1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
|
// Window.hh for Fluxbox Window Manager
// Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Window.hh for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef WINDOW_HH
#define WINDOW_HH
#include "FbWinFrame.hh"
#include "Focusable.hh"
#include "FocusableTheme.hh"
#include "FocusControl.hh"
#include "WinButton.hh"
#include "FbTk/DefaultValue.hh"
#include "FbTk/Timer.hh"
#include "FbTk/FbTime.hh"
#include "FbTk/EventHandler.hh"
#include "FbTk/LayerItem.hh"
#include "FbTk/Signal.hh"
#include <vector>
#include <string>
#include <memory>
#include <map>
#include <inttypes.h>
class WinClient;
class FbWinFrameTheme;
class BScreen;
class FbMenu;
namespace FbTk {
class TextButton;
class MenuTheme;
class ImageControl;
class Layer;
}
/// Creates the window frame and handles any window event for it
class FluxboxWindow: public Focusable,
public FbTk::EventHandler,
private FbTk::SignalTracker {
public:
/// Motif wm Hints
enum {
MwmHintsFunctions = (1l << 0), ///< use motif wm functions
MwmHintsDecorations = (1l << 1) ///< use motif wm decorations
};
/// Motif wm functions
enum MwmFunc{
MwmFuncAll = (1l << 0), ///< all motif wm functions
MwmFuncResize = (1l << 1), ///< resize
MwmFuncMove = (1l << 2), ///< move
MwmFuncIconify = (1l << 3), ///< iconify
MwmFuncMaximize = (1l << 4), ///< maximize
MwmFuncClose = (1l << 5) ///< close
};
/// Motif wm decorations
enum MwmDecor {
MwmDecorAll = (1l << 0), /// all decorations
MwmDecorBorder = (1l << 1), /// border
MwmDecorHandle = (1l << 2), /// handle
MwmDecorTitle = (1l << 3), /// title
MwmDecorMenu = (1l << 4), /// menu
MwmDecorIconify = (1l << 5), /// iconify
MwmDecorMaximize = (1l << 6) /// maximize
};
/// Different resize modes when resizing a window
enum ResizeModel {
CENTERRESIZE, ///< resizes from center
TOPLEFTRESIZE, ///< resizes top left corner
TOPRESIZE, ///< resizes top edge
TOPRIGHTRESIZE, ///< resizes top right corner
LEFTRESIZE, ///< resizes left edge
RIGHTRESIZE, ///< resizes right edge
BOTTOMLEFTRESIZE, ///< resizes bottom left corner
BOTTOMRESIZE, ///< resizes bottom edge
BOTTOMRIGHTRESIZE, ///< resizes bottom right corner
EDGEORCORNERRESIZE, ///< resizes nearest edge or corner
DEFAULTRESIZE = BOTTOMRIGHTRESIZE ///< default resize mode
};
/**
* Reference corner for moves and resizes
*/
enum ReferenceCorner {
ERROR = -1,
LEFTTOP = 0,
TOP = 1,
RIGHTTOP = 2,
RIGHT = 3,
RIGHTBOTTOM = 4,
BOTTOM = 5,
LEFTBOTTOM = 6,
LEFT = 7,
CENTER = 8
};
typedef std::list<WinClient *> ClientList;
/// create a window from a client
FluxboxWindow(WinClient &client);
virtual ~FluxboxWindow();
/// attach client to our client list and remove it from old window
void attachClient(WinClient &client, int x=-1, int y=-1);
/// detach client (remove it from list) and create a new window for it
bool detachClient(WinClient &client);
/// detach current working client if we have more than one
void detachCurrentClient();
/// remove client from client list
bool removeClient(WinClient &client);
/// set new current client and raise it
bool setCurrentClient(WinClient &client, bool setinput = true);
/**
* Searches for a client
* @param win the client X window
* @return pointer to client matching the window or NULL
*/
WinClient *findClient(Window win);
/// select next client
void nextClient();
/// select previous client
void prevClient();
/// move the current client to the left
void moveClientLeft();
/// move the current client to the right
void moveClientRight();
/**
* Move a client to the right of dest.
* @param win the client to move
* @param dest the left-of-client
*/
void moveClientRightOf(WinClient &win, WinClient &dest);
/**
* Move a client to the right of dest.
* @param win the client to move
* @param dest the left-of-client
*/
void moveClientLeftOf(WinClient &win, WinClient &dest);
/**
* Move client to place specified by pixel position
* @param win the client to move
* @param x position
* @param y position
*/
void moveClientTo(WinClient &win, int x, int y);
/**
* Take focus.
* @see Focusable
* @return true if it took focus.
