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2013-02-16Make lua resource manager automatically initialize lua state if neededPavel Labath1-0/+5
2013-02-16Add a function for converting from XResources to lua onesPavel Labath3-0/+21
2013-02-16Lua resources: Add support for saving of boolean valuesPavel Labath1-6/+15
2013-02-16Factor out "session." from resource namesPavel Labath7-65/+71
this reduces typing and it makes more sense in lua, since there the resources are implemented as hierarchical tables and the topmost table has to be handled a bit specially.
2013-02-16Move more common stuff of (L)ResourceManagers to their base classPavel Labath4-80/+41
2013-02-16Avoid a "converting to int from foo" compiler warningPavel Labath1-1/+1
2013-02-16Add support for array lua resourcesPavel Labath3-34/+49
2013-02-16Simplify FbTk::Resource template classPavel Labath22-882/+453
by outsourcing the conversion from string/lua to the specific type (and back) to a separate class. This change touches a lot of files because the interface of FbTk::Resource changed slightly. However, the changes are minor.
2013-02-16Specializations of FbTk::Resource<X>::{setFromLua,pushToLua}Pavel Labath7-50/+348
for various values of X.
2013-02-16A rough version of resource implementation in luaPavel Labath7-35/+457
I added a new class, LResourceManager, which should handle loading and saving of resources like the old ResourceManager, only it does that with the help of lua. I moved the common features of the two managers (interface + a few functions) to a common base class ResourceManager_base. I augmented the Resource_base class with two new functions (setFromLua and pushToLua) which are used by the lua RM instead of getString and setFromString. Parts of the new RM are written in lua. To avoid loading scripts from a file at runtime I decided to link compiled lua code straight into the executable. For this purpose I created a small script which converts a binary file into a declaration of a C array of bytes.
2013-02-16convert ResourceManager::{add,remove}Resource from template to a regular ↵Pavel Labath2-34/+31
function
2013-02-16Lua exceptions can now outlive thier lua contextPavel Labath2-5/+18
2013-02-16Luamm: add lua_createtable bindingPavel Labath1-0/+1
2013-02-16luamm: add a version of loadstring which also takes the string length as a ↵Pavel Labath2-3/+22
parameter
2013-02-16Add lua_rawgeti wrapper to luammPavel Labath1-0/+1
2013-02-16Remove the possibility to transport exceptions through lua codePavel Labath2-54/+9
It's impossible to do this without C++0x features (we need std::exception_ptr).
2013-02-16c++ lua binding: get rid of variadic templatesPavel Labath1-5/+44
See how variadic templates are good. They enabled me to write those four functions as one.
2013-02-16c++ lua binding: get rid of shared_ptrPavel Labath2-102/+108
It was pretty underused anyway. I was just lazy to write a proper destructor.
2013-02-16c++ lua binding: get rid of deleted functions and rvalue referencesPavel Labath2-48/+25
2013-02-16c++ lua binding: replace std::function with FbTk::SlotPavel Labath2-24/+36
std::function is superior, but not supported on old compilers
2013-02-16Do not depend on readlinePavel Labath2-2/+9
Readline is only used in the standalone lua interpreter, and we don't really need that. It would be silly to pull readline as a dependency for this reason.
2013-02-16C++ binding for luaPavel Labath3-0/+810
copied from conky (http://conky.sf.net) and relicensed. Since I am the person who wrote it in the first place there should not be a problem with licence conversion.
2013-02-16Integrate the lua build system into oursPavel Labath5-3/+12
2013-02-16Add lua as an internal library in libs/luaPavel Labath102-0/+28415
2013-02-10Updated Changelog, NEWS, man-pages for 1.3.4Mathias Gumz23-120/+190
2013-02-10Remove unused variables, cosmeticsMathias Gumz1-16/+16
2013-02-10FbTk::FbTime::mono() yields microseconds since fluxbox startedMathias Gumz1-3/+2
2013-02-10CleanupMathias Gumz2-31/+31
2013-02-10More subtle brightening of texturesMathias Gumz1-5/+5
2013-02-06Feature #3602124: 'LHalf' and 'RHalf' buttons to the titlebarMathias Gumz6-19/+85
First draft of feature request of #3602124: Having 2 buttons in the titlebar which allow quick positioning of a Window into the left or right half of the current monitor.
2013-02-06Fix bug in renderEllipticGradient()Mathias Gumz1-17/+20
For odd 'widths' and 'heigths' the texture would not be filled completely: Given a 'width' of 5 we would render only 4 instances of x (-2, 1, 0, 1) instead of the needed 5. This results in a texture which looks a bit cut off to the bottom right side.
