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|
// Menu.cc for FbTk - Fluxbox Toolkit
// Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Basemenu.cc for blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#include "Menu.hh"
#include "MenuItem.hh"
#include "MenuSeparator.hh"
#include "ImageControl.hh"
#include "MemFun.hh"
#include "MenuTheme.hh"
#include "App.hh"
#include "EventManager.hh"
#include "Transparent.hh"
#include "SimpleCommand.hh"
#include "FbPixmap.hh"
#include <X11/Xutil.h>
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <iostream>
#ifdef DEBUG
#include <iostream>
using std::cerr;
using std::endl;
#endif // DEBUG
namespace {
// if 'win' is given, 'pm' is used as the backGroundPixmap
void renderMenuPixmap(Pixmap& pm, FbTk::FbWindow* win, int width, int height, const FbTk::Texture& tex, FbTk::ImageControl& img_ctrl) {
img_ctrl.removeImage(pm);
if (!tex.usePixmap()) {
pm = None;
if (win)
win->setBackgroundColor(tex.color());
} else {
pm = img_ctrl.renderImage(width, height, tex);
if (win)
win->setBackgroundPixmap(pm);
}
}
// finds 'pattern' in 'text', case insensitive.
// returns position or std::string::npos if not found.
//
// implements Boyer–Moore–Horspool
size_t search_string(const std::string& text, const std::string& pattern) {
if (pattern.empty()) {
return 0;
}
if (text.empty() || pattern.size() > text.size()) {
return std::string::npos;
}
size_t t;
size_t tlen = text.size();
// simple case, no need to be too clever
if (pattern.size() == 1) {
int b = std::tolower(pattern[0]);
for (t = 0; t < tlen; t++) {
if (b == std::tolower(text[t])) {
return t;
}
}
return std::string::npos;
}
size_t plast = pattern.size() - 1;
size_t p;
// prepare skip-table
//
size_t skip[256];
for (p = 0; p < sizeof(skip)/sizeof(skip[0]); p++) {
skip[p] = plast + 1;
}
for (p = 0; p < plast; p++) {
skip[std::tolower(pattern[p])] = plast - p;
}
// match
for (t = 0; t + plast < tlen; ) {
for (p = plast; std::tolower(text[t+p]) == std::tolower(pattern[p]); p--) {
if (p == 0) {
return t+p;
}
}
t += skip[std::tolower(text[t+p])];
}
return std::string::npos;
}
} // end of anonymous namespace
namespace FbTk {
// a small helper which applies search operations on a list of MenuItems*.
// the former incarnation of this class was FbTk::TypeAhead in combination with
// the now non-existent FbTk::SearchResults, but the complexity of these
// are not needed for our use case. as a bonus we have less lose parts
// flying around.
class FbTk::Menu::TypeSearch {
public:
TypeSearch(std::vector<FbTk::MenuItem*>& items) : m_items(items) { }
size_t size() const { return pattern.size(); }
void clear() { pattern.clear(); }
void add(char c) { pattern.push_back(c); }
void backspace() {
size_t s = pattern.size();
if (s > 0) {
pattern.erase(s - 1, 1);
}
}
// is 'pattern' matching something?
bool has_match() {
size_t l = m_items.size();
size_t i;
for (i = 0; i < l; i++) {
if (!m_items[i]->isEnabled())
continue;
if (search_string(m_items[i]->iTypeString(), pattern) != std::string::npos) {
return true;
}
}
return false;
}
// would 'the_pattern' match something?
bool would_match(const std::string& the_pattern) {
size_t l = m_items.size();
size_t i;
for (i = 0; i < l; i++) {
if (!m_items[i]->isEnabled())
continue;
if (search_string(m_items[i]->iTypeString(), the_pattern) != std::string::npos) {
return true;
}
}
return false;
}
size_t num_matches() {
size_t l = m_items.size();
size_t i, n;
for (i = 0, n = 0; i < l; i++) {
if (!m_items[i]->isEnabled())
continue;
if (search_string(m_items[i]->iTypeString(), pattern) != std::string::npos) {
n++;
}
}
return n;
}
// returns true if m_text matches against m_items[i] and stores
// the position where it matches in the string
bool get_match(size_t i, size_t& idx) {
if (i > m_items.size()) {
return false;
}
idx = search_string(m_items[i]->iTypeString(), pattern);
return idx != std::string::npos;
}
std::string pattern;
private:
const std::vector<FbTk::MenuItem*>& m_items;
};
Menu* s_shown = 0; // if there's a menu open at all
Menu* s_focused = 0; // holds currently focused menu
Menu* Menu::shownMenu() { return s_shown; }
Menu* Menu::focused() { return s_focused; }
void Menu::hideShownMenu() {
if (s_shown)
s_shown->hide();
}
Menu::Menu(FbTk::ThemeProxy<MenuTheme> &tm, ImageControl &imgctrl):
