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// Resources.hh for Fluxbox Window Manager
// Copyright (c) 2011 Pavel Labath (pavelo at centrum dot sk)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef RESOURCES_HH
#define RESOURCES_HH
#include "FbTk/Resource.hh"
enum Placement {
// top and bottom placement
TOPLEFT = 1, TOPCENTER, TOPRIGHT,
BOTTOMLEFT, BOTTOMCENTER, BOTTOMRIGHT,
// left and right placement
LEFTBOTTOM, LEFTCENTER, LEFTTOP,
RIGHTBOTTOM, RIGHTCENTER, RIGHTTOP,
};
enum PlacementPolicy {
ROWSMARTPLACEMENT,
COLSMARTPLACEMENT,
COLMINOVERLAPPLACEMENT,
ROWMINOVERLAPPLACEMENT,
CASCADEPLACEMENT,
UNDERMOUSEPLACEMENT
};
enum RowDirection {
LEFTRIGHTDIRECTION, ///< from left to right
RIGHTLEFTDIRECTION ///< from right to left
};
enum ColumnDirection {
TOPBOTTOMDIRECTION, ///< from top to bottom
BOTTOMTOPDIRECTION ///< from bottom to top
};
/// main focus model
enum FocusModel {
MOUSEFOCUS = 0, ///< focus follows mouse, but only when the mouse is moving
CLICKFOCUS, ///< focus on click
STRICTMOUSEFOCUS ///< focus always follows mouse, even when stationary
};
/// focus model for tabs
enum TabFocusModel {
MOUSETABFOCUS = 0, ///< tab focus follows mouse
CLICKTABFOCUS ///< tab focus on click
};
/// draw type for the WinButtons
enum WinButtonType {
MAXIMIZEBUTTON,
MINIMIZEBUTTON,
SHADEBUTTON,
STICKBUTTON,
CLOSEBUTTON,
MENUICONBUTTON
};
/// obsolete
enum TabsAttachArea{ATTACH_AREA_WINDOW= 0, ATTACH_AREA_TITLEBAR};
enum LayerType {
LAYERMENU = 0,
LAYER1 = 1,
LAYERABOVE_DOCK = 2,
LAYER3 = 3,
LAYERDOCK = 4,
LAYER5 = 5,
LAYERTOP = 6,
LAYER7 = 7,
LAYERNORMAL = 8,
LAYER9 = 9,
LAYERBOTTOM = 10,
LAYER11 = 11,
LAYERDESKTOP = 12,
NUM_LAYERS = 13
};
typedef FbTk::Resource<Placement, FbTk::EnumTraits<Placement> > PlacementResource;
#endif /* RESOURCES_HH */
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