/** PreviewPlugin.hh file for the fluxbox compositor. */ // Copyright (c) 2011 Gediminas Liktaras (gliktaras at gmail dot com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #ifndef FBCOMPOSITOR_PLUGIN_OPENGL_PREVIEW_PREVIEWPLUGIN_HH #define FBCOMPOSITOR_PLUGIN_OPENGL_PREVIEW_PREVIEWPLUGIN_HH #include "Enumerations.hh" #include "OpenGLPlugin.hh" #include "OpenGLResources.hh" #include "OpenGLShaders.hh" #include "TickTracker.hh" #include "FbTk/FbString.hh" #include #include #include #include #include namespace FbCompositor { class BaseScreen; class OpenGLScreen; class OpenGLWindow; /** * Provides window preview feature for the iconbar. */ class PreviewPlugin : public OpenGLPlugin { struct PreviewWindowData; public : //--- CONSTRUCTORS AND DESTRUCTORS ------------------------------------- /** Constructor. */ PreviewPlugin(const BaseScreen &screen, const std::vector &args); /** Destructor. */ ~PreviewPlugin(); //--- ACCESSORS -------------------------------------------------------- /** \returns the name of the plugin. */ const char *pluginName() const; /** \returns the additional source code for the fragment shader. */ const char *fragmentShader() const; /** \returns the additional source code for the vertex shader. */ const char *vertexShader() const; //--- WINDOW EVENT CALLBACKS ------------------------------------------- /** Called, whenever a new window is created. */ void windowCreated(const BaseCompWindow &window); /** Called, whenever a window is destroyed. */ void windowDestroyed(const BaseCompWindow &window); //--- RENDERING ACTIONS ------------------------------------------------ /** Extra rendering actions and jobs. */ const std::vector &extraRenderingActions(); private : //--- INTERNAL FUNCTIONS ----------------------------------------------- /** Update the preview window. */ void updatePreviewWindow(PreviewWindowData &win_preview); //--- GENERAL RENDERING VARIABLES -------------------------------------- /** Vector, containing the plugin's extra rendering jobs. */ std::vector m_extra_jobs; /** Timer that signals when the preview window should appear. */ TickTracker m_tick_tracker; //--- PREVIEW WINDOW DATA ---------------------------------------------- /** Holds data about the preview window. */ struct PreviewWindowData { const OpenGLWindow &window; ///< The corresponding window object. OpenGLRenderingJob job; ///< Rendering job of this preview object. }; /** A list of potential preview windows. */ std::map m_preview_data; }; //--- INLINE FUNCTIONS ----------------------------------------------------- // Returns the name of the plugin. inline const char *PreviewPlugin::pluginName() const { return "preview"; } } //--- PLUGIN MANAGER FUNCTIONS ------------------------------------------------- /** Creates a plugin object. */ extern "C" FbCompositor::BasePlugin *createPlugin(const FbCompositor::BaseScreen &screen, const std::vector &args); /** \returns the type of the plugin. */ extern "C" FbCompositor::PluginType pluginType(); #endif // FBCOMPOSITOR_PLUGIN_OPENGL_PREVIEW_PREVIEWPLUGIN_HH