m_parent(0),
m_need_update(true),
m_active_index(-1),
m_theme(tm),
m_image_ctrl(imgctrl),
m_shape(0),
m_alignment(ALIGNDONTCARE) {
Display* disp = FbTk::App::instance()->display();
m_screen.x = 0;
m_screen.y = 0;
m_screen.width = DisplayWidth(disp, tm->screenNum());
m_screen.height = DisplayHeight(disp, tm->screenNum());
// setup timers
RefCount<Command<void> > show_cmd(new SimpleCommand<Menu>(*this, &Menu::openSubmenu));
m_submenu_timer.setCommand(show_cmd);
m_submenu_timer.fireOnce(true);
RefCount<Command<void> > hide_cmd(new SimpleCommand<Menu>(*this, &Menu::closeMenu));
m_hide_timer.setCommand(hide_cmd);
m_hide_timer.fireOnce(true);
// make sure we get updated when the theme is reloaded
m_tracker.join(tm.reconfigSig(), MemFun(*this, &Menu::themeReconfigured));
m_internal_menu = false;
m_state.moving = m_state.closing = m_state.torn = m_state.visible = false;
m_search.reset(new TypeSearch(m_items));
m_x_move = m_y_move = 0;
m_which_sub = -1;
m_hilite_pixmap = None;
m_title.visible = true;
m_title.pixmap = None;
m_frame.pixmap = None;
m_frame.height = theme()->titleFont().height() + theme()->bevelWidth() * 2;
m_item_w = m_frame.height;
m_columns = m_rows_per_column = m_min_columns = 0;
long event_mask = ButtonPressMask | ButtonReleaseMask |
ButtonMotionMask | KeyPressMask | ExposureMask | FocusChangeMask;
// create menu window
m_window = FbTk::FbWindow(tm->screenNum(),
0, 0, 10, 10,
event_mask,
true, // override redirect
true); // save_under
// initialize 'shape' here AFTER we created m_window aka fbwindow()
m_shape.reset(new Shape(fbwindow(), tm->shapePlaces()));
FbTk::EventManager &evm = *FbTk::EventManager::instance();
evm.add(*this, m_window);
// strip focus change mask from attrib, since we should only use it with
// main window
event_mask ^= FocusChangeMask;
event_mask |= EnterWindowMask | LeaveWindowMask;
//create menu title
m_title.win = FbTk::FbWindow(m_window,
0, 0, width(), theme()->titleHeight(),
event_mask,
false, // override redirect
true); // save under
evm.add(*this, m_title.win);
m_title.win.setRenderer(*this);
event_mask |= PointerMotionMask;
m_frame.win = FbTk::FbWindow(m_window,
0, theme()->titleHeight(),
width(), m_frame.height ? m_frame.height : 1,
event_mask,
false, // override redirect
true); // save under
evm.add(*this, m_frame.win);
m_frame.win.setRenderer(*this);
m_title.win.raise();
reconfigure();
}
Menu::~Menu() {
m_window.hide();
removeAll();
if (s_shown && s_shown->window() == window())
s_shown = 0;
if (m_title.pixmap)
m_image_ctrl.removeImage(m_title.pixmap);
if (m_frame.pixmap)
m_image_ctrl.removeImage(m_frame.pixmap);
if (m_hilite_pixmap)
m_image_ctrl.removeImage(m_hilite_pixmap);
if (s_focused == this)
s_focused = 0;
}
int Menu::insertCommand(const FbString &label, RefCount<Command<void> > &cmd, int pos) {
return insertItem(new MenuItem(label, cmd, this), pos);
}
int Menu::insert(const FbString &label, int pos) {
return insertItem(new MenuItem(label, *this), pos);
}
int Menu::insertSubmenu(const FbString &label, Menu *submenu, int pos) {
return insertItem(new MenuItem(label, submenu, this), pos);
}
int Menu::insertItem(MenuItem *item, int pos) {
if (item == 0)
return m_items.size();
if (pos == -1) {
m_items.push_back(item);
} else {
m_items.insert(m_items.begin() + pos, item);
if (m_active_index >= pos)
m_active_index++;
}
m_need_update = true; // we need to redraw the menu
return m_items.size();
}
int Menu::findSubmenuIndex(const FbTk::Menu* submenu) const {
size_t i;
for (i = 0; i < m_items.size(); i++) {
if (m_items[i]->submenu() == submenu) {
return i;
}
}
return -1;
}
int Menu::remove(unsigned int index) {
if (!validIndex(index)) {
#ifdef DEBUG
cerr << __FILE__ << "(" << __LINE__ << ") Bad index (" << index
<< ") given to Menu::remove()"
<< " -- should be between 0 and " << m_items.size()-1
<< " inclusive." << endl;
#endif // DEBUG
return -1;
}
return removeItem(m_items[index]);
}
int Menu::removeItem(FbTk::MenuItem* item) {
size_t l = m_items.size();
size_t i;
size_t found = 0;
// find index of first occurance of item
for (i = 0; i < l; i++) {
if (m_items[i] == item) {
found++;
}
}
if (found == 0) {
return l;
}
// sigh. http://en.wikipedia.org/wiki/Erase-remove_idiom
std::vector<MenuItem*>::iterator start_erase = std::remove(m_items.begin(), m_items.end(), item);
