aboutsummaryrefslogtreecommitdiff
path: root/util/fbcompose/OpenGLWindow.cc
diff options
context:
space:
mode:
Diffstat (limited to 'util/fbcompose/OpenGLWindow.cc')
-rw-r--r--util/fbcompose/OpenGLWindow.cc112
1 files changed, 112 insertions, 0 deletions
diff --git a/util/fbcompose/OpenGLWindow.cc b/util/fbcompose/OpenGLWindow.cc
new file mode 100644
index 0000000..a0977af
--- /dev/null
+++ b/util/fbcompose/OpenGLWindow.cc
@@ -0,0 +1,112 @@
1/** OpenGLWindow.cc file for the fluxbox compositor. */
2
3// Copyright (c) 2011 Gediminas Liktaras (gliktaras at gmail dot com)
4//
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21// THE SOFTWARE.
22
23
24#include "OpenGLWindow.hh"
25
26#include "BaseScreen.hh"
27#include "Logging.hh"
28#include "OpenGLScreen.hh"
29#include "OpenGLUtility.hh"
30#include "Utility.hh"
31
32#include <X11/Xutil.h>
33
34#include <algorithm>
35#include <iostream>
36
37using namespace FbCompositor;
38
39
40//--- CONSTRUCTORS AND DESTRUCTORS ---------------------------------------------
41
42// Constructor.
43OpenGLWindow::OpenGLWindow(const OpenGLScreen &screen, Window window_xid) :
44 BaseCompWindow(static_cast<const BaseScreen&>(screen), window_xid, false) {
45
46 m_content_tex_partition = new OpenGL2DTexturePartition(screen, true);
47 m_shape_tex_partition = new OpenGL2DTexturePartition(screen, false);
48
49 updateWindowPos();
50}
51
52// Destructor.
53OpenGLWindow::~OpenGLWindow() { }
54
55
56//--- ACCESSORS ----------------------------------------------------------------
57
58// Returns the window's screen, cast into the correct class.
59const OpenGLScreen &OpenGLWindow::openGLScreen() const {
60 static const OpenGLScreen &s = dynamic_cast<const OpenGLScreen&>(screen());
61 return s;
62}
63
64
65//--- WINDOW UPDATE FUNCTIONS --------------------------------------------------
66
67// Updates the window's contents.
68void OpenGLWindow::updateContents() {
69 updateContentPixmap();
70 if (contentPixmap()) {
71 m_content_tex_partition->setPixmap(contentPixmap(), false, realWidth(), realHeight(), depth());
72 }
73
74 if (clipShapeChanged()) {
75 updateShape();
76 }
77
78 clearDamage();
79}
80
81// Updates window's geometry.
82void OpenGLWindow::updateGeometry() {
83 BaseCompWindow::updateGeometry();
84 updateWindowPos();
85}
86
87// Updates the window's shape.
88void OpenGLWindow::updateShape() {
89 BaseCompWindow::updateShape();
90
91 Pixmap shape_pixmap = XCreatePixmap(display(), window(), realWidth(), realHeight(), depth());
92
93 GC gc = XCreateGC(display(), shape_pixmap, 0, 0);
94 XSetGraphicsExposures(display(), gc, False);
95 XSetPlaneMask(display(), gc, 0xffffffff);
96
97 XSetForeground(display(), gc, 0x00000000);
98 XFillRectangle(display(), shape_pixmap, gc, 0, 0, realWidth(), realHeight());
99
100 XSetForeground(display(), gc, 0xffffffff);
101 XSetClipRectangles(display(), gc, 0, 0, clipShapeRects(), clipShapeRectCount(), Unsorted);
102 XFillRectangle(display(), shape_pixmap, gc, 0, 0, realWidth(), realHeight());
103
104 XFreeGC(display(), gc);
105
106 m_shape_tex_partition->setPixmap(shape_pixmap, true, realWidth(), realHeight(), depth());
107}
108
109// Updates the window position vertex array.
110void OpenGLWindow::updateWindowPos() {
111 m_window_pos_buffers = partitionSpaceToBuffers(openGLScreen(), x(), y(), realWidth(), realHeight());
112}