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authorGediminas Liktaras <gliktaras@gmail.com>2011-12-08 13:34:09 (GMT)
committerPaul Tagliamonte <paultag@fluxbox.org>2011-12-10 16:13:19 (GMT)
commitcd339169d1961eb508ea89cee2609ec6d0fc0c15 (patch)
tree01acd158a03fb17a72e067ff0b36701da75e49dc /util/fbcompose/OpenGLWindow.hh
parent85ac5c4b2c6a526992f483a6e91867dc2f82a19e (diff)
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fbcompose - A compositing addon for fluxbox window manager.
fbcompose(1) is an optional compositing addon for fluxbox window manager. It augments fluxbox with a number of graphical features. Most notably, fbcompose allows fluxbox to properly display applications that require compositing (docky, for example), adds support for true window transparency (as opposed to fluxbox's pseudo transparency) and provides a plugin framework to extend the compositor's functionality. As this is still a beta version of the compositor, the bugs are likely.
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1/** OpenGLWindow.hh file for the fluxbox compositor. */
2
3// Copyright (c) 2011 Gediminas Liktaras (gliktaras at gmail dot com)
4//
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21// THE SOFTWARE.
22
23
24#ifndef FBCOMPOSITOR_XRENDERAUTOWINDOW_HH
25#define FBCOMPOSITOR_XRENDERAUTOWINDOW_HH
26
27
28#include "BaseCompWindow.hh"
29#include "Exceptions.hh"
30#include "OpenGLUtility.hh"
31#include "OpenGLResources.hh"
32#include "OpenGLTexPartitioner.hh"
33
34#include <GL/glxew.h>
35#include <GL/glx.h>
36
37#include <vector>
38
39
40namespace FbCompositor {
41
42 class InitException;
43 class OpenGLWindow;
44
45
46 /**
47 * Manages windows in OpenGL rendering mode.
48 */
49 class OpenGLWindow : public BaseCompWindow {
50 public :
51 //--- CONSTRUCTORS AND DESTRUCTORS -------------------------------------
52
53 /** Constructor. */
54 OpenGLWindow(const OpenGLScreen &screen, Window window_xid);
55
56 /** Destructor. */
57 virtual ~OpenGLWindow();
58
59
60 //--- ACCESSORS --------------------------------------------------------
61
62 /** \returns the number of content partitions. */
63 int partitionCount() const;
64
65
66 /** \returns the specified content texture partiton. */
67 const OpenGL2DTexturePtr contentTexturePartition(int id) const;
68
69 /** \returns the specified shape texture partition. */
70 const OpenGL2DTexturePtr shapeTexturePartition(int id) const;
71
72 /** \returns the adjacent borders of the given partition. */
73 unsigned int partitionBorders(int id) const;
74
75 /** \returns the array buffer, containing the position of the given partition. */
76 const OpenGLBufferPtr partitionPosBuffer(int id) const;
77
78
79 /** \returns the window's screen, cast into the correct class. */
80 const OpenGLScreen &openGLScreen() const;
81
82
83 //--- WINDOW UPDATE FUNCTIONS ------------------------------------------
84
85 /** Updates the window's contents. */
86 void updateContents();
87
88 /** Updates window's geometry. */
89 void updateGeometry();
90
91 /** Updates the window's shape. */
92 void updateShape();
93
94 /** Updates the window position vertex array. */
95 void updateWindowPos();
96
97
98 private :
99 //--- RENDERING-RELATED VARIABLES --------------------------------------
100
101 /** Window's content texture. */
102 OpenGL2DTexturePartitionPtr m_content_tex_partition;
103
104 /** Window's shape texture. */
105 OpenGL2DTexturePartitionPtr m_shape_tex_partition;
106
107 /** Window position buffer holder. */
108 std::vector<OpenGLBufferPtr> m_window_pos_buffers;
109 };
110
111
112 //--- INLINE FUNCTIONS -------------------------------------------------
113
114 // Returns the specified content texture partiton.
115 inline const OpenGL2DTexturePtr OpenGLWindow::contentTexturePartition(int id) const {
116 if ((id < 0) || (id >= partitionCount())) {
117 throw IndexException("Out of bounds index in OpenGLWindow::contentTexturePartition.");
118 }
119 return m_content_tex_partition->partitions()[id].texture;
120 }
121
122 // Returns the adjacent borders of the given partition.
123 inline unsigned int OpenGLWindow::partitionBorders(int id) const {
124 if ((id < 0) || (id >= partitionCount())) {
125 throw IndexException("Out of bounds index in OpenGLWindow::partitionBorders.");
126 }
127 return m_content_tex_partition->partitions()[id].borders;
128 }
129
130 // Returns the number of contents' partitions.
131 inline int OpenGLWindow::partitionCount() const {
132 return m_content_tex_partition->partitions().size();
133 }
134
135 // Returns the array buffer, containing the position of the given partition.
136 inline const OpenGLBufferPtr OpenGLWindow::partitionPosBuffer(int id) const {
137 if ((id < 0) || (id >= partitionCount())) {
138 throw IndexException("Out of bounds index in OpenGLWindow::partitionPosBuffer.");
139 }
140 return m_window_pos_buffers[id];
141 }
142
143 // Returns the specified shape texture partition.
144 inline const OpenGL2DTexturePtr OpenGLWindow::shapeTexturePartition(int id) const {
145 if ((id < 0) || (id >= partitionCount())) {
146 throw IndexException("Out of bounds index in OpenGLWindow::shapeTexturePartition.");
147 }
148 return m_shape_tex_partition->partitions()[id].texture;
149 }
150}
151
152#endif // FBCOMPOSITOR_XRENDERAUTOWINDOW_HH