m_items.erase(start_erase, m_items.end());
if (item) {
Menu* sm = item->submenu();
if (sm) {
if (! sm->m_internal_menu) {
delete sm;
}
}
delete item;
}
m_need_update = true;
if (m_items.empty()) {
m_which_sub = -1;
m_active_index = 0;
return 0;
}
if (static_cast<unsigned int>(m_which_sub) == i)
m_which_sub = -1;
else if (static_cast<unsigned int>(m_which_sub) > i)
m_which_sub -= found;
if (static_cast<unsigned int>(m_active_index) > i) {
int ai = static_cast<int>(m_active_index) - found;
if (ai >= 0) {
m_active_index = ai;
} else {
m_active_index = 0;
}
}
return m_items.size();
}
void Menu::removeAll() {
while (!m_items.empty())
remove(m_items.size()-1);
}
void Menu::raise() {
m_window.raise();
}
void Menu::lower() {
m_window.lower();
}
void Menu::cycleItems(bool reverse) {
if (m_items.empty())
return;
int offset = reverse ? -1 : 1;
int l = m_items.size();
int i = m_active_index;
size_t ignore;
for (i += offset; i != m_active_index; i += offset ) {
if (i < 0) {
i = l - 1;
} else if (i >= l) {
i = 0;
}
if (!isItemSelectable(i)) {
continue;
}
// empty-string ("nothing was typed") matches always
if (m_search->get_match(i, ignore)) {
setActiveIndex(i);
break;
}
}
}
void Menu::setActiveIndex(int new_index) {
// clear the items and close any open submenus
int old_active_index = m_active_index;
m_active_index = new_index;
if (validIndex(old_active_index) &&
m_items[old_active_index] != 0) {
if (m_items[old_active_index]->submenu()) {
// we need to do this explicitly on the m_window
// since it might hide the parent if we use Menu::hide
m_items[old_active_index]->submenu()->internal_hide();
}
clearItem(old_active_index);
}
clearItem(new_index);
}
void Menu::enterSubmenu() {
if (!validIndex(m_active_index))
return;
Menu *submenu = m_items[m_active_index]->submenu();
if (submenu == 0)
return;
if (submenu->m_items.empty())
return;
drawSubmenu(m_active_index);
submenu->grabInputFocus();
submenu->m_active_index = -1; // so we land on 0 after nextItem()
submenu->cycleItems(false);
}
void Menu::disableTitle() {
setTitleVisibility(false);
}
void Menu::enableTitle() {
setTitleVisibility(true);
}
void Menu::updateMenu() {
if (m_title.visible) {
m_item_w = theme()->titleFont().textWidth(m_title.label);
m_item_w += (theme()->bevelWidth() * 2);
} else
m_item_w = 1;
if (validIndex(m_active_index) && !m_items[m_active_index]->isEnabled()) {
// find the nearest enabled menuitem and highlight it
for (size_t i = 1; i < m_items.size(); i++) {
if (validIndex(m_active_index + i) &&
m_items[m_active_index + i]->isEnabled()) {
m_active_index += i;
break;
} else if (validIndex(m_active_index - i) &&
m_items[m_active_index - i]->isEnabled()) {
m_active_index -= i;
break;
}
}
}
unsigned int ii = 0;
size_t l = m_items.size();
size_t i;
for (i = 0; i < l; i++) {
ii = m_items[i]->width(theme());
m_item_w = (ii > m_item_w ? ii : m_item_w);
}
if (m_item_w < 1)
m_item_w = 1;
if (!m_items.empty()) {
m_columns = 1;
while (theme()->itemHeight() * (m_items.size() + 1) / m_columns +
theme()->titleHeight() + theme()->borderWidth() > m_screen.height) {
m_columns++;
}
if (m_columns < m_min_columns)
m_columns = m_min_columns;
m_rows_per_column = m_items.size() / m_columns;
if (m_items.size() % m_columns) m_rows_per_column++;
} else {
m_columns = 0;
m_rows_per_column = 0;
}
int itmp = (theme()->itemHeight() * m_rows_per_column);
m_frame.height = itmp < 1 ? 1 : itmp;
unsigned int new_width = (m_columns * m_item_w);
unsigned int new_height = m_frame.height;
if (m_title.visible)
new_height += theme()->titleHeight() + ((m_frame.height > 0)?m_title.win.borderWidth():0);
if (new_width == 0)
new_width = m_item_w;
if (new_height < 1)
new_height = 1;
// must update main window size whether visible or not
// the rest can wait until the end
if (m_window.width() != new_width)
m_need_update = true;
m_window.resize(new_width, new_height);
if (!isVisible())
return;
if (m_frame.win.alpha() != alpha())
m_frame.win.setAlpha(alpha());
renderMenuPixmap(m_hilite_pixmap, NULL,
m_item_w, theme()->itemHeight(),
theme()->hiliteTexture(), m_image_ctrl);
if (!theme()->selectedPixmap().pixmap().drawable()) {
int hw = theme()->itemHeight() / 2;
// render image, disable cache and let the theme remove the pixmap
theme()->setSelectedPixmap(m_image_ctrl.
