summaryrefslogtreecommitdiff
path: root/src/WinButtonTheme.hh
blob: af2f011e086a207ab072cc9a9bd6a5cb0b74ff3a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
// WinButtonTheme.hh for Fluxbox - an X11 Window manager
// Copyright (c) 2003 Henrik Kinnunen (fluxgen(at)users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

// $Id: WinButtonTheme.hh,v 1.2 2003/05/06 23:52:55 fluxgen Exp $

#ifndef WINBUTTONTHEME_HH
#define WINBUTTONTHEME_HH

#include "Theme.hh"
#include "Subject.hh"
#include "FbPixmap.hh"

class WinButtonTheme: public FbTk::Theme {
public:
    struct PixmapWithMask {
        FbTk::FbPixmap pixmap;
        FbTk::FbPixmap pixmap_scaled;
        FbTk::FbPixmap mask;
        FbTk::FbPixmap mask_scaled;
    };

    explicit WinButtonTheme(int screen_num);
    ~WinButtonTheme();

    void reconfigTheme();

    inline const PixmapWithMask &closePixmap() const { return *m_close_pm; }
    inline PixmapWithMask &closePixmap() { return *m_close_pm; }
    inline PixmapWithMask &closeUnfocusPixmap() { return *m_close_unfocus_pm; }
    inline const PixmapWithMask &closePressedPixmap() const { return *m_close_pressed_pm; }
    inline PixmapWithMask &closePressedPixmap() { return *m_close_pressed_pm; }

    inline const PixmapWithMask &maximizePixmap() const { return *m_maximize_pm; }
    inline PixmapWithMask &maximizePixmap() { return *m_maximize_pm; }
    inline PixmapWithMask &maximizeUnfocusPixmap() { return *m_maximize_unfocus_pm; }
    inline const PixmapWithMask &maximizePressedPixmap() const { return *m_maximize_pressed_pm; }
    inline PixmapWithMask &maximizePressedPixmap() { return *m_maximize_pressed_pm; }

    inline const PixmapWithMask &iconifyPixmap() const { return *m_iconify_pm; }
    inline PixmapWithMask &iconifyPixmap() { return *m_iconify_pm; }
    inline PixmapWithMask &iconifyUnfocusPixmap() { return *m_iconify_unfocus_pm; }
    inline const PixmapWithMask &iconifyPressedPixmap() const { return *m_iconify_pressed_pm; }
    inline PixmapWithMask &iconifyPressedPixmap() { return *m_iconify_pressed_pm; }

    inline const PixmapWithMask &stickPixmap() const { return *m_stick_pm; }
    inline PixmapWithMask &stickPixmap() { return *m_stick_pm; }
    inline PixmapWithMask &stickUnfocusPixmap() { return *m_stick_unfocus_pm; }
    inline const PixmapWithMask &stickPressedPixmap() const { return *m_stick_pressed_pm; }
    inline PixmapWithMask &stickPressedPixmap() { return *m_stick_pressed_pm; }

    inline PixmapWithMask &stuckPixmap() { return *m_stuck_pm; }
    inline PixmapWithMask &stuckUnfocusPixmap() { return *m_stuck_unfocus_pm; }

    inline const PixmapWithMask &shadePixmap() const { return *m_shade_pm; }
    inline PixmapWithMask &shadePixmap() { return *m_shade_pm; }
    inline PixmapWithMask &shadeUnfocusPixmap() { return *m_shade_unfocus_pm; }
    inline const PixmapWithMask &shadePressedPixmap() const { return *m_shade_pressed_pm; }
    inline PixmapWithMask &shadePressedPixmap() { return *m_shade_pressed_pm; }
    FbTk::Subject &reconfigSig() { return m_reconf_sig; }
private:
    FbTk::Subject m_reconf_sig;

    FbTk::ThemeItem<PixmapWithMask> m_close_pm, m_close_unfocus_pm, m_close_pressed_pm;
    FbTk::ThemeItem<PixmapWithMask> m_maximize_pm, m_maximize_unfocus_pm, m_maximize_pressed_pm;
    FbTk::ThemeItem<PixmapWithMask> m_iconify_pm, m_iconify_unfocus_pm, m_iconify_pressed_pm;
    FbTk::ThemeItem<PixmapWithMask> m_shade_pm, m_shade_unfocus_pm, m_shade_pressed_pm;
    FbTk::ThemeItem<PixmapWithMask> m_stick_pm, m_stick_unfocus_pm, m_stick_pressed_pm;    
    FbTk::ThemeItem<PixmapWithMask> m_stuck_pm, m_stuck_unfocus_pm; 
};

#endif // WINBUTTONTHEME_HH