*/
bool focus();
bool focusRequestFromClient(WinClient &from);
/// Raises the window and takes focus (if possible).
void raiseAndFocus() { raise(); focus(); }
/// sets the internal focus flag
void setFocusFlag(bool flag);
/// make this window visible
void show();
/// hide window
void hide(bool interrupt_moving = true);
/// iconify window
void iconify();
/**
* Deiconify window
* @param do_raise raise the window when its been deiconfied
*/
void deiconify(bool do_raise = true);
// ------------------
// Per window transparency addons
int getFocusedAlpha() const { return frame().getAlpha(true); }
int getUnfocusedAlpha() const { return frame().getAlpha(false); }
void setFocusedAlpha(int alpha) { frame().setAlpha(true, alpha); }
void setUnfocusedAlpha(int alpha) { frame().setAlpha(false, alpha); }
void updateAlpha(bool focused, int alpha) { frame().setAlpha(focused, alpha); }
bool getUseDefaultAlpha() const { return frame().getUseDefaultAlpha(); }
void setDefaultAlpha() { frame().setDefaultAlpha(); }
// ------------------
/// close current client
void close();
/// kill current client
void kill();
/// set fullscreen
void setFullscreen(bool flag);
/// toggle maximize
void maximize(int type = WindowState::MAX_FULL);
/// sets the maximized state
void setMaximizedState(int type);
/// maximizes the window horizontal
void maximizeHorizontal();
/// maximizes the window vertical
void maximizeVertical();
/// maximizes the window fully
void maximizeFull();
/// disables maximization, without restoring the old size
void disableMaximization();
/// toggles shade
void shade();
/// shades window
void shadeOn();
/// unshades window
void shadeOff();
/// sets shaded state
void setShaded(bool val);
/// toggles sticky
void stick();
/// sets stuck state
void setStuck(bool val);
/// toggles iconic
void toggleIconic();
/// sets iconic state
void setIconic(bool val);
void raise();
void lower();
void tempRaise();
void changeLayer(int diff);
/// moves the window to a new layer
void moveToLayer(int layernum, bool force = false);
int getOnHead() const;
void setOnHead(int head);
/// sets the window focus hidden state
void placeWindow(int head);
void setFocusHidden(bool value);
/// sets the window icon hidden state
void setIconHidden(bool value);
/// sets whether or not the window normally gets focus when mapped
void setFocusNew(bool value) { m_focus_new = value; }
/// sets whether or not the window gets focused with mouse
void setMouseFocus(bool value) { m_mouse_focus = value; }
/// sets whether or not the window gets focused with click
void setClickFocus(bool value) { m_click_focus = value; }
void reconfigure();
void installColormap(bool);
void restore(WinClient *client, bool remap);
void restore(bool remap);
/// move frame to x, y
void move(int x, int y);
/// resize frame to width, height
void resize(unsigned int width, unsigned int height);
/// move and resize frame to pox x,y and size width, height
void moveResize(int x, int y, unsigned int width, unsigned int height, bool send_event = false);
/// move to pos x,y and resize client window to size width, height
void moveResizeForClient(int x, int y, unsigned int width, unsigned int height, int gravity = ForgetGravity, unsigned int client_bw = 0);
/**
* Determines maximum size using all clients that this window can have.
* @param width will be filled in with maximum width
* @param height will be filled in with maximum height
*/
void getMaxSize(unsigned int* width, unsigned int* height) const;
void setWorkspace(int n);
void updateFunctions();
/**
* Show window meny at at given position
* @param mx position
* @param my position
*/
void showMenu(int mx, int my);
/** popup window menu at specific location
* @param x
* @param y
*/
void popupMenu(int x, int y);
// popup menu on last button press position
void popupMenu();
/**
@name event handlers
*/
//@{
void handleEvent(XEvent &event);
void keyPressEvent(XKeyEvent &ke);
void buttonPressEvent(XButtonEvent &be);
void buttonReleaseEvent(XButtonEvent &be);
void motionNotifyEvent(XMotionEvent &me);
void destroyNotifyEvent(XDestroyWindowEvent &dwe);
void mapRequestEvent(XMapRequestEvent &mre);
void mapNotifyEvent(XMapEvent &mapev);
void unmapNotifyEvent(XUnmapEvent &unmapev);
void exposeEvent(XExposeEvent &ee);
void configureRequestEvent(XConfigureRequestEvent &ce);
void propertyNotifyEvent(WinClient &client, Atom a);
void enterNotifyEvent(XCrossingEvent &ev);
void leaveNotifyEvent(XCrossingEvent &ev);
//@}
void applyDecorations();
void toggleDecoration();
unsigned int decorationMask() const;
void setDecorationMask(unsigned int mask, bool apply = true);
/**
* Start moving process, grabs the pointer and draws move rectangle
* @param x position of pointer
* @param y position of pointer
*/
void startMoving(int x, int y);
/**
* Stop moving process
* @param interrupted whether the move was interrupted by hide or destroy
*/
void stopMoving(bool interrupted = false);
/**
* Starts resizing process
* @param x start position
* @param y start position
* @param dir the resize direction
*/
void startResizing(int x, int y, ReferenceCorner dir);
