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// LayerItem.hh for FbTk - fluxbox toolkit
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at fluxbox dot org)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef FBTK_LAYERITEM_HH
#define FBTK_LAYERITEM_HH
#include "Layer.hh"
#include "NotCopyable.hh"
#include <vector>
namespace FbTk {
class FbWindow;
class LayerItem : private NotCopyable {
public:
typedef std::vector<FbWindow *> Windows;
LayerItem(FbWindow &win, Layer &layer);
~LayerItem();
void setLayer(Layer &layer);
void raise();
void lower();
void tempRaise(); // this raise gets reverted by a restack()
// send to next layer up
void raiseLayer();
void lowerLayer();
void moveToLayer(int layernum);
// this is needed for step and cycle functions
// (you need to know the next one visible, otherwise nothing may appear to happen)
// not yet implemented
bool visible() const { return true; }
const Layer &getLayer() const { return *m_layer; }
Layer &getLayer() { return *m_layer; }
int getLayerNum() { return m_layer->getLayerNum(); }
// an LayerItem holds several windows that are equivalent in a layer
// (i.e. if one is raised, then they should all be).
void addWindow(FbWindow &win);
void removeWindow(FbWindow &win);
// using this you can bring one window to the top of this item (equivalent to add then remove)
void bringToTop(FbWindow &win);
Windows &getWindows() { return m_windows; }
size_t numWindows() const { return m_windows.size(); }
private:
Layer *m_layer;
Windows m_windows;
};
}
#endif // FBTK_LAYERITEM_HH
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