renderImage(hw, hw,
theme()->hiliteTexture(), ROT0,
false // no cache
),
false); // the theme takes care of this pixmap
if (!theme()->highlightSelectedPixmap().pixmap().drawable()) {
int hw = theme()->itemHeight() / 2;
// render image, disable cache and let the theme remove the pixmap
theme()->setHighlightSelectedPixmap(m_image_ctrl.
renderImage(hw, hw,
theme()->frameTexture(), ROT0,
false // no cache
),
false); // theme takes care of this pixmap
}
}
if (m_title.visible) {
m_title.win.moveResize(-m_title.win.borderWidth(), -m_title.win.borderWidth(),
width() + m_title.win.borderWidth(), theme()->titleHeight());
}
m_frame.win.moveResize(0, ((m_title.visible) ? m_title.win.y() + m_title.win.height() +
m_title.win.borderWidth()*2 : 0),
width(), m_frame.height);
if (m_title.visible && m_need_update) {
renderMenuPixmap(m_title.pixmap, &m_title.win,
width(), theme()->titleHeight(),
theme()->titleTexture(), m_image_ctrl);
}
if (m_need_update) {
renderMenuPixmap(m_frame.pixmap, &m_frame.win,
width(), m_frame.height,
theme()->frameTexture(), m_image_ctrl);
}
clearWindow();
m_need_update = false;
m_shape->update();
}
void Menu::show() {
if (isVisible() || m_items.empty())
return;
m_state.visible = true;
if (m_need_update)
updateMenu();
m_search->clear();
m_window.showSubwindows();
m_window.show();
raise();
if (s_shown && s_shown != this)
s_shown->hide();
s_shown = this;
}
void Menu::hide(bool force) {
if (!isVisible())
return;
// if parent is visible, go to first parent and hide it
Menu *p = this;
while (p && p->isVisible()) {
Menu *tmp = p->m_parent;
if (force || !p->m_state.torn)
p->internal_hide();
else
p->m_parent = 0;
p = tmp;
}
}
void Menu::grabInputFocus() {
// if there's a submenu open, focus it instead
if (validIndex(m_which_sub) &&
m_items[m_which_sub]->submenu()->isVisible()) {
m_items[m_which_sub]->submenu()->grabInputFocus();
return;
}
s_focused = this;
// grab input focus
m_window.setInputFocus(RevertToPointerRoot, CurrentTime);
}
void Menu::clearWindow() {
m_title.win.clear();
m_frame.win.clear();
// clear foreground bits of frame items
size_t i;
size_t l = m_items.size();
for (i = 0; i < l; i++) {
clearItem(i, false); // no clear
}
m_shape->update();
}
void Menu::redrawFrame(FbDrawable &drawable) {
for (size_t i = 0; i < m_items.size(); i++) {
drawItem(drawable, i);
}
}
void Menu::internal_hide(bool first) {
if (validIndex(m_which_sub)) {
MenuItem *tmp = m_items[m_which_sub];
if (tmp && tmp->submenu() && tmp->submenu()->isVisible())
tmp->submenu()->internal_hide(false);
}
// if we have an active index we need to redraw it
// as non active
int old = m_active_index;
m_active_index = -1;
clearItem(old); // clear old area from highlight
if (s_shown == this) {
if (m_parent && m_parent->isVisible())
s_shown = m_parent;
else
s_shown = 0;
}
m_state.torn = m_state.visible = m_state.closing = false;
m_which_sub = -1;
if (first && m_parent && m_parent->isVisible() &&
s_focused && !s_focused->isVisible())
m_parent->grabInputFocus();
m_parent = 0;
m_window.hide();
}
void Menu::move(int x, int y) {
if (x == this->x() && y == this->y())
return;
m_window.move(x, y);
// potentially transparent children
m_title.win.parentMoved();
m_frame.win.parentMoved();
if (!isVisible())
return;
if (alpha() < 255)
clearWindow();
if (validIndex(m_which_sub) &&
m_items[m_which_sub]->submenu()->isVisible())
drawSubmenu(m_which_sub);
}
void Menu::redrawTitle(FbDrawable &drawable) {
const FbTk::Font &font = theme()->titleFont();
int dx = theme()->bevelWidth();
int l = static_cast<int>(font.textWidth(m_title.label) + theme()->bevelWidth()*2);
switch (theme()->titleFontJustify()) {
case FbTk::RIGHT:
dx += width() - l;
break;
case FbTk::CENTER:
dx += (width() - l) / 2;
break;
default:
break;
}
// difference between height based on font, and style-set height
int height_offset = theme()->titleHeight() - (font.height() + 2*theme()->bevelWidth());
font.drawText(drawable, screenNumber(), theme()->titleTextGC().gc(), m_title.label,
dx, font.ascent() + theme()->bevelWidth() + height_offset/2); // position
}
void Menu::drawSubmenu(unsigned int index) {
if (validIndex(m_which_sub) && static_cast<unsigned int>(m_which_sub) != index) {
MenuItem *itmp = m_items[m_which_sub];
if (! itmp->submenu()->isTorn())
itmp->submenu()->internal_hide();
}
if (index >= m_items.size())
return;
MenuItem *item = m_items[index];
if (item->submenu() && isVisible() && (! item->submenu()->isTorn()) &&
item->isEnabled()) {
if (item->submenu()->m_parent != this)
item->submenu()->m_parent = this;
item->submenu()->setScreen(m_screen.x, m_screen.y, m_screen.width, m_screen.height);
// ensure we do not divide by 0 and thus cause a SIGFPE
if (m_rows_per_column == 0) {
#if DEBUG
cerr << __FILE__ << "(" << __LINE__
<< ") Error: m_rows_per_column == 0 in FbTk::Menu::drawSubmenu()\n";
#endif
return;
}
int bw = m_window.borderWidth();
int h = static_cast<int>(height());
int title_bw = m_title.win.borderWidth();
int title_height = (m_title.visible ? theme()->titleHeight() + title_bw : 0);
int subm_title_height = (item->submenu()->m_title.visible) ?
