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// FocusControl.hh
// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id$
#ifndef FOCUSCONTROL_HH
#define FOCUSCONTROL_HH
#include <list>
#include "FbTk/Resource.hh"
class WinClient;
class FluxboxWindow;
class Focusable;
class BScreen;
/**
* Handles window focus for a specific screen.
* It also holds the static "global" focused window
*/
class FocusControl {
public:
typedef std::list<WinClient *> FocusedWindows;
typedef std::list<Focusable *> Focusables;
enum FocusModel {
MOUSEFOCUS = 0, ///< focus follows
CLICKFOCUS ///< focus on click
};
enum TabFocusModel {
MOUSETABFOCUS = 0, ///< tab focus follows mouse
CLICKTABFOCUS ///< tab focus on click
};
enum FocusDir {
FOCUSUP,
FOCUSDOWN,
FOCUSLEFT,
FOCUSRIGHT
};
// prevFocus/nextFocus option bits
enum {
CYCLEGROUPS = 0x01,
CYCLESKIPSTUCK = 0x02,
CYCLESKIPSHADED = 0x04,
CYCLELINEAR = 0x08,
CYCLESKIPICONIC = 0x10,
CYCLEDEFAULT = 0x00
};
explicit FocusControl(BScreen &screen);
void prevFocus() { cycleFocus(&m_focused_list, 0, true); }
void nextFocus() { cycleFocus(&m_focused_list, 0, false); }
void cycleFocus(Focusables *winlist, int options, bool reverse = false);
void cycleFocus(FocusedWindows *winlist, int options, bool reverse = false);
void goToWindowNumber(Focusables *winlist, int num, int options);
void setScreenFocusedWindow(WinClient &win_client);
void setFocusModel(FocusModel model);
void setTabFocusModel(TabFocusModel model);
void stopCyclingFocus();
void dirFocus(FluxboxWindow &win, FocusDir dir);
bool isMouseFocus() const { return focusModel() == MOUSEFOCUS; }
bool isMouseTabFocus() const { return tabFocusModel() == MOUSETABFOCUS; }
bool isCycling() const { return m_cycling_list != 0; }
void addFocusBack(WinClient &client);
void addFocusFront(WinClient &client);
void addFocusWinBack(Focusable &win);
void addFocusWinFront(Focusable &win);
void setFocusBack(FluxboxWindow *fbwin);
FocusModel focusModel() const { return *m_focus_model; }
TabFocusModel tabFocusModel() const { return *m_tab_focus_model; }
bool focusNew() const { return *m_focus_new; }
Focusable *lastFocusedWindow(int workspace);
WinClient *lastFocusedWindow(FluxboxWindow &group, WinClient *ignore_client = 0);
Focusables &creationOrderList() { return m_creation_order_list; }
Focusables &focusedOrderList() { return m_focused_list; }
Focusables &creationOrderWinList() { return m_creation_order_win_list; }
Focusables &focusedOrderWinList() { return m_focused_win_list; }
void removeClient(WinClient &client);
void removeWindow(Focusable &win);
void shutdown();
static void revertFocus(BScreen &screen);
// like revertFocus, but specifically related to this window (transients etc)
static void unfocusWindow(WinClient &client, bool full_revert = true, bool unfocus_frame = false);
static void setFocusedWindow(WinClient *focus_to);
static void setFocusedFbWindow(FluxboxWindow *focus_to) { s_focused_fbwindow = focus_to; }
static WinClient *focusedWindow() { return s_focused_window; }
static FluxboxWindow *focusedFbWindow() { return s_focused_fbwindow; }
private:
BScreen &m_screen;
FbTk::Resource<FocusModel> m_focus_model;
FbTk::Resource<TabFocusModel> m_tab_focus_model;
FbTk::Resource<bool> m_focus_new;
// This list keeps the order of window focusing for this screen
// Screen global so it works for sticky windows too.
Focusables m_focused_list;
Focusables m_creation_order_list;
Focusables m_focused_win_list;
Focusables m_creation_order_win_list;
Focusables::iterator m_cycling_window;
Focusables *m_cycling_list;
Focusable *m_was_iconic;
WinClient *m_cycling_last;
static WinClient *s_focused_window;
static FluxboxWindow *s_focused_fbwindow;
static bool s_reverting;
};
#endif // FOCUSCONTROL_HH
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