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// Layer.hh for Fluxbox Window Manager
// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef LAYER_HH
#define LAYER_HH
/**
* (This is not the layer->raise/lower handling stuff, @see FbTk::Layer)
* Class to store layer numbers (special Resource type)
* we have a special resource type because we need to be able to name certain layers
* a Resource<int> wouldn't allow this
*/
class Layer {
public:
enum {
MENU = 0,
ABOVE_DOCK = 2,
DOCK = 4,
TOP = 6,
NORMAL = 8,
BOTTOM = 10,
DESKTOP = 12
};
explicit Layer(int i) : m_num(i) {};
int getNum() const { return m_num; }
Layer &operator=(int num) { m_num = num; return *this; }
private:
int m_num;
};
#endif // LAYER_HH
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