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// Resource.hh
// Copyright (c) 2002-2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef FBTK_RESOURCE_HH
#define FBTK_RESOURCE_HH
#include "NotCopyable.hh"
#include "Accessor.hh"
#include <string>
#include <list>
#include <iostream>
#include <exception>
#include <typeinfo>
#include "XrmDatabaseHelper.hh"
namespace lua {
class state;
}
namespace FbTk {
class ResourceException: public std::exception {
public:
ResourceException(const std::string &err):
m_str(err) { };
~ResourceException() throw() { }
const char *what() const throw () { return m_str.c_str(); }
private:
std::string m_str;
};
/// Base class for resources, this is only used in ResourceManager
class Resource_base:private FbTk::NotCopyable
{
public:
virtual ~Resource_base() { };
/// set from string value
virtual void setFromString(char const *strval) = 0;
/// set default value
virtual void setDefaultValue() = 0;
/// get string value
virtual std::string getString() const = 0;
/// get alternative name of this resource
const std::string& altName() const { return m_altname; }
/// get name of this resource
const std::string& name() const { return m_name; }
// Sets the resource value using the value on top of lua stack. Pops the value.
virtual void setFromLua(lua::state &l) = 0;
// pushes the value of the resource on the stack
virtual void pushToLua(lua::state &l) const = 0;
protected:
Resource_base(const std::string &name, const std::string &altname):
m_name(name), m_altname(altname)
{ }
private:
std::string m_name; ///< name of this resource
std::string m_altname; ///< alternative name
};
template <typename T>
class Resource;
class ResourceManager_base
{
public:
typedef std::list<Resource_base *> ResourceList;
virtual ~ResourceManager_base();
/// Save all resouces registered to this class
/// @return true on success
virtual bool save(const char *filename, const char *mergefilename=0) = 0;
/// Add resource to list, only used in Resource<T>
virtual void addResource(Resource_base &r) = 0;
/// Remove a specific resource, only used in Resource<T>
virtual void removeResource(Resource_base &r) = 0;
/// searches for the resource with the resourcename
/// @return pointer to resource base on success, else 0.
virtual Resource_base *findResource(const std::string &resourcename) = 0;
/// searches for the resource with the resourcename
/// @return pointer to resource base on success, else 0.
virtual const Resource_base *findResource(const std::string &resourcename) const = 0;
std::string resourceValue(const std::string &resourcename) const;
void setResourceValue(const std::string &resourcename, const std::string &value);
/**
* Will search and cast the resource to Resource<Type>,
* it will throw exception if it fails
* @return reference to resource type
*/
template <typename ResourceType>
Resource<ResourceType> &getResource(const std::string &resource);
};
class ResourceManager: public ResourceManager_base
{
public:
typedef std::list<Resource_base *> ResourceList;
// lock specifies if the database should be opened with one level locked
// (useful for constructing inside initial set of constructors)
ResourceManager(const char *filename, bool lock_db);
virtual ~ResourceManager();
/// Load all resources registered to this class
/// @return true on success
virtual bool load(const char *filename);
/// Save all resouces registered to this class
/// @return true on success
virtual bool save(const char *filename, const char *mergefilename=0);
/// Add resource to list, only used in Resource<T>
virtual void addResource(Resource_base &r);
/// Remove a specific resource, only used in Resource<T>
virtual void removeResource(Resource_base &r) {
m_resourcelist.remove(&r);
}
/// searches for the resource with the resourcename
/// @return pointer to resource base on success, else 0.
virtual Resource_base *findResource(const std::string &resourcename);
/// searches for the resource with the resourcename
/// @return pointer to resource base on success, else 0.
virtual const Resource_base *findResource(const std::string &resourcename) const;
// this marks the database as "in use" and will avoid reloading
// resources unless it is zero.
// It returns this resource manager. Useful for passing to
// constructors like Object(m_rm.lock())
ResourceManager &lock();
void unlock();
// for debugging
int lockDepth() const { return m_db_lock; }
void dump() {
ResourceList::iterator it = m_resourcelist.begin();
ResourceList::iterator it_end = m_resourcelist.end();
for (; it != it_end; ++it) {
std::cerr<<(*it)->name()<<std::endl;
}
}
protected:
int m_db_lock;
private:
ResourceList m_resourcelist;
XrmDatabaseHelper *m_database;
std::string m_filename;
};
/// Real resource class
/**
* usage: Resource<int> someresource(resourcemanager, 10, "someresourcename", "somealternativename");
* and then implement setFromString and getString
* example:
* template <>
* void Resource<int>::setFromString(const char *str) {
* *(*this) = atoi(str);
* }
*/
template <typename T>
class Resource:public Resource_base, public Accessor<T> {
public:
typedef T Type;
Resource(ResourceManager_base &rm, T val, const std::string &name, const std::string &altname):
Resource_base(name, altname), m_value(val), m_defaultval(val), m_rm(rm) {
m_rm.addResource(*this); // add this to resource handler
}
virtual ~Resource() {
m_rm.removeResource(*this); // remove this from resource handler
}
void setDefaultValue() { m_value = m_defaultval; }
/// sets resource from string, specialized, must be implemented
void setFromString(const char *strval);
Accessor<T> &operator =(const T& newvalue) { m_value = newvalue; return *this;}
/// specialized, must be implemented
/// @return string value of resource
std::string getString() const;
virtual void setFromLua(lua::state &l);
virtual void pushToLua(lua::state &l) const;
operator T() const { return m_value; }
T& get() { return m_value; }
T& operator*() { return m_value; }
const T& operator*() const { return m_value; }
T *operator->() { return &m_value; }
const T *operator->() const { return &m_value; }
private:
T m_value, m_defaultval;
ResourceManager_base &m_rm;
};
template <typename ResourceType>
Resource<ResourceType> &ResourceManager_base::getResource(const std::string &resname) {
Resource_base *res = findResource(resname);
if (res == 0) {
throw ResourceException("Could not find resource \"" +
resname + "\"");
}
Resource<ResourceType> *res_type =
dynamic_cast<Resource<ResourceType> *>(res);
if (res_type == 0) {
throw ResourceException("Could not convert resource \"" +
resname +
"\"");
}
return *res_type;
}
} // end namespace FbTk
#endif // FBTK_RESOURCE_HH
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