// MultLayers.cc for FbTk - fluxbox toolkit // Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net) // and Simon Bowden (rathnor at users.sourceforge.net) // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // $Id: MultLayers.cc,v 1.3 2003/02/02 16:32:41 rathnor Exp $ #include "MultLayers.hh" #include "XLayer.hh" #include "XLayerItem.hh" #include "App.hh" using namespace FbTk; MultLayers::MultLayers(int numlayers) : m_numlayers(numlayers), m_layers(numlayers) { for (int i=0; i < numlayers; i++) { m_layers[i] = new XLayer(*this, i); } } MultLayers::~MultLayers() { // TODO delete all the layers } XLayerItem *MultLayers::getLowestItemAboveLayer(int layernum) { if (layernum >= (m_numlayers) || layernum <= 0) return 0; layernum--; // next one up XLayerItem *item = 0; while (layernum >= 0 && (item = m_layers[layernum]->getLowestItem()) == 0) layernum--; return item; } XLayerItem *MultLayers::getItemBelow(XLayerItem &item) { XLayer *curr_layer = item.getLayer(); cerr<<"getItemBelow xlayer = "<getItemBelow(item); if (!ret) { int num = curr_layer->getLayerNum()-1; while (num >= 0 && !ret) { ret = m_layers[num]->getItemBelow(item); num--; } } return ret; } XLayerItem *MultLayers::getItemAbove(XLayerItem &item) { XLayer *curr_layer = item.getLayer(); // assume that the LayerItem does exist in a layer. XLayerItem *ret = curr_layer->getItemAbove(item); if (!ret) { ret = getLowestItemAboveLayer(curr_layer->getLayerNum()); } return ret; } void MultLayers::addToTop(XLayerItem &item, int layernum) { if (layernum < 0) layernum = 0; else if (layernum >= m_numlayers) layernum = m_numlayers-1; m_layers[layernum]->insert(item); restack(); } void MultLayers::remove(XLayerItem &item) { XLayer *curr_layer = item.getLayer(); if (!curr_layer || curr_layer->getLayerNum() < 0 || curr_layer->getLayerNum() >= m_numlayers) { // do nothing return; } curr_layer->remove(item); } /* raise the item one level */ void MultLayers::raise(XLayerItem &item) { // get the layer it is in XLayer *curr_layer = item.getLayer(); moveToLayer(item, curr_layer->getLayerNum()-1); } /* lower the item one level */ void MultLayers::lower(XLayerItem &item) { // get the layer it is in XLayer *curr_layer = item.getLayer(); moveToLayer(item, curr_layer->getLayerNum()+1); } void MultLayers::moveToLayer(XLayerItem &item, int layernum) { // get the layer it is in XLayer *curr_layer = item.getLayer(); if (!curr_layer) { addToTop(item, layernum); return; } if (curr_layer->getLayerNum() == layernum ) // do nothing return; if (layernum < 0) layernum = 0; else if (layernum >= m_numlayers) layernum = m_numlayers-1; curr_layer->remove(item); m_layers[layernum]->insert(item); } void MultLayers::restack() { int i=0, j=0, size=0; for (; i < m_numlayers; i++) { size += m_layers[i]->countWindows(); } Window *winlist = new Window[size]; for (i=0; i < m_numlayers; i++) { XLayer::ItemList::iterator it = m_layers[i]->getItemList().begin(); XLayer::ItemList::iterator it_end = m_layers[i]->getItemList().end(); for (; it != it_end; ++it) { XLayerItem::Windows::const_iterator wit = (*it)->getWindows().begin(); XLayerItem::Windows::const_iterator wit_end = (*it)->getWindows().end(); for (; wit != wit_end; ++wit, j++) { winlist[j] = (*wit); } } } XRestackWindows(FbTk::App::instance()->display(), winlist, size); } int MultLayers::size() { int i = 0, num = 0; for (; i < m_numlayers; i++) { num += m_layers[i]->countWindows(); } return num; }