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WindowMenuAccessor returned strange alpha values if compiled
with 'g++ -Os'; unholy black magic happens if template<int> faces
functions returning only 'usigned char'.
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a lot of the parsing-related and menu-building stuff is just plain
stupid boiler plate code. putting the data into a const array
separates the boiler plate data from the actual code.
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a 'BidiString' holds both the logical content and the visual reordered
version of the content of a string. this helps to reduce the number of
calls to reorder the string before drawing it (as introduced in the patch
from Ken Bloom) and to be more consistent in menus and textboxes (drawing
cursors and underlining text).
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ObjectRegistry
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infrastructure and related changes. Thanks for original patch from
Julien Trolet, dmxen at sourceforge dot net
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