// MultLayers.cc for FbTk - fluxbox toolkit // Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #include "MultLayers.hh" #include "XLayer.hh" #include "XLayerItem.hh" #include "App.hh" #include "FbWindow.hh" using namespace FbTk; MultLayers::MultLayers(int numlayers) : m_lock(0) { for (int i=0; i < numlayers; ++i) m_layers.push_back(new XLayer(*this, i)); } MultLayers::~MultLayers() { while (!m_layers.empty()) { delete m_layers.back(); m_layers.pop_back(); } } XLayerItem *MultLayers::getLowestItemAboveLayer(int layernum) { if (layernum >= static_cast(m_layers.size()) || layernum <= 0) return 0; layernum--; // next one up XLayerItem *item = 0; while (layernum >= 0 && (item = m_layers[layernum]->getLowestItem()) == 0) layernum--; return item; } void MultLayers::addToTop(XLayerItem &item, int layernum) { if (layernum < 0) layernum = 0; else if (layernum >= static_cast(m_layers.size())) layernum = m_layers.size()-1; m_layers[layernum]->insert(item); restack(); } // raise the whole layer void MultLayers::raise(XLayer &layer) { int layernum = layer.getLayerNum(); if (layernum >= static_cast(m_layers.size() - 1)) // already on top return; // not yet implemented } // lower the whole layer void MultLayers::lower(XLayer &layer) { int layernum = layer.getLayerNum(); if (layernum == 0) // already on bottom return; // not yet implemented } /* raise the item one level */ void MultLayers::raiseLayer(XLayerItem &item) { // get the layer it is in XLayer &curr_layer = item.getLayer(); moveToLayer(item, curr_layer.getLayerNum()-1); } /* raise the item one level */ void MultLayers::lowerLayer(XLayerItem &item) { // get the layer it is in XLayer &curr_layer = item.getLayer(); moveToLayer(item, curr_layer.getLayerNum()+1); } void MultLayers::moveToLayer(XLayerItem &item, int layernum) { // get the layer it is in XLayer &curr_layer = item.getLayer(); // do nothing if the item already is in the requested layer if (curr_layer.getLayerNum() == layernum) return; // clamp layer number if (layernum < 0) layernum = 0; else if (layernum >= static_cast(m_layers.size())) layernum = m_layers.size()-1; // remove item from old layer and insert it into the item.setLayer(*m_layers[layernum]); } void MultLayers::restack() { if (!isUpdatable()) return; int layernum=0, winnum=0, size = this->size(); Window *winlist = new Window[size]; for (layernum=0; layernum < static_cast(m_layers.size()); layernum++) { XLayer::ItemList::iterator it = m_layers[layernum]->getItemList().begin(); XLayer::ItemList::iterator it_end = m_layers[layernum]->getItemList().end(); // add all windows from each layeritem in each layer for (; it != it_end; ++it) { XLayerItem::Windows::const_iterator wit = (*it)->getWindows().begin(); XLayerItem::Windows::const_iterator wit_end = (*it)->getWindows().end(); for (; wit != wit_end; ++wit) { if ((*wit)->window()) winlist[winnum++] = (*wit)->window(); } } } XRestackWindows(FbTk::App::instance()->display(), winlist, winnum); delete [] winlist; } int MultLayers::size() { int num = 0; for (size_t i = 0; i < m_layers.size(); i++) { num += m_layers[i]->countWindows(); } return num; } XLayer *MultLayers::getLayer(size_t num) { if (num >= m_layers.size()) return 0; return m_layers[num]; } const XLayer *MultLayers::getLayer(size_t num) const { if (num >= m_layers.size()) return 0; return m_layers[num]; }