/** OpenGLUtility.cc file for the fluxbox compositor. */ // Copyright (c) 2011 Gediminas Liktaras (gliktaras at gmail dot com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "OpenGLUtility.hh" using namespace FbCompositor; //--- FUNCTIONS ---------------------------------------------------------------- // Converts screen coordinates to OpenGL coordinates. void FbCompositor::toOpenGLCoords(int screen_width, int screen_height, int x, int y, int width, int height, GLfloat *x_low_return, GLfloat *x_high_return, GLfloat *y_low_return, GLfloat *y_high_return) { *x_low_return = ((x * 2.0) / screen_width) - 1.0; *x_high_return = (((x + width) * 2.0) / screen_width) - 1.0; *y_low_return = 1.0 - ((y * 2.0) / screen_height); *y_high_return = 1.0 - (((y + height) * 2.0) / screen_height); } // Converts screen coordinates to OpenGL coordinates. */ void FbCompositor::toOpenGLCoords(int screen_width, int screen_height, XRectangle rect, GLfloat *x_low_return, GLfloat *x_high_return, GLfloat *y_low_return, GLfloat *y_high_return) { toOpenGLCoords(screen_width, screen_height, rect.x, rect.y, rect.width, rect.height, x_low_return, x_high_return, y_low_return, y_high_return); }