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// Layer.hh for Fluxbox Window Manager
// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef RESOURCE_LAYER_HH
#define RESOURCE_LAYER_HH
#include "FbTk/StringUtil.hh"
/**
* (This is not the layer->raise/lower handling stuff, @see FbTk::Layer)
* Class to store layer numbers (special Resource type)
* we have a special resource type because we need to be able to name certain layers
* a Resource<int> wouldn't allow this
*/
class ResourceLayer {
public:
enum Type {
MENU = 0,
LAYER1 = 1,
ABOVE_DOCK = 2,
LAYER3 = 3,
DOCK = 4,
LAYER5 = 5,
TOP = 6,
LAYER7 = 7,
NORMAL = 8,
LAYER9 = 9,
BOTTOM = 10,
LAYER11 = 11,
DESKTOP = 12,
NUM_LAYERS = 13
};
explicit ResourceLayer(int i) : m_num(i) {};
static int getNumFromString(const std::string &str) {
int tempnum = 0;
std::string v = FbTk::StringUtil::toLower(str);
if (FbTk::StringUtil::extractNumber(str, tempnum))
return tempnum;
if (v == "menu")
return ::ResourceLayer::MENU;
if (v == "abovedock")
return ::ResourceLayer::ABOVE_DOCK;
if (v == "dock")
return ::ResourceLayer::DOCK;
if (v == "top")
return ::ResourceLayer::TOP;
if (v == "normal")
return ::ResourceLayer::NORMAL;
if (v == "bottom")
return ::ResourceLayer::BOTTOM;
if (v == "desktop")
return ::ResourceLayer::DESKTOP;
return -1;
}
static std::string getString(int num) {
switch (num) {
case ::ResourceLayer::MENU:
return std::string("Menu");
case ::ResourceLayer::ABOVE_DOCK:
return std::string("AboveDock");
case ::ResourceLayer::DOCK:
return std::string("Dock");
case ::ResourceLayer::TOP:
return std::string("Top");
case ::ResourceLayer::NORMAL:
return std::string("Normal");
case ::ResourceLayer::BOTTOM:
return std::string("Bottom");
case ::ResourceLayer::DESKTOP:
return std::string("Desktop");
default:
return FbTk::StringUtil::number2String(num);
}
}
int getNum() const { return m_num; }
std::string getString() const { return getString(m_num); }
ResourceLayer &operator=(int num) { m_num = num; return *this; }
private:
int m_num;
};
#endif // RESOURCE_LAYER_HH
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