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authorGediminas Liktaras <gliktaras@gmail.com>2011-12-08 13:34:09 (GMT)
committerPaul Tagliamonte <paultag@fluxbox.org>2011-12-10 16:13:19 (GMT)
commitcd339169d1961eb508ea89cee2609ec6d0fc0c15 (patch)
tree01acd158a03fb17a72e067ff0b36701da75e49dc /util/fbcompose/OpenGLResources.cc
parent85ac5c4b2c6a526992f483a6e91867dc2f82a19e (diff)
downloadfluxbox_paul-cd339169d1961eb508ea89cee2609ec6d0fc0c15.zip
fluxbox_paul-cd339169d1961eb508ea89cee2609ec6d0fc0c15.tar.bz2
fbcompose - A compositing addon for fluxbox window manager.
fbcompose(1) is an optional compositing addon for fluxbox window manager. It augments fluxbox with a number of graphical features. Most notably, fbcompose allows fluxbox to properly display applications that require compositing (docky, for example), adds support for true window transparency (as opposed to fluxbox's pseudo transparency) and provides a plugin framework to extend the compositor's functionality. As this is still a beta version of the compositor, the bugs are likely.
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1/** OpenGLResources.cc file for the fluxbox compositor. */
2
3// Copyright (c) 2011 Gediminas Liktaras (gliktaras at gmail dot com)
4//
5// Permission is hereby granted, free of charge, to any person obtaining a copy
6// of this software and associated documentation files (the "Software"), to deal
7// in the Software without restriction, including without limitation the rights
8// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9// copies of the Software, and to permit persons to whom the Software is
10// furnished to do so, subject to the following conditions:
11//
12// The above copyright notice and this permission notice shall be included in
13// all copies or substantial portions of the Software.
14//
15// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21// THE SOFTWARE.
22
23
24#include "OpenGLResources.hh"
25
26#include "Logging.hh"
27#include "OpenGLScreen.hh"
28#include "OpenGLUtility.hh"
29#include "Utility.hh"
30
31using namespace FbCompositor;
32
33
34//--- CONSTANTS ----------------------------------------------------------------
35
36// Attributes of the textures' GLX pixmaps.
37const int TEX_PIXMAP_ATTRIBUTES[] = {
38#ifdef GLXEW_EXT_texture_from_pixmap
39 GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT,
40 GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGBA_EXT,
41 None
42#else
43 None
44#endif // GLXEW_EXT_texture_from_pixmap
45};
46
47
48//--- OPENGL BUFFER WRAPPER ----------------------------------------------------
49
50//------- CONSTRUCTORS AND DESTRUCTORS -----------------------------------------
51
52// Constructor.
53OpenGLBuffer::OpenGLBuffer(const OpenGLScreen &screen, GLenum target_buffer) :
54 m_screen(screen) {
55
56 m_target = target_buffer;
57
58 glGenBuffers(1, &m_buffer);
59}
60
61// Destructor.
62OpenGLBuffer::~OpenGLBuffer() {
63 glDeleteBuffers(1, &m_buffer);
64}
65
66
67//------- MUTATORS -------------------------------------------------------------
68
69// Sets the buffer's contents to be the rectangle's coordinates on the screen.
70void OpenGLBuffer::bufferPosRectangle(int screen_width, int screen_height, XRectangle rect) {
71 static GLfloat x_low, x_high, y_low, y_high;
72 static GLfloat temp_pos_array[8];
73
74 toOpenGLCoords(screen_width, screen_height, rect, &x_low, &x_high, &y_low, &y_high);
75
76 temp_pos_array[0] = temp_pos_array[4] = x_low;
77 temp_pos_array[2] = temp_pos_array[6] = x_high;
78 temp_pos_array[1] = temp_pos_array[3] = y_low;
79 temp_pos_array[5] = temp_pos_array[7] = y_high;
80
81 bufferData(sizeof(temp_pos_array), (const GLvoid*)(temp_pos_array), GL_STATIC_DRAW);
82}
83
84
85//--- OPENGL TEXTURE WRAPPER ---------------------------------------------------
86
87//------- CONSTRUCTORS AND DESTRUCTORS -----------------------------------------
88
89// Constructor.
90OpenGL2DTexture::OpenGL2DTexture(const OpenGLScreen &screen, bool swizzle_alpha_to_one) :
91 m_screen(screen) {
92
93 m_display = (Display*)(screen.display());
94 m_glx_pixmap = 0;
95 m_pixmap = None;
96 m_pixmap_managed = false;
97
98 glGenTextures(1, &m_texture);
99 bind();
100
101 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
102 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
103 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
104 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
105
106 if (swizzle_alpha_to_one) {
107#ifdef GL_ARB_texture_swizzle
108 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ONE);
109#else
110#ifdef GL_EXT_texture_swizzle
111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A_EXT, GL_ONE);
112#endif // GL_EXT_texture_swizzle
113#endif // GL_ARB_texture_swizzle
114 }
115}
116
117// Destructor.
118OpenGL2DTexture::~OpenGL2DTexture() {
119 glDeleteTextures(1, &m_texture);
120
121 if (m_glx_pixmap) {
122 glXDestroyPixmap(m_display, m_glx_pixmap);
123 }
124 if (m_pixmap_managed && m_pixmap) {
125 XFreePixmap(m_display, m_pixmap);
126 }
127}
128
129
130//------- MUTATORS -------------------------------------------------------------
131
132// Sets the texture's contents to the given pixmap.
133void OpenGL2DTexture::setPixmap(Pixmap pixmap, bool manage_pixmap, int width, int height, bool force_direct) {
134 bind();
135
136 if (m_pixmap != pixmap) {
137#ifdef GLXEW_EXT_texture_from_pixmap
138 if (m_glx_pixmap) {
139 glXReleaseTexImageEXT(m_display, m_glx_pixmap, GLX_BACK_LEFT_EXT);
140 glXDestroyPixmap(m_display, m_glx_pixmap);
141 m_glx_pixmap = 0;
142 }
143#endif // GLXEW_EXT_texture_from_pixmap
144
145 if (m_pixmap_managed && m_pixmap) {
146 XFreePixmap(m_display, m_pixmap);
147 m_pixmap = None;
148 }
149 }
150
151 m_height = height;
152 m_pixmap_managed = manage_pixmap;
153 m_pixmap = pixmap;
154 m_width = width;
155
156#ifdef GLXEW_EXT_texture_from_pixmap
157 if (!force_direct) {
158 if (!m_glx_pixmap) {
159 m_glx_pixmap = glXCreatePixmap(m_display, m_screen.fbConfig(), m_pixmap, TEX_PIXMAP_ATTRIBUTES);
160 glXBindTexImageEXT(m_display, m_glx_pixmap, GLX_BACK_LEFT_EXT, NULL);
161 }
162 } else
163#else
164 MARK_PARAMETER_UNUSED(force_direct);
165#endif // GLXEW_EXT_texture_from_pixmap
166
167 {
168 XImage *image = XGetImage(m_display, pixmap, 0, 0, width, height, AllPlanes, ZPixmap);
169 if (!image) {
170 fbLog_info << "Could not create XImage for pixmap to texture conversion." << std::endl;
171 return;
172 }
173
174 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, (void*)(&(image->data[0])));
175 XDestroyImage(image);
176 }
177}