/** OpenGLPlugin.cc file for the fluxbox compositor. */ // Copyright (c) 2011 Gediminas Liktaras (gliktaras at gmail dot com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "OpenGLPlugin.hh" #include "Exceptions.hh" #include "OpenGLScreen.hh" #include "OpenGLWindow.hh" using namespace FbCompositor; //--- CONSTRUCTORS AND DESTRUCTORS --------------------------------------------- // Costructor. OpenGLPlugin::OpenGLPlugin(const BaseScreen &screen, const std::vector &args) : BasePlugin(screen, args) { } // Destructor. OpenGLPlugin::~OpenGLPlugin() { } //--- OTHER INITIALIZATION ----------------------------------------------------- // Initialize OpenGL-specific code. void OpenGLPlugin::initOpenGL(OpenGLShaderProgramPtr /*shader_program*/) { } //--- ACCESSORS ---------------------------------------------------------------- // Returns a reference screen object, cast into the correct class. const OpenGLScreen &OpenGLPlugin::openGLScreen() const { static const OpenGLScreen &s = dynamic_cast(BasePlugin::screen()); return s; } //--- RENDERING ACTIONS -------------------------------------------------------- // Background rendering initialization. void OpenGLPlugin::backgroundRenderInit(int /*part_id*/) { } // Background rendering cleanup. void OpenGLPlugin::backgroundRenderCleanup(int /*part_id*/) { } // Post background rendering actions. const std::vector &OpenGLPlugin::postBackgroundRenderActions() { static std::vector jobs; return jobs; } // Pre window rendering actions and jobs. const std::vector &OpenGLPlugin::preWindowRenderActions(const OpenGLWindow &/*window*/) { static std::vector jobs; return jobs; } // Window rendering initialization. void OpenGLPlugin::windowRenderInit(const OpenGLWindow &/*window*/, int /*part_id*/) { } // Window rendering cleanup. void OpenGLPlugin::windowRenderCleanup(const OpenGLWindow &/*window*/, int /*part_id*/) { } // Post window rendering actions and jobs. const std::vector &OpenGLPlugin::postWindowRenderActions(const OpenGLWindow &/*window*/) { static std::vector jobs; return jobs; } // Reconfigure rectangle rendering initialization. void OpenGLPlugin::recRectRenderInit(const XRectangle &/*rec_rect*/) { } // Reconfigure rectangle rendering cleanup. void OpenGLPlugin::recRectRenderCleanup(const XRectangle &/*rec_rect*/) { } // Extra rendering actions and jobs. const std::vector &OpenGLPlugin::extraRenderingActions() { static std::vector jobs; return jobs; } // Post extra rendering actions. void OpenGLPlugin::postExtraRenderingActions() { } // Null rendering job initialization. void OpenGLPlugin::nullRenderInit() { }