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1/** OpenGLUtility.cc file for the fluxbox compositor. */
2
3// Copyright (c) 2011 Gediminas Liktaras (gliktaras at gmail dot com)
4//
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21// THE SOFTWARE.
22
23
24#include "OpenGLUtility.hh"
25
26using namespace FbCompositor;
27
28
29//--- FUNCTIONS ----------------------------------------------------------------
30
31// Converts screen coordinates to OpenGL coordinates.
32void FbCompositor::toOpenGLCoords(int screen_width, int screen_height, int x, int y, int width, int height,
33 GLfloat *x_low_return, GLfloat *x_high_return, GLfloat *y_low_return,
34 GLfloat *y_high_return) {
35 *x_low_return = ((x * 2.0) / screen_width) - 1.0;
36 *x_high_return = (((x + width) * 2.0) / screen_width) - 1.0;
37 *y_low_return = 1.0 - ((y * 2.0) / screen_height);
38 *y_high_return = 1.0 - (((y + height) * 2.0) / screen_height);
39}
40
41// Converts screen coordinates to OpenGL coordinates. */
42void FbCompositor::toOpenGLCoords(int screen_width, int screen_height, XRectangle rect,
43 GLfloat *x_low_return, GLfloat *x_high_return, GLfloat *y_low_return,
44 GLfloat *y_high_return) {
45 toOpenGLCoords(screen_width, screen_height, rect.x, rect.y, rect.width, rect.height,
46 x_low_return, x_high_return, y_low_return, y_high_return);
47}