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// Menu.hh for FbTk - Fluxbox Toolkit
// Copyright (c) 2001 - 2004 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Basemenu.hh for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef FBTK_MENU_HH
#define FBTK_MENU_HH
#include <vector>
#include <memory>
#include "FbString.hh"
#include "FbWindow.hh"
#include "EventHandler.hh"
#include "MenuTheme.hh"
#include "Timer.hh"
#include "TypeAhead.hh"
namespace FbTk {
template <typename T> class Command;
class MenuItem;
class ImageControl;
template <typename T> class RefCount;
/// Base class for menus
class Menu: public FbTk::EventHandler, FbTk::FbWindowRenderer {
public:
static Menu* shownMenu();
static Menu* focused();
static void hideShownMenu();
enum Alignment{ ALIGNDONTCARE = 1, ALIGNTOP, ALIGNBOTTOM };
enum { RIGHT = 1, LEFT };
/**
Bullet type
*/
enum { EMPTY = 0, SQUARE, TRIANGLE, DIAMOND };
Menu(FbTk::ThemeProxy<MenuTheme> &tm, ImageControl &imgctrl);
virtual ~Menu();
/**
@name manipulators
*/
//@{
int insertCommand(const FbString &label, RefCount<Command<void> > &cmd, int pos=-1);
int insert(const FbString &label, int pos=-1);
int insertSubmenu(const FbString &label, Menu *submenu, int pos= -1);
int insertItem(MenuItem *item, int pos=-1);
int remove(unsigned int item);
void removeAll();
void setInternalMenu(bool val = true) { m_internal_menu = val; }
void setAlignment(Alignment a) { m_alignment = a; }
virtual void raise();
virtual void lower();
void cycleItems(bool reverse);
void setActiveIndex(int new_index);
void enterSubmenu();
void disableTitle();
void enableTitle();
bool isTitleVisible() const { return m_title.visible; }
void setScreen(int x, int y, unsigned int w, unsigned int h);
/**
@name event handlers
*/
//@{
void handleEvent(XEvent &event);
void buttonPressEvent(XButtonEvent &bp);
virtual void buttonReleaseEvent(XButtonEvent &br);
void motionNotifyEvent(XMotionEvent &mn);
void exposeEvent(XExposeEvent &ee);
void keyPressEvent(XKeyEvent &ke);
void leaveNotifyEvent(XCrossingEvent &ce);
//@}
void grabInputFocus();
virtual void reconfigure();
void setLabel(const FbTk::BiDiString &labelstr);
virtual void move(int x, int y);
virtual void updateMenu();
void setItemSelected(unsigned int index, bool val);
void setItemEnabled(unsigned int index, bool val);
void setMinimumColumns(int columns) { m_min_columns = columns; }
virtual void drawSubmenu(unsigned int index);
virtual void show();
virtual void hide(bool force = false);
virtual void clearWindow();
/*@}*/
/**
@name accessors
*/
//@{
bool isTorn() const { return m_state.torn; }
bool isVisible() const { return m_state.visible; }
bool isMoving() const { return m_state.moving; }
int screenNumber() const { return m_window.screenNumber(); }
Window window() const { return m_window.window(); }
FbWindow &fbwindow() { return m_window; }
const FbWindow &fbwindow() const { return m_window; }
FbWindow &titleWindow() { return m_title.win; }
FbWindow &frameWindow() { return m_frame.win; }
const FbTk::BiDiString &label() const { return m_title.label; }
int x() const { return m_window.x(); }
int y() const { return m_window.y(); }
unsigned int width() const { return m_window.width(); }
unsigned int height() const { return m_window.height(); }
size_t numberOfItems() const { return m_items.size(); }
int currentSubmenu() const { return m_which_sub; }
bool isItemSelected(unsigned int index) const;
bool isItemEnabled(unsigned int index) const;
bool isItemSelectable(unsigned int index) const;
FbTk::ThemeProxy<MenuTheme> &theme() { return m_theme; }
const FbTk::ThemeProxy<MenuTheme> &theme() const { return m_theme; }
unsigned char alpha() const { return theme()->alpha(); }
const MenuItem *find(size_t i) const { return m_items[i]; }
MenuItem *find(size_t i) { return m_items[i]; }
// returns index of 'submenu', it it is in the top most list of
// menu items. -1 if no match is found
int findSubmenuIndex(const Menu* submenu) const;
//@}
/// @return true if index is valid
bool validIndex(int index) const { return (index < static_cast<int>(numberOfItems()) && index >= 0); }
Menu *parent() { return m_parent; }
const Menu *parent() const { return m_parent; }
void renderForeground(FbWindow &win, FbDrawable &drawable);
protected:
void themeReconfigured();
void setTitleVisibility(bool b);
// renders item onto pm
int drawItem(FbDrawable &pm, unsigned int index,
bool highlight = false,
bool exclusive_drawable = false);
void clearItem(int index, bool clear = true, int search_index = -1);
void highlightItem(int index);
virtual void redrawTitle(FbDrawable &pm);
virtual void redrawFrame(FbDrawable &pm);
virtual void internal_hide(bool first = true);
private:
void openSubmenu();
void closeMenu();
void startHide();
void stopHide();
FbTk::ThemeProxy<MenuTheme> &m_theme;
Menu *m_parent;
ImageControl &m_image_ctrl;
typedef std::vector<MenuItem *> Menuitems;
Menuitems m_items;
TypeAhead<Menuitems, MenuItem *> m_type_ahead;
Menuitems m_matches;
void resetTypeAhead();
void drawTypeAheadItems();
void drawLine(int index, int size);
void fixMenuItemIndices();
struct Rect {
int x, y;
unsigned int width, height;
} m_screen;
struct State {
bool moving;
bool closing; // right click title
bool visible;
bool torn; // torn from parent
} m_state;
bool m_internal_menu; ///< whether we should destroy this menu or if it's managed somewhere else
int m_which_sub;
Alignment m_alignment;
// the menu window
FbTk::FbWindow m_window;
Pixmap m_hilite_pixmap;
// the title
struct Title {
FbTk::FbWindow win;
Pixmap pixmap;
FbTk::BiDiString label;
bool visible;
} m_title;
// area for the menuitems
struct Frame {
FbTk::FbWindow win;
Pixmap pixmap;
unsigned int height;
} m_frame;
int m_x_move;
int m_y_move;
// the menuitems are rendered in a grid with
// 'm_columns' (a minimum of 'm_min_columns') and
// a max of 'm_rows_per_column'
int m_columns;
int m_rows_per_column;
int m_min_columns;
unsigned int m_item_w;
int m_active_index; ///< current highlighted index
// the corners
std::auto_ptr<FbTk::Shape> m_shape;
bool m_need_update;
Timer m_submenu_timer;
Timer m_hide_timer;
SignalTracker m_tracker;
};
} // end namespace FbTk
#endif // FBTK_MENU_HH
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