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#ifndef WINDOWCMD_HH
#define WINDOWCMD_HH
#include "FbTk/Command.hh"
#include "Window.hh"
/// holds context for WindowCmd
class WindowCmd_base {
public:
static void setWindow(FluxboxWindow *win) { s_win = win; }
static FluxboxWindow *window() { return s_win; }
protected:
static FluxboxWindow *s_win;
};
/// executes action for a dynamic context set in WindowCmd_base
template <typename ReturnType=void>
class WindowCmd: public WindowCmd_base, public FbTk::Command {
public:
typedef ReturnType (FluxboxWindow::* Action)();
WindowCmd(Action a):m_action(a) {}
void execute() {
if (window() != 0)
(*window().*m_action)();
}
private:
Action m_action;
};
#endif // WINDOWCMD_HH
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