/// determine which edge or corner to resize
ReferenceCorner getResizeDirection(int x, int y, ResizeModel model, int corner_size_px, int corner_size_pc) const;
/// stops the resizing
void stopResizing(bool interrupted = false);
/// starts tabbing
void startTabbing(const XButtonEvent &be);
/// determine the reference corner from a string
static ReferenceCorner getCorner(std::string str);
/// convert to coordinates on the root window
void translateXCoords(int &x, ReferenceCorner dir = LEFTTOP) const;
void translateYCoords(int &y, ReferenceCorner dir = LEFTTOP) const;
void translateCoords(int &x, int &y, ReferenceCorner dir = LEFTTOP) const;
/**
@name accessors
*/
//@{
// whether this window can be tabbed with other windows,
// and others tabbed with it
void setTabable(bool tabable) { functions.tabable = tabable; }
bool isTabable() const { return functions.tabable; }
void setMovable(bool movable) { functions.move = movable; }
void setResizable(bool resizable) { functions.resize = resizable; }
bool isFocusHidden() const { return m_state.focus_hidden; }
bool isIconHidden() const { return m_state.icon_hidden; }
bool isManaged() const { return m_initialized; }
bool isVisible() const;
bool isIconic() const { return m_state.iconic; }
bool isShaded() const { return m_state.shaded; }
bool isFullscreen() const { return m_state.fullscreen; }
bool isMaximized() const { return m_state.isMaximized(); }
bool isMaximizedVert() const { return m_state.isMaximizedVert(); }
bool isMaximizedHorz() const { return m_state.isMaximizedHorz(); }
int maximizedState() const { return m_state.maximized; }
bool isIconifiable() const { return functions.iconify; }
bool isMaximizable() const { return functions.maximize; }
bool isResizable() const { return functions.resize; }
bool isClosable() const { return functions.close; }
bool isMoveable() const { return functions.move; }
bool isStuck() const { return m_state.stuck; }
bool isFocusNew() const { return m_focus_new; }
bool hasTitlebar() const { return decorations.titlebar; }
bool isMoving() const { return moving; }
bool isResizing() const { return resizing; }
bool isGroupable() const;
int numClients() const { return m_clientlist.size(); }
bool empty() const { return m_clientlist.empty(); }
ClientList &clientList() { return m_clientlist; }
const ClientList &clientList() const { return m_clientlist; }
WinClient &winClient() { return *m_client; }
const WinClient &winClient() const { return *m_client; }
WinClient* winClientOfLabelButtonWindow(Window w);
bool isTyping() const;
const FbTk::LayerItem &layerItem() const { return m_frame.layerItem(); }
FbTk::LayerItem &layerItem() { return m_frame.layerItem(); }
Window clientWindow() const;
FbTk::FbWindow &fbWindow();
const FbTk::FbWindow &fbWindow() const;
FbMenu &menu();
const FbMenu &menu() const;
const FbTk::FbWindow &parent() const { return m_parent; }
FbTk::FbWindow &parent() { return m_parent; }
bool acceptsFocus() const;
bool isModal() const;
const FbTk::PixmapWithMask &icon() const;
const FbTk::BiDiString &title() const;
const FbTk::FbString &getWMClassName() const;
const FbTk::FbString &getWMClassClass() const;
std::string getWMRole() const;
long getCardinalProperty(Atom prop,bool*exists=NULL) const;
FbTk::FbString getTextProperty(Atom prop,bool*exists=NULL) const;
void setWindowType(WindowState::WindowType type);
bool isTransient() const;
int x() const { return frame().x(); }
int y() const { return frame().y(); }
unsigned int width() const { return frame().width(); }
unsigned int height() const { return frame().height(); }
int normalX() const { return m_state.x; }
int normalY() const { return m_state.y; }
unsigned int normalWidth() const { return m_state.width; }
unsigned int normalHeight() const { return m_state.height; }
int xOffset() const { return frame().xOffset(); }
int yOffset() const { return frame().yOffset(); }
int widthOffset() const { return frame().widthOffset(); }
int heightOffset() const { return frame().heightOffset(); }
unsigned int workspaceNumber() const { return m_workspace_number; }
int layerNum() const { return m_state.layernum; }
void setLayerNum(int layernum);
unsigned int titlebarHeight() const;
int initialState() const;
FbWinFrame &frame() { return m_frame; }
const FbWinFrame &frame() const { return m_frame; }
/**
@name signals
@{
*/
FbTk::Signal<FluxboxWindow &> &stateSig() { return m_statesig; }
FbTk::Signal<FluxboxWindow &> &layerSig() { return m_layersig; }
FbTk::Signal<FluxboxWindow &> &hintSig() { return m_hintsig; }
FbTk::Signal<FluxboxWindow &> &workspaceSig() { return m_workspacesig; }
/** @} */ // end group signals
//@}
bool oplock; ///< Used to help stop transient loops occurring by locking a window during certain operations
private:
/// signal callback for title changes by clients
void setTitle(const std::string &title, Focusable &client);
void setupWindow();
void updateButtons();
void init();
void updateClientLeftWindow();
void grabButtons();
void themeReconfigured();
/**
* Calculates insertition position in the list by
* using pixel position x and y.
