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// IconbarTool.hh
// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef ICONBARTOOL_HH
#define ICONBARTOOL_HH
#include "ToolbarItem.hh"
#include "FbMenu.hh"
#include "FbTk/Container.hh"
#include "FbTk/CachedPixmap.hh"
#include "FbTk/Resource.hh"
#include <map>
class IconbarTheme;
class BScreen;
class IconButton;
class Focusable;
class FocusableList;
class IconbarTool: public ToolbarItem {
public:
typedef std::map<Focusable *, IconButton *> IconMap;
IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme,
FbTk::ThemeProxy<IconbarTheme> &focused_theme,
FbTk::ThemeProxy<IconbarTheme> &unfocused_theme,
BScreen &screen, FbTk::Menu &menu);
~IconbarTool();
void move(int x, int y);
void resize(unsigned int width, unsigned int height);
void moveResize(int x, int y,
unsigned int width, unsigned int height);
void show();
void hide();
void setAlignment(FbTk::Container::Alignment a);
void setMode(std::string mode);
void parentMoved() { m_icon_container.parentMoved(); }
unsigned int width() const;
unsigned int preferredWidth() const;
unsigned int height() const;
unsigned int borderWidth() const;
std::string mode() const { return *m_rc_mode; }
void setOrientation(FbTk::Orientation orient);
FbTk::Container::Alignment alignment() const { return m_icon_container.alignment(); }
const BScreen &screen() const { return m_screen; }
private:
enum UpdateReason { LIST_ORDER, LIST_ADD, LIST_REMOVE, LIST_RESET, ALIGN };
void updateSizing();
/// render single button, and probably apply changes (clear)
/// @param button the button to render
/// @param clear if the window should be cleared first
void renderButton(IconButton &button, bool clear = true);
/// render all buttons
void renderTheme();
void renderTheme(int alpha);
/// destroy all icons
void deleteIcons();
/// add or move a single window
void insertWindow(Focusable &win, int pos = -2);
/// remove a single window
void removeWindow(Focusable &win);
/// make a button for the window
IconButton *makeButton(Focusable &win);
/// remove all windows and add again
void reset();
/// add icons to the list
void updateList();
/// called when the list emits a signal
void update(UpdateReason reason, Focusable *win);
void themeReconfigured();
BScreen &m_screen;
FbTk::Container m_icon_container;
IconbarTheme &m_theme;
FbTk::ThemeProxy<IconbarTheme> &m_focused_theme, &m_unfocused_theme;
FbTk::CachedPixmap m_empty_pm; ///< pixmap for empty container
FbTk::SignalTracker m_tracker;
std::unique_ptr<FocusableList> m_winlist;
IconMap m_icons;
std::string m_mode;
FbTk::Resource<std::string> m_rc_mode;
FbTk::Resource<FbTk::Container::Alignment> m_rc_alignment; ///< alignment of buttons
FbTk::Resource<int> m_rc_client_width; ///< size of client button in LEFT/RIGHT mode
FbTk::Resource<unsigned int> m_rc_client_padding; ///< padding of the text
FbTk::Resource<bool> m_rc_use_pixmap; ///< if iconbar should use win pixmap or not
FbMenu m_menu;
int m_alpha;
};
#endif // ICONBARTOOL_HH
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