2013-02-06Minor cosmeticsMathias Gumz1-38/+41
2013-02-06Fix integer overflowMathias Gumz1-1/+1
I forgot this piece in 779618e45d4571bb6a4866aa2e398780f4b4da5d.
2013-02-06Reduces memory footprintMathias Gumz1-7/+5
The buffer for some gradients does not have to be width * height big when two lines are sufficient.
2013-02-06Branchless code for interlacing a textureMathias Gumz1-25/+15
2013-02-06Fix integer overflow for bigger texturesMathias Gumz1-2/+6
2013-02-01Fix regression regarding timers with equal end-timeMathias Gumz1-2/+6
std::set<Key, Comp> stores Key only if Comp(Key) yields a unique result (My mistake: I was under the impression Comp is only used for the ordering). This prevents FbTk::Timers with equal end-times from actually being started. Escpecially in situation with multiple ClockTools this lead to stopped timers (see bug #3600694). Kudos to Adam Majer for enlightening discussions.
2013-01-31Adds 'ClientPatternTest' commandMathias Gumz7-53/+177
ClientPatterns might be tricky to get right. Instead of fiddling around in either the keys-file or the apps-file and restarting fluxbox to see if the changes had any effect / matched the right windows, 'ClientPatternTest' and the fluxbox-remote should make this easier: $> fluxbox-remote "clientpatterntest (title=.*vim*)" This causes fluxbox to store the list of matched windows in the _FLUXBOX_ACTION_RESULT property onto the rootwindow. This property might then be read by: $> xprop -root _FLUXBOX_ACTION_RESULT or $> fluxbox-remote result The format of the list is: win_id \t title_of_window \n win_id is '-1' when fluxbox wasn't able to parse the given ClientPattern. win_id is '0' when there are no windows matching the given ClientPattern.
2013-01-26Calculates timeouts of ClockTool based upon System ClockMathias Gumz5-26/+36
Users expect time switches to happen upon system clock times. Calculating the timeout for the next refresh of the shown time via the monotonic clock is wrong: The monotonic clock yields values based upon some arbitrary point in time which might be off a little bit to the system clock, a 'full' minute of the monotonic clock might be in the midst of a system clock minute.
2013-01-23Improve calculation of brighter colorsMathias Gumz4-22/+209
The old code did not brighten up "pure" colors like "red", "green" and "blue" at all. The new code use a different precomputed LUT which is based upon simplified vector math, see the comments in FbTk/ColorLUT.cc
2013-01-20Adds 'he_IL' translations (provided by Genghis Khan)Mathias Gumz5-2/+333
2013-01-17Fix bug: actually invert a given TextureMathias Gumz1-1/+1
Stupid typo.
2013-01-17build-sys: clean up .gitignore fileSami Kerola2-62/+41
2013-01-15Simplifies and fix bugs in FbTk::TimerMathias Gumz2-41/+36
* Calling Timer::setTimeout() from within Timer::start() might lead to ugly behavior (as experienced in bugs #3590078, #3600143, etc; see commit 4d307dcd10af9d817ff5c05fc40ae7487564cb31, fixes the problem partially). * Stop a timer first, then call the handler (via Timer::fireTimeout()). A given handler might call Timer::start() again, which (re)adds the Timer to the control list .. the following Timer::stop() would remove it again. * Use 'm_start' as indicator if timer is running. * Move the (now quite short) code of ::addTimer / ::removeTimer into the Timer::start() and Timer::stop() functions.
2013-01-13Ensure textures have the correct size bevor applying 'bevel'Mathias Gumz1-7/+8
2013-01-13Optimize inner loop of pixel transfer in TrueColorMathias Gumz1-65/+61
Testing bits-per-pixel in the inner loop is suboptimal, especially since that value does not change. A little helper macro helps to keep the code readable, also improves the situation for StaticGray and PseudoColor.
2013-01-13Use the same lookup-tables for solid and gradient texturesMathias Gumz5-164/+237
2013-01-13improved code documentationMathias Gumz2-14/+3
2013-01-13Minor optimization of handling the timersMathias Gumz1-15/+15
2013-01-12Fix bug: handle the list of Timers not in-placeMathias Gumz1-14/+18
With commit 541c8c4 we switched from an (manually) ordered list to a std::set<> to handle the active timers. The code which checks for overdue timers now traverses and modifies the std::set<> in place. This might lead to an infinite loop. Examples of such bad behavior are "flickering of the tooltip" (bug #3590078) or crashes (bug #3600143) or just insanely high cpu load when autoraising windows or submenus. We now make a copy of the std::set<> traverse this instead of the original.