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// Toolbar.hh for Fluxbox
// Copyright (c) 2002 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Toolbar.hh for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef TOOLBAR_HH
#define TOOLBAR_HH
#include "ToolbarTheme.hh"
#include "LayerMenu.hh"
#include "Resources.hh"
#include "ToolFactory.hh"
#include "ToolTheme.hh"
#include "Layer.hh"
#ifdef XINERAMA
#include "Xinerama.hh"
#endif // XINERAMA
#include "FbTk/Timer.hh"
#include "FbTk/Resource.hh"
#include "FbTk/Layer.hh"
#include "FbTk/LayerItem.hh"
#include "FbTk/EventHandler.hh"
#include "FbTk/FbWindow.hh"
#include "FbTk/Signal.hh"
#include <memory>
class BScreen;
class Strut;
class FbMenu;
class ToolbarItem;
namespace FbTk {
class ImageControl;
class Shape;
}
/// The toolbar.
/// Handles iconbar, workspace name view and clock view
class Toolbar: public FbTk::EventHandler,
public LayerObject {
public:
/// Create a toolbar on the screen with specific width
Toolbar(BScreen &screen, FbTk::Layer &layer, size_t width = 200);
virtual ~Toolbar();
void raise();
void lower();
void updateVisibleState();
void toggleHidden();
void moveToLayer(int layernum);
void saveOnHead(int head);
/**
@name eventhandlers
*/
//@{
void buttonPressEvent(XButtonEvent &be);
void enterNotifyEvent(XCrossingEvent &ce);
void leaveNotifyEvent(XCrossingEvent &ce);
void exposeEvent(XExposeEvent &ee);
void handleEvent(XEvent &event);
//@}
void reconfigure();
void setPlacement(Placement where);
int layerNumber() const { return const_cast<FbTk::LayerItem &>(m_layeritem).getLayerNum(); }
FbTk::RefCount<const FbTk::Menu> menu() const { return m_toolbarmenu; }
FbTk::RefCount<FbTk::Menu> menu() { return m_toolbarmenu; }
FbTk::RefCount<FbTk::Menu> placementMenu() { return m_placementmenu; }
FbTk::RefCount<const FbTk::Menu> placementMenu() const { return m_placementmenu; }
FbTk::RefCount<FbTk::Menu> layerMenu() { return m_layermenu; }
FbTk::RefCount<const FbTk::Menu> layerMenu() const { return m_layermenu; }
/// are we hidden?
bool isHidden() const { return m_hidden; }
/// do we auto hide the toolbar?
bool doAutoHide() const { return *m_rc_auto_hide; }
/// @return X window of the toolbar
const FbTk::FbWindow &window() const { return frame.window; }
BScreen &screen() { return m_screen; }
const BScreen &screen() const { return m_screen; }
unsigned int width() const { return frame.window.width(); }
unsigned int height() const { return frame.window.height(); }
int x() const { return isHidden() ? frame.x_hidden : frame.x; }
int y() const { return isHidden() ? frame.y_hidden : frame.y; }
Placement placement() const { return *m_rc_placement; }
/// @return pointer to iconbar if it got one, else 0
const FbTk::ThemeProxy<ToolbarTheme> &theme() const { return m_theme; }
FbTk::ThemeProxy<ToolbarTheme> &theme() { return m_theme; }
bool isVertical() const;
int getOnHead() const { return *m_rc_on_head; }
unsigned char alpha() const { return *m_rc_alpha; }
private:
void rearrangeItems();
void deleteItems();
void setupMenus(bool skip_new_placement=false);
void clearStrut();
void updateStrut();
void updateAlpha();
/// Called when the screen changed property.
void screenChanged(BScreen &screen);
bool m_hidden; ///< hidden state
/// Toolbar frame
struct Frame {
Frame(FbTk::EventHandler &evh, int screen_num);
~Frame();
FbTk::FbWindow window;
int x, y, x_hidden, y_hidden, grab_x, grab_y;
unsigned int width, height, bevel_w;
} frame;
// background pixmap
Pixmap m_window_pm;
BScreen &m_screen; ///< screen connection
FbTk::Timer m_hide_timer; ///< timer to for auto hide toolbar
FbTk::LayerItem m_layeritem; ///< layer item, must be declared before layermenu
FbTk::RefCount<LayerMenu> m_layermenu;
FbTk::RefCount<FbMenu> m_placementmenu, m_toolbarmenu;
#ifdef XINERAMA
FbTk::RefCount<XineramaHeadMenu<Toolbar> > m_xineramaheadmenu;
#endif // XINERAMA
// themes
ToolbarTheme m_theme;
typedef std::list<ToolbarItem *> ItemList;
ItemList m_item_list;
ToolFactory m_tool_factory;
Strut *m_strut; ///< created and destroyed by BScreen
// resources
FbTk::BoolResource m_rc_auto_hide, m_rc_maximize_over, m_rc_visible;
FbTk::IntResource m_rc_width_percent;
FbTk::IntResource m_rc_alpha;
FbTk::Resource<LayerType, FbTk::EnumTraits<LayerType> > m_rc_layernum;
FbTk::IntResource m_rc_on_head;
PlacementResource m_rc_placement;
FbTk::IntResource m_rc_height;
FbTk::StringResource m_rc_tools;
std::auto_ptr<FbTk::Shape> m_shape;
typedef std::list<std::string> StringList;
StringList m_tools;
bool m_resize_lock; ///< to lock rearrangeItems or not
FbTk::SignalTracker m_signal_tracker;
};
#endif // TOOLBAR_HH
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