* @param x position
* @param y position
* @return iterator position for insertion
*/
ClientList::iterator getClientInsertPosition(int x, int y);
/// try to attach current attaching client to a window at pos x, y
void attachTo(int x, int y, bool interrupted = false);
bool getState();
void updateMWMHintsFromClient(WinClient &client);
void updateSizeHints();
void associateClientWindow();
void setState(unsigned long stateval, bool setting_up);
/// set the layer of a fullscreen window
void setFullscreenLayer();
void attachWorkAreaSig();
// modifies left and top if snap is necessary
void doSnapping(int &left, int &top, bool resize = false);
// user_w/h return the values that should be shown to the user
void fixSize();
void moveResizeClient(WinClient &client);
/// sends configurenotify to all clients
void sendConfigureNotify();
static void grabPointer(Window grab_window,
Bool owner_events,
unsigned int event_mask,
int pointer_mode, int keyboard_mode,
Window confine_to,
Cursor cursor,
Time time);
static void ungrabPointer(Time time);
void associateClient(WinClient &client);
/// Called when focused changed, and is attached when it is not in fullscreen mode
void focusedWindowChanged(BScreen &screen, FluxboxWindow *focused_win, WinClient* client);
/// Called when workspace area on screen changed.
void workspaceAreaChanged(BScreen &screen);
void frameExtentChanged();
// state and hint signals
FbTk::Signal<FluxboxWindow &> m_workspacesig, m_statesig, m_layersig, m_hintsig;
uint64_t m_creation_time;
uint64_t m_last_keypress_time;
FbTk::Timer m_timer;
// Window states
bool moving, resizing, m_initialized;
WinClient *m_attaching_tab;
Display *display; /// display connection
int m_button_grab_x, m_button_grab_y; // handles last button press event for move
int m_last_resize_x, m_last_resize_y; // handles last button press event for resize
int m_last_move_x, m_last_move_y; // handles last pos for non opaque moving
int m_last_resize_h, m_last_resize_w; // handles height/width for resize "window"
int m_last_pressed_button;
unsigned int m_workspace_number;
unsigned long m_current_state; // NormalState | IconicState | Withdrawn
unsigned int m_old_decoration_mask;
ClientList m_clientlist;
WinClient *m_client; ///< current client
typedef std::map<WinClient *, IconButton *> Client2ButtonMap;
Client2ButtonMap m_labelbuttons;
SizeHints m_size_hint;
struct {
bool titlebar:1, handle:1, border:1, iconify:1,
maximize:1, close:1, menu:1, sticky:1, shade:1, tab:1, enabled:1;
} decorations;
std::vector<WinButton::Type> m_titlebar_buttons[2];
bool m_toggled_decos;
struct {
bool resize:1, move:1, iconify:1, maximize:1, close:1, tabable:1;
} functions;
typedef FbTk::ConstObjectAccessor<bool, FocusControl> BoolAcc;
/// if the window is normally focused when mapped
FbTk::DefaultValue<bool, BoolAcc> m_focus_new;
/// if the window is focused with EnterNotify
FbTk::DefaultValue<bool, BoolAcc> m_mouse_focus;
bool m_click_focus; ///< if the window is focused by clicking
int m_last_button_x, ///< last known x position of the mouse button
m_last_button_y; ///< last known y position of the mouse button
FocusableTheme<WinButtonTheme> m_button_theme;
FocusableTheme<FbWinFrameTheme> m_theme;
WindowState m_state;
FbWinFrame m_frame; ///< the actual window frame
bool m_placed; ///< determine whether or not we should place the window
int m_old_layernum;
FbTk::FbWindow &m_parent; ///< window on which we draw move/resize rectangle (the "root window")
ReferenceCorner m_resize_corner; //< the current corner used while resizing
static int s_num_grabs; ///< number of XGrabPointer's
};
#endif // WINDOW_HH
|