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// XLayerItem.hh for FbTk - fluxbox toolkit
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
//                and Simon Bowden    (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.

// $Id: XLayerItem.hh,v 1.2 2003/01/29 21:42:53 rathnor Exp $

#ifndef FBTK_XLAYERITEM_HH
#define FBTK_XLAYERITEM_HH

#include "LayerItem.hh"
#include "XLayer.hh"
#include <X11/Xlib.h>


namespace FbTk {

class XLayerItem : public LayerItem {
public:
    typedef std::list<Window> Windows;

    XLayerItem(Window win);
    ~XLayerItem();
    void setLayer(XLayer &layer);
    XLayer *getLayer() const { return m_layer; }
    void raise();
    void lower();
    void stepUp();
    void stepDown();
    XLayer::iterator getLayerIterator() const { return m_layeriterator; };
    void setLayerIterator(XLayer::iterator it) { m_layeriterator = it; };
    
    // not currently implemented
    bool visible() { return true; }

    // an XLayerItem holds several windows that are equivalent in a layer 
    // (i.e. if one is raised, then they should all be).
    void addWindow(Window win);
    void removeWindow(Window win);

    // using this you can bring one window to the top (equivalent to add then remove)
    void bringToTop(Window win);

    Windows &getWindows() { return m_windows; }
    size_t numWindows() const { return m_windows.size(); }

private:
    XLayer *m_layer;
    XLayer::iterator m_layeriterator;
    Windows m_windows;
};

};

#endif // FBTK_XLAYERITEM_HH