item->submenu()->theme()->titleHeight() + bw : 0;
int subm_height = static_cast<int>(item->submenu()->height());
int subm_width = static_cast<int>(item->submenu()->width());
int subm_bw = item->submenu()->fbwindow().borderWidth();
int column = index / m_rows_per_column;
int row = index - (column * m_rows_per_column);
int new_x = x() + ((m_item_w * (column + 1)) + bw);
int new_y = y() + title_height - subm_title_height;
if (m_alignment != ALIGNTOP) {
new_y = new_y + (theme()->itemHeight() * row);
}
if (m_alignment == ALIGNBOTTOM && (new_y + subm_height) > (y() + h)) {
new_y = (y() + h - subm_height);
}
if ((new_x + subm_width + 2*subm_bw) > (m_screen.x + static_cast<int>(m_screen.width))) {
new_x = x() - subm_width - bw;
}
if (new_x < m_screen.x)
new_x = m_screen.x;
if ((new_y + subm_height) > (m_screen.y + static_cast<int>(m_screen.height))) {
new_y = m_screen.y + static_cast<int>(m_screen.height) - subm_height - 2*bw;
}
item->submenu()->m_state.moving = m_state.moving;
m_which_sub = index;
if (new_y < m_screen.y)
new_y = m_screen.y;
item->submenu()->move(new_x, new_y);
if (! m_state.moving)
clearItem(index);
if (! item->submenu()->isVisible() && item->submenu()->numberOfItems() > 0) {
s_shown = item->submenu();
item->showSubmenu();
item->submenu()->raise();
}
} else
m_which_sub = -1;
}
int Menu::drawItem(FbDrawable &drawable, unsigned int index,
bool highlight, bool exclusive_drawable) {
if (!validIndex(index) || m_items.empty()) {
return 0;
}
// ensure we do not divide by 0 and thus cause a SIGFPE
if (m_rows_per_column == 0) {
#if DEBUG
cerr << __FILE__ << "(" << __LINE__
<< ") Error: m_rows_per_column == 0 in FbTk::Menu::drawItem()\n";
#endif
return 0;
}
MenuItem *item = m_items[index];
if (!item)
return 0;
int column = index / m_rows_per_column;
int row = index - (column * m_rows_per_column);
int item_x = (column * m_item_w);
int item_y = (row * theme()->itemHeight());
if (exclusive_drawable)
item_x = item_y = 0;
item->draw(drawable, theme(), highlight,
exclusive_drawable, true, // draw fg, draw bg
item_x, item_y,
m_item_w, theme()->itemHeight());
return item_y;
}
void Menu::setLabel(const FbTk::BiDiString &labelstr) {
m_title.label = labelstr;
reconfigure();
}
void Menu::setItemSelected(unsigned int index, bool sel) {
if (!validIndex(index)) {
return;
}
MenuItem *item = find(index);
if (! item) return;
item->setSelected(sel);
}
bool Menu::isItemSelected(unsigned int index) const{
if (!validIndex(index)) {
return false;
}
const MenuItem *item = find(index);
if (!item)
return false;
return item->isSelected();
}
void Menu::setItemEnabled(unsigned int index, bool enable) {
if (!validIndex(index)) {
return;
}
MenuItem *item = find(index);
if (item) {
item->setEnabled(enable);
}
}
bool Menu::isItemEnabled(unsigned int index) const {
if (!validIndex(index)) {
return false;
}
const MenuItem *item = find(index);
if (!item)
return false;
return item->isEnabled();
}
bool Menu::isItemSelectable(unsigned int index) const {
if (!validIndex(index)) {
return false;
}
const MenuItem *item = find(index);
return (!item || !item->isEnabled()) ? false : true;
}
void Menu::handleEvent(XEvent &event) {
if (event.type == FocusOut) {
if (s_focused == this)
s_focused = 0;
// I don't know why, but I get a FocusIn event when closing the menu with
// the mouse over it -- probably an xorg bug, but it's easy to address here
} else if (event.type == FocusIn && isVisible()) {
if (s_focused != this)
s_focused = this;
// if there's a submenu open, focus it instead
if (validIndex(m_which_sub) &&
m_items[m_which_sub]->submenu()->isVisible())
m_items[m_which_sub]->submenu()->grabInputFocus();
}
}
void Menu::buttonPressEvent(XButtonEvent &be) {
