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// Timer.hh for Blackbox - An X11 Window Manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef TIMER_HH
#define TIMER_HH
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif //HAVE_CONFIG_H
#ifdef TIME_WITH_SYS_TIME
# include <sys/time.h>
# include <time.h>
#else // !TIME_WITH_SYS_TIME
# ifdef HAVE_SYS_TIME_H
#include <sys/time.h>
# else // !HAVE_SYS_TIME_H
# include <time.h>
# endif // HAVE_SYS_TIME_H
#endif // TIME_WITH_SYS_TIME
// forward declaration
class BTimer;
class TimeoutHandler;
#include "BaseDisplay.hh"
class TimeoutHandler {
public:
virtual void timeout(void) = 0;
};
class BTimer {
friend class BaseDisplay;
private:
BaseDisplay *display;
TimeoutHandler *handler;
int timing, once;
timeval _start, _timeout;
protected:
void fireTimeout(void);
public:
BTimer(BaseDisplay *, TimeoutHandler *);
virtual ~BTimer(void);
inline const int &isTiming(void) const { return timing; }
inline const int &doOnce(void) const { return once; }
inline const timeval &getTimeout(void) const { return _timeout; }
inline const timeval &getStartTime(void) const { return _start; }
inline void fireOnce(int o) { once = o; }
void setTimeout(long);
void setTimeout(timeval);
void start(void);
void stop(void);
};
#endif // _TIMER_HH_
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