f4b4da5d.
2013-02-06Reduces memory footprintMathias Gumz1-7/+5
The buffer for some gradients does not have to be width * height big when two lines are sufficient.
2013-02-06Branchless code for interlacing a textureMathias Gumz1-25/+15
2013-02-06Fix integer overflow for bigger texturesMathias Gumz1-2/+6
2013-02-01Fix regression regarding timers with equal end-timeMathias Gumz1-2/+6
std::set<Key, Comp> stores Key only if Comp(Key) yields a unique result (My mistake: I was under the impression Comp is only used for the ordering). This prevents FbTk::Timers with equal end-times from actually being started. Escpecially in situation with multiple ClockTools this lead to stopped timers (see bug #3600694). Kudos to Adam Majer for enlightening discussions.
2013-01-31Adds 'ClientPatternTest' commandMathias Gumz2-1/+9
ClientPatterns might be tricky to get right. Instead of fiddling around in either the keys-file or the apps-file and restarting fluxbox to see if the changes had any effect / matched the right windows, 'ClientPatternTest' and the fluxbox-remote should make this easier: $> fluxbox-remote "clientpatterntest (title=.*vim*)" This causes fluxbox to store the list of matched windows in the _FLUXBOX_ACTION_RESULT property onto the rootwindow. This property might then be read by: $> xprop -root _FLUXBOX_ACTION_RESULT or $> fluxbox-remote result The format of the list is: win_id \t title_of_window \n win_id is '-1' when fluxbox wasn't able to parse the given ClientPattern. win_id is '0' when there are no windows matching the given ClientPattern.
2013-01-26Calculates timeouts of ClockTool based upon System ClockMathias Gumz3-18/+27
Users expect time switches to happen upon system clock times. Calculating the timeout for the next refresh of the shown time via the monotonic clock is wrong: The monotonic clock yields values based upon some arbitrary point in time which might be off a little bit to the system clock, a 'full' minute of the monotonic clock might be in the midst of a system clock minute.
2013-01-23Improve calculation of brighter colorsMathias Gumz4-22/+209
The old code did not brighten up "pure" colors like "red", "green" and "blue" at all. The new code use a different precomputed LUT which is based upon simplified vector math, see the comments in FbTk/ColorLUT.cc
2013-01-17Fix bug: actually invert a given TextureMathias Gumz1-1/+1
Stupid typo.
2013-01-15Simplifies and fix bugs in FbTk::TimerMathias Gumz2-41/+36
* Calling Timer::setTimeout() from within Timer::start() might lead to ugly behavior (as experienced in bugs #3590078, #3600143, etc; see commit 4d307dcd10af9d817ff5c05fc40ae7487564cb31, fixes the problem partially). * Stop a timer first, then call the handler (via Timer::fireTimeout()). A given handler might call Timer::start() again, which (re)adds the Timer to the control list .. the following Timer::stop() would remove it again. * Use 'm_start' as indicator if timer is running. * Move the (now quite short) code of ::addTimer / ::removeTimer into the Timer::start() and Timer::stop() functions.
2013-01-13Ensure textures have the correct size bevor applying 'bevel'Mathias Gumz1-7/+8