m_state.closing = false;
if (be.window == m_title.win) {
grabInputFocus();
m_state.closing = (be.button == 3);
}
if (be.window == m_frame.win && m_item_w != 0) {
int column = (be.x / m_item_w);
int i = (be.y / theme()->itemHeight());
int w = (column * m_rows_per_column) + i;
if (isItemSelectable(static_cast<unsigned int>(w))) {
MenuItem *item = m_items[w];
if (item->submenu()) {
if (!item->submenu()->isVisible())
drawSubmenu(w);
}
}
} else {
m_x_move = be.x_root - x();
m_y_move = be.y_root - y();
}
}
void Menu::buttonReleaseEvent(XButtonEvent &re) {
if (re.window == m_title.win) {
if (m_state.moving) {
m_state.moving = false;
if (validIndex(m_which_sub) &&
m_items[m_which_sub]->submenu()->isVisible())
drawSubmenu(m_which_sub);
if (alpha() < 255) {
// update these since we've (probably) moved
m_title.win.parentMoved();
m_frame.win.parentMoved();
clearWindow();
}
}
if (re.button == 3 && m_state.closing)
internal_hide();
} else if (re.window == m_frame.win) {
int column = (re.x / m_item_w);
int i = (re.y / theme()->itemHeight());
int ix = column * m_item_w;
int iy = i * theme()->itemHeight();
int w = (column * m_rows_per_column) + i;
if (validIndex(w) && isItemSelectable(static_cast<unsigned int>(w))) {
if (m_active_index == w && isItemEnabled(w) &&
re.x > ix && re.x < (signed) (ix + m_item_w) &&
re.y > iy && re.y < (signed) (iy + theme()->itemHeight())) {
m_items[w]->click(re.button, re.time, re.state);
} else {
int old = m_active_index;
m_active_index = w;
clearItem(old);
}
clearItem(w);
}
}
}
void Menu::motionNotifyEvent(XMotionEvent &me) {
// if draging the with the titlebar:
if (me.window == m_title.win && (me.state & Button1Mask)) {
stopHide();
if (! m_state.moving) { // if not m_moving: start m_moving operation
m_state.moving = m_state.torn = true;
if (m_parent)
m_parent->m_which_sub = -1;
clearItem(m_active_index);
if (validIndex(m_which_sub) &&
m_items[m_which_sub]->submenu()->isVisible())
drawSubmenu(m_which_sub);
} else {
// we dont call ::move here 'cause we dont want to update transparency
// while draging the menu (which is slow)
m_window.move(me.x_root - m_x_move, me.y_root - m_y_move);
}
} else if (!(me.state & Button1Mask) && me.window == m_frame.win) {
stopHide();
int column = (me.x / m_item_w);
int i = (me.y / theme()->itemHeight());
int w = (column * m_rows_per_column) + i;
if (w == m_active_index || !validIndex(w))
return;
// if another menu is focused, change focus to this one, so arrow keys
// work as expected
if (s_focused != this && s_focused != 0)
grabInputFocus();
MenuItem *itmp = m_items[w];
if (itmp == 0)
return;
if (itmp->isEnabled()) {
int old = m_active_index;
m_active_index = w;
clearItem(w);
clearItem(old);
MenuItem *item = validIndex(m_which_sub) ? m_items[m_which_sub] : 0;
if (item != 0 && item->submenu() && item->submenu()->isVisible() &&
!item->submenu()->isTorn()) {
// setup hide timer for submenu
item->submenu()->startHide();
}
}
if (itmp->submenu()) { // start submenu open delay
m_submenu_timer.setTimeout(theme()->getDelay() * FbTk::FbTime::IN_MILLISECONDS);
m_submenu_timer.start();
} else if (isItemSelectable(w)){
// else normal menu item
// draw highlighted
m_submenu_timer.stop();
}
}
}
void Menu::exposeEvent(XExposeEvent &ee) {
// some xservers (eg: nxserver) send XExposeEvent for the unmapped menu.
// this caused a SIGFPE in ::clearItem(), since m_rows_per_column is
// still 0 -> division by 0.
//
// it is still unclear, why nxserver behaves this way
if (!isVisible())
return;
if (ee.window == m_title.win) {
m_title.win.clearArea(ee.x, ee.y, ee.width, ee.height);
} else if (ee.window == m_frame.win) {
// find where to clear
// this is a compilicated algorithm... lets do it step by step...
// first... we see in which column the expose starts... and how many
// items down in that column
int column = (ee.x / m_item_w);
int id = (ee.y / theme()->itemHeight());
// next... figure out how many sublevels over the redrawspans
int column_d = ((ee.x + ee.width) / m_item_w);
// then we see how many items down to redraw
int id_d = ((ee.y + ee.height) / theme()->itemHeight());
if (id_d > m_rows_per_column)
id_d = m_rows_per_column;
// draw the columns and the number of items the exposure spans
int i, ii;
for (i = column; i <= column_d; i++) {
// set the iterator to the first item in the column needing redrawing
int index = id + i * m_rows_per_column;
if (index < static_cast<int>(m_items.size()) && index >= 0) {
size_t l = m_items.size();
size_t j;
for (j = 0, ii = id; ii <= id_d && j < l; i++, ii++) {
int index = ii + (i * m_rows_per_column);
// redraw the item
clearItem(index);
}
}
}
}
}
void Menu::keyPressEvent(XKeyEvent &event) {
KeySym ks;
char keychar[1];
XLookupString(&event, keychar, 1, &ks, 0);
// a modifier key by itself doesn't do anything
if (IsModifierKey(ks))
return;
switch (ks) {
case XK_Up:
resetTypeAhead();
cycleItems(UP);
break;
case XK_Down:
resetTypeAhead();
cycleItems(DOWN);
break;
case XK_Left: // enter parent if we have one
resetTypeAhead();
if (m_columns > 1 && m_active_index >= m_rows_per_column) {
int new_index = m_active_index - m_rows_per_column;
while (new_index >= 0 && !isItemEnabled(new_index))
new_index -= m_rows_per_column;
if (new_index >= 0)
setActiveIndex(new_index);
} else
internal_hide();
break;
case XK_Right: // enter submenu if we have one
resetTypeAhead();
if (m_columns > 1 && validIndex(m_active_index) &&
validIndex(m_active_index + m_rows_per_column)) {
int new_index = m_active_index + m_rows_per_column;
while (validIndex(new_index) && !isItemEnabled(new_index))
new_index += m_rows_per_column;
if (validIndex(new_index))
setActiveIndex(new_index);
} else
enterSubmenu();
break;
case XK_Escape: // close menu
m_search->clear();
m_state.torn = false;
hide(true);
break;
case XK_BackSpace:
if (m_search->size() == 0) {
internal_hide();
break;
}
m_search->backspace();
drawTypeAheadItems();
break;
case XK_KP_Enter:
case XK_Return:
resetTypeAhead();
if (validIndex(m_active_index) &&
isItemEnabled(m_active_index)) {
// send fake button click
int button = (event.state & ShiftMask) ? 3 : 1;
if (m_items[m_active_index]->submenu() != 0 && button == 1)
enterSubmenu();
else {
find(m_active_index)->click(button, event.time, event.state);
m_need_update = true;
updateMenu();
}
}
break;
case XK_Tab:
case XK_ISO_Left_Tab: // XXX: number matches == 1 -> enter submenu
if (validIndex(m_active_index) && isItemEnabled(m_active_index) &&
m_items[m_active_index]->submenu() && m_search->num_matches() == 1) {
enterSubmenu();
m_search->clear();
} else {
cycleItems((bool)(event.state & ShiftMask));
}
drawTypeAheadItems();
break;
default:
if (m_search->would_match(m_search->pattern + keychar[0])) {
m_search->add(keychar[0]);
drawTypeAheadItems();
// if current item doesn't match new search string, find
// the next one
size_t ignore;
if (!m_search->get_match(m_active_index, ignore)) {
cycleItems(DOWN);
}
}
break;
}
}
void Menu::leaveNotifyEvent(XCrossingEvent &ce) {
m_state.closing = false;
// if there's a submenu open, highlight its index and stop hide
if (validIndex(m_which_sub) && m_active_index != m_which_sub &&
m_items[m_which_sub]->submenu()->isVisible()) {
int old = m_active_index;
m_active_index = m_which_sub;
clearItem(m_active_index);
clearItem(old);
m_items[m_which_sub]->submenu()->stopHide();
}
}
void Menu::reconfigure() {
m_shape->setPlaces(theme()->shapePlaces());
FbTk::Color bc = theme()->borderColor();
int bw = theme()->borderWidth();
int alpha = this->alpha();
int opaque = 255;
if (FbTk::Transparent::haveComposite()) {
std::swap(opaque, alpha);
}
m_window.setOpaque(opaque);
m_title.win.setAlpha(alpha);
m_frame.win.setAlpha(alpha);
m_need_update = true; // redraw items
m_window.setBorderColor(bc);
m_title.win.setBorderColor(bc);
m_frame.win.setBorderColor(bc);
m_window.setBorderWidth(bw);
m_title.win.setBorderWidth(bw);
updateMenu();
}
void Menu::openSubmenu() {
size_t i = m_active_index;
if (!isVisible() || !validIndex(i) || !m_items[i]->isEnabled() ||
(s_focused != this && s_focused && s_focused->isVisible()))
return;
clearItem(i);
if (m_items[i]->submenu() != 0) {
// stop hide timer, so it doesnt hides the menu if we
// have the same submenu as the last shown submenu
// (window menu for clients inside workspacemenu for example)
m_items[i]->submenu()->m_hide_timer.stop();
drawSubmenu(i);
}
}
void Menu::closeMenu() {
if (isVisible() && !isTorn())
internal_hide();
}
void Menu::startHide() {
m_hide_timer.setTimeout(theme()->getDelay() * FbTk::FbTime::IN_MILLISECONDS);
m_hide_timer.start();
}
void Menu::stopHide() {
m_hide_timer.stop();
}
void Menu::themeReconfigured() {
m_need_update = true;
size_t l = m_items.size();
size_t i;
for (i = 0; i < l; i++) {
m_items[i]->updateTheme(theme());
}
reconfigure();
}
void Menu::setScreen(int x, int y, unsigned int w, unsigned int h) {
m_screen.x = x;
m_screen.y = y;
m_screen.width = w;
m_screen.height = h;
}
// Render the foreground objects of given window onto given pixmap
void Menu::renderForeground(FbWindow &win, FbDrawable &drawable) {
if (&win == &m_frame.win) {
redrawFrame(drawable);
} else if (&win == &m_title.win) {
redrawTitle(drawable);
}
}
// clear item clears the item and draws the dynamic bits
// thus sometimes it won't perform the actual clear operation
// nothing in here should be rendered transparently
// (unless you use a caching pixmap, which I think we should avoid)
void Menu::clearItem(int index, bool clear, int search_index) {
if (!validIndex(index))
return;
// ensure we do not divide by 0 and thus cause a SIGFPE
if (m_rows_per_column == 0) {
#if DEBUG
cerr << __FILE__ << "(" << __LINE__
<< ") Error: m_rows_per_column == 0 in FbTk::Menu::clearItem()\n";
#endif
return;
}
int column = index / m_rows_per_column;
int row = index - (column * m_rows_per_column);
int item_w = m_item_w;
int item_h = theme()->itemHeight();
int item_x = (column * item_w);
int item_y = (row * item_h);
bool highlight = (index == m_active_index && isItemSelectable(index));
size_t start_idx = std::string::npos;
size_t end_idx = std::string::npos;
if (m_search->get_match(index, start_idx)) {
end_idx = start_idx + m_search->size();
#if 0
std::cerr << "m_search " << index << "|"
<< m_items[index]->iTypeString() << "|" << m_search->text
<< "|" << start_idx << " " << end_idx << "\n";
#endif
}
// don't highlight if moving, doesn't work with alpha on
if (highlight && !m_state.moving) {
highlightItem(index);
if (start_idx != end_idx) { // need a underline (aka "matched item")
m_items[index]->drawLine(m_frame.win, theme(),
end_idx - start_idx, item_x, item_y, m_item_w, start_idx);
}
return;
}
if (clear) {
m_frame.win.clearArea(item_x, item_y, item_w, item_h);
}
m_items[index]->draw(m_frame.win, theme(), highlight,
true, false, item_x, item_y,
item_w, item_h);
if (start_idx != end_idx) { // need a underline (aka "matched item")
m_items[index]->drawLine(m_frame.win, theme(),
end_idx - start_idx, item_x, item_y, m_item_w, start_idx);
}
}
// Area must have been cleared before calling highlight
void Menu::highlightItem(int index) {
// ensure we do not divide by 0 and thus cause a SIGFPE
if (m_rows_per_column == 0) {
#if DEBUG
cerr << __FILE__ << "(" << __LINE__
<< ") Error: m_rows_per_column == 0 in FbTk::Menu::highlightItem()\n";
#endif
return;
}
int column = index / m_rows_per_column;
int row = index - (column * m_rows_per_column);
int item_w = m_item_w;
int item_h = theme()->itemHeight();
int item_x = (column * m_item_w);
int item_y = (row * item_h);
FbPixmap buffer = FbPixmap(m_frame.win, item_w, item_h, m_frame.win.depth());
bool parent_rel = (m_hilite_pixmap == ParentRelative);
Pixmap pixmap = parent_rel ? m_frame.pixmap : m_hilite_pixmap;
int pixmap_x = parent_rel ? item_x : 0;
int pixmap_y = parent_rel ? item_y : 0;
if (pixmap) {
buffer.copyArea(pixmap,
theme()->hiliteGC().gc(), pixmap_x, pixmap_y,
0, 0,
item_w, item_h);
} else {
buffer.fillRectangle(theme()->hiliteGC().gc(),
0, 0, item_w, item_h);
}
m_frame.win.updateTransparent(item_x, item_y, item_w, item_h, buffer.drawable(), true);
drawItem(buffer, index, true, true);
m_frame.win.copyArea(buffer.drawable(), theme()->hiliteGC().gc(),
0, 0,
item_x, item_y,
item_w, item_h);
}
void Menu::resetTypeAhead() {
m_search->clear();
drawTypeAheadItems();
}
void Menu::drawTypeAheadItems() {
size_t i;
for (i = 0; i < m_items.size(); i++) {
clearItem(i, true);
}
}
void Menu::setTitleVisibility(bool b) {
m_title.visible = b;
m_need_update = true;
if (!b)
titleWindow().lower();
else
titleWindow().raise();
}
} // end